The primary complaint goes along the line of "I don't want a -1 diplomacy modifier for refusing an unreasonable request." The problem is that "unreasonable" is a totally subjective term, and basically amounts to "anything that I say no to." - bardolph
The primary complaint isn't simply the -1 diplo modifier, it's the fact that it's unreasonable. You say, well that's subjective. Fair enough. How about if the AI is geared to be more subjective like a human being? If you and me are getting along fine in the game, and there's no way you'll go to war with me, would you say, "Hey Merky, I'll give you five gold for combustion, or else I'll get pissy at you." No, no you wouldn't. If we had fair trade relations throughout the game and had built a repore with me, you'd offer me something fair. You wouldn't alienate relations between us by offering up asanine trades that you subjectively see as reasonable, but that are clearly anything but.
To me, such retardedly unfair and non-forthright trades should simply be ultimatums. I would much rather have someone tell me "give us this, or else," than the AI consistently think that anything it asks for is a fair trade.
No fallacy at all. When an AI votes for the player in a Diplomatic Victory election, it is acting entirely in the interests of the human player, and not at all in its own self interest. It is the exact opposite of "anti-human" behavior. - Bardolph
Oh, absolutely. This is like saying, "well things are getting better in Iraq, so nothing's going wrong." Or, "George Bush pardoned two turkey's at Thanksgiving, so nothing is wrong with his presidency." Just because the in one instance, the AI does something to support the human, doesn't mean that there is a problem with the diplomacy mechanism in this game, and it doesn't mean that it predominanently doesn't punish the human.
I have on many occasions offered "charity" trades to AI civilizations that I wanted to build up, so that they can challenge other rival AI civs. - bardolph
Okay. So do I. Doesn't mean anything in regards to the AI's disposition to offer asanine trades and think it's fair and get all insulted when you don't go along with its jackassery.
Those 5-to-1 trades are usually offered when you are offering them resources that they don't need, in exchange for a resource that you do need. I think this is an improvement over the previous version, where such resources were "redded out" and untradeable. - bardolph
Hardly.
Ever done this? AI
offers you a trade that really isn't in your best interest. You think there is something that could mutually benefit the both of you. You have no problem with giving up fish, but would rather get gems in return instead of banana. So you click, "care to negotiate." Come to find out, the only thing that Izzy has to trade for you is that banana. So you leave the trade as is, as Izzy originally offered. Suddenly "That's not good enough." What! Okay, what do you want for this? "Rice, Fish, Iron, Horse, and Copper."
Come on...gimme a break...
This happens to me all the time, in every game. It's buggy as all get out. And it happens in OTHER scenarios that you describe.
This is a problem with the UI, rather than a problem with the diplomacy system. As a human player, you can simply refuse all trades. How, really, is that different from setting an "I don't want to talk" flag? The fact that the AI "refuses to talk" is actually a feature, since it saves you the trouble of seeing a trade interface full of red items.
Remember, you always have the option to refuse any trade. - Bardolph
The problem, as described in the opening thread, is the persistent, incessant begging when you don't want to talk. If you had the option to "refuse to talk" like the AI feature, then they couldn't beg.
I'm sure you're retort is simply that, "well this would be gathered up with a hefty negative diplo modifier because you don't talk to them."
You can. If you want something, and it's redded out, then you can declare war. - Bardolph
You're right, but the AI isn't cognicent of that. And the AI SHOULD be cognicent of that. On top of that, the AI should understand the difference between a genuine threat and a bluff. If I stack up troops along someones border, and demand that oil "or else." The AI should compare the power graph, the proximity and number of troops, and make the according decision. It shouldn't aimlessly red out resources, and then keel over and DIE when it could just...trade the resources and stay alive.
Again, I don't take the diplomacy problems as a number one issue of "it's geared against the human." My biggest complaint as that plenty workable solutions to the diplo problems would MAKE THE GAME FUNNER! Or more fun, or most fun, or whatever the proper grammar is. Imagine how much more entertaining this game would be as I describe it. There's a whole 'nother of interaction between the human and the AI there. The way it is now is just drab.
"Oh he want trade. I declare war! Super fun yay."
I've certainly had rival AI leaderheads offer me "charity" technologies, sometimes without me even asking! I believe I've been able to get "free" war declarations in the past, but I honestly don't remember. - bardoplh
I recall one game in Vanilla where the AI gave me charity techs. I've played dozens of games on Warlords/BtS and never gotten a charity tech, no matter how friendly, no matter how far behind from anybody.
So far as getting a friend to war via "could you do this for a friend?" It was more common in Vanilla. In BtS, it's extremely rare and it's usually reduced to uber friendly guys like Mansa Musa, Asoka, Ghandi...who coincidentally, suck at warfare. My last game, I had Boudica, Catherine, Asoka, Churchill, and Izzy all wicked friendly with me. +20 diplo modifiers with them. Joao declared war on me, he was a mutually hated AI, not ONE of them would go to war for free.
How is there parity when an AI leaderhead has to keep track of diplomacy modifiers and vote for the human player in a Diplomatic Victory election if the human player has racked up a certain amount of bonuses? Under what circumstances can the computer AI "force" the human player to vote for them? How is that "fair"? - Bardolph
You're looking at this through the wrong prism. You see, "why can't the AI force you to vote for them." Things are fair. I see your question as, "oh, well they can't? Maybe they should? Maybe you should get threatened into voting for the AI." Vote for us, or else. You're so close to getting that spaceship lifted off, Joao needs more votes than you, what do you do? Go along with it and perhaps risk losing it? Or go to war, ensure he doesn't get a diplo victory, but risk getting wiped out before your ship reaches Alpha Centuri.
I don't know why you keep falling back on, "The AI votes for you in a diplo victory so it's all okay."
However, if you pick a side and declare war on someone, you can get positive diplomacy modifiers for your trouble, and you won't get bothered by those requests any more. - Bardolph
If only each game was that simple. That clear cut and dry.