The roads/TP are a throwaway ability. Rome crushes everyone early. Filthyrobot rated them 7th overall and then complains every game that no other civ can beat them.
I don't understand how people keep listing Gorgo with the elites. They aren't even top 10. The way victory conditions are balanced I'd take the 10th best science civ over the best culture one.
I think Germany is highly over-rated. They ARE a lot of fun to play, and that's why a lot of people overestimate them. The hansa doesn't unlock until apprenticeship, and the extra district doesn't matter until you've hit your cap AND hammered out another district. In the single player game you've pretty much won or lost by that time. A lot of people are convinced of their power but imho they're not even close to top tier.
I was underwhelmed immensely by Scythia. I had to restart 3 times before I was able to stomach playing them. Pangaea map was the trick. Their UU is eh at best. I certainly prefer the 2 range archer over the extra movement of the UU. Their faith generating UI wasn't anything special, but I wasn't playing a religion game. I did found a religion, but it's basically only good for getting a quicker pantheon if you aren't going religious. Even then, I'd rather have farms than kurgans. Tomyris's unique ability though is boss. Bonus vs damage units and a heal. Double light cavalry is good, but really that bonus is good for, 3 builds? You don't need anymore than 6 melee units really, so it's basically translates to 200 free production. So out of 4 uniques, only one was actually impressive. Meh overall.
I think the starting bias guarantees 1 horse and Scythia should be fitting in an encampment project anyway for a general. With their movement and healing ability they are great at cycling in units so you can definitely make use of more than 6 horsemen.I was underwhelmed immensely by Scythia. I had to restart 3 times before I was able to stomach playing them. Pangaea map was the trick. Their UU is eh at best. I certainly prefer the 2 range archer over the extra movement of the UU. Their faith generating UI wasn't anything special, but I wasn't playing a religion game. I did found a religion, but it's basically only good for getting a quicker pantheon if you aren't going religious. Even then, I'd rather have farms than kurgans. Tomyris's unique ability though is boss. Bonus vs damage units and a heal. Double light cavalry is good, but really that bonus is good for, 3 builds? You don't need anymore than 6 melee units really, so it's basically translates to 200 free production. So out of 4 uniques, only one was actually impressive. Meh overall.