With the new Soothsayer unit added, I was hoping there would finally be a way to trigger nature disaster however we wish, but I can't find any info about it for now. Does anyone knows yet?
First, thanks a lot, I found this function: GameRandomEvents.ApplyEvent(kEvent), which can trigger disaster whenever I want.
Second, I would like to set a peculiar location to the disaster happend, for what I tested, I found out it's just default to random location.
There is a paramate for the input though, simply called "Location", but what I can't understand is this variable is just a integer, not a dyadic array which is supposed to be represent as X and Y. Could you figure out what this paramate is used for?
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