Atlas627
Deity
- Joined
- Aug 25, 2011
- Messages
- 3,124
CS, apart giving free workers and cities, are just a luck factory
As in they have random quests (the passive ones are, admittedly, luck-based. Who generates the most culture? Well I'm not going to change that...)? Because some of the quests are good choices, such as going out of your way to kill barbarians, denouncing opponents, exploring, and whatnot.
If you are talking about the bonuses they provide, there should be enough CS (in multiplayer, ignoring AI money hacks) to pick the right CS to influence. And you should know what CS you have before you decide whether or not you can use them.
And there is random chance everywhere in the game, what's wrong with decisions being about calculated risk?