bardolph
King
- Joined
- Feb 5, 2007
- Messages
- 739
Fair enough. I think it's because, when an AI is bribed into war, it will actually attempt to fight that war, but the human player can simply take the tech and do nothing.I would say I get just as many well intentioned erroneous trades as I do threats and requests for help. And again, I don't see how the diplomacy feature is not staggered in the direction of the AI when they will NEVER bribe you into helping them.
But you almost always MUST bribe them into war. I have no problem with outright threats. Like I said earlier, I have less qualms with taking a "you refused to give us tribute" hit, from refusing a threat, than I do someone who is pleased with me offering up a trade that it subjectively percieves as fair (5 gold for industrialism) and taking a "you refused to trade with us" hit.
According to Bhuric's post, this is actually not true. I haven't looked at the code, so I don't know for sure, but I'm inclined to believe Bhuric. I don't think I've ever observed an AI giving me a penalty for refusing an "unbalanced" trade.
And again, in regards to help and the AI persistently dogging you for war...Christ...who doesn't understand something to the effect of "We have too much on our hands right now." There is nothing reasonable about going from friendly to cautious with your closest alley when you are fending off five armies, and he's fending off five different armies. You would think that friends and pleased, and even cautious leaders would understand the concept of, "He'd help us if he could, but he can't because he's in a war of his own."
I disagree. If a country is at war, and you don't help them, they should penalize you for that. The fact that you are at war yourself is irrelevant. If the nation you wish to seek help from has "too much on their hands" to help you, then you certainly CAN penalize them in the same way, by cutting off trade and/or declaring war on them.
I don't believe this is true, either.Or how about this one: What's the deal with me getting a negative diplo hit for declaring war on someone elses friend when THEY declare war on you? That is ******** and staggered against the human player.
Come on. Argue the points. Stop mincing words. A lot of this could be eleviated if some sense of reasonability was programmed into the AI. Some AI's could even be more reasonable than others. It also shouldn't have been that too hard to differentiate between a threat and a legitimate trade.
I'm still not big on trading alphabet away for all those paltry early techs...
Anyhow, this all boils down to something that's still staggered towards the AI. You B-line to get a tech that the AI doesn't favor, and then trade for a whole slue of lesser techs. There are very few conditions or AI characters that give even trades for anything.
See Seven05's post, above. The AI assigns a particular value to a particular tech, and trades for that value. I will admit that at best, the AI will always want a little more value than they are offering. I believe this is tied to difficulty level as well as the individual AI personality. At higher difficulty levels, the AI has a different calculation of what is considered "fair." Additionally, if you want to trade a tech with the AI it will often simply offer what it can afford, regardless of whether or not that is enough to be considered "fair."
Obviously. But much of your irritation seems to come from the idea that the AI isn't "human" enough. As it is, the AI has specific and predictable behavior that can be manipulated to the human player's advantage, if the human player understands the system and is willing to play by its rules. If not, then the human player can accept the diplomatic hit and play on. I believe that this is, in fact, working as intended, and is a good system overall.No Way! I could have sworn that was actually Mansa Musa in there! You mean it's not?!!! Lighten up man. Stop mincing words. I'm obviously not talking in a literal sense.
Yes, this could be possible. However, it seems very exploitable to me. I don't know how much the AI leaders broker deals between two or more other AI leaders, but if the human player is able to do this, then the AI should start doing it, too.Now wait. You said earlier that the AI is geared to want multiple resources when you NEED something, but it doesn't. Now, why shouldn't that be a two way street? I mean, if Catherine REALLY wants that fish, so far as I'm concerned she should be offering me more than one resource. Not turn around and be insulted because I wanted to haggle.
Short cut? Perhaps. But it has everything to do with what you were talking about. You were complaining that a civ would rather face annihilation than give up a resource, and I responded by saying that, through capitulation, the civ WILL in fact give up resources to preserve itself.So wait...capitulation was just another short cut to avoid good AI programming or what? Either that, or capitulation has nothing to do with what I was talking about.
Sometimes it's good to give a civ freebies if a high diplomacy score with that nation will help you gain an edge over another rival civ or to achieve diplomatic victory. In my observation, these types of decisions, especially the decision to go to war for diplomatic reasons, tends to be an "expert" strategy employed by "expert" players. Most players (myself included) would rather just say "no" and take the diplomatic penalty, rather than face the consequences of a hasty war declaration. Again, I refer you to the Strategy section of this site, where you will find several open games and walk-throughs that demonstrate the value of exploiting the diplomatic system to its fullest.Nothing I've suggested inherently makes the game easier. It just makes it more interesting and layered. I said earlier in the game that I would much prefer a better programmed AI to the cheeky short cuts used to create parity via the diplomacy mechanisms. The problem in what you suggest is that there are clear, concise "best" decisions to make. I'm sorry, but more often than not, the decisions are horrible or worse.
How is losing the game to Diplomatic Victory any "better" than losing due to war? A loss is a loss.Sure it would. If you are building a space ship, and someone is going for a diplo victory that is MUCH more powerful than you, then what I propose would make it beneficial to vote for AI in the diplo victory to avoid getting utterly destroyed so you can launch your spaceship.