I mean, overall I think Game Modes are the best way forward for Civ (along with a vibrant modding community).
The benefit of Game Modes is that it gives FXS much more room to develop the game in bold ways and take risks, without having to worry about actually alienating players. It also gives players better options to customise the game. And it also means more ongoing support.
The catch is, I think the Game Mode idea has been a bit precipitous, because the core game really wasn’t quite “complete”. I mean, it’s great and all having Vampires - optional fantasy is fine, and overall I like the sort of hidden world government idea - but what is the point of vampires when the game is still missing medieval siege and melee meaning you can’t take walled cities for like a chunk of the middle game.
I’m sure it’s obvious from my posts, but I really am quite frustrated with the game. Frustrated, because I really like what is currently in the game and really like the stuff that’s coming via NFP, comets, vampires and zombies included. But from about the Medieval Era onward, the game really just doesn’t click, and so I’m just left kind of liking all these new features but having very little interest in playing much because the game keeps running out of steam at turn 150.
Sorry. I’ll lay down with a cold compress, have a nap, and leave people alone for a bit. It’s just been at bit maddening that it felt like FXS had lined the game up for a smashing third expansion and then ... we’ve just sort of not got there, and may or may not ever, really. All the dots are there to connect, but FXS largely don’t see, to be connecting them.
At least if there was DLL I’d assume someone would just mod whatever is missing, but that’s not an option either...
Anyway. I’m sure it’ll all work out in the wash. Or it won’t. Either way, whatever happens to Civ VI won’t be the biggest story of 2020. At this point, I wouldn’t be surprised if we actually get Zombies, Vampires and Comets. We’ve pretty much had everything else, and it’s only July!?!