Is this because of the new additions into the code?
I remember a couple of years ago we could play VP in Multiplayer in a group of 4+ people with (relatively) few desyncs
Possibly. I'll admit that using those older versions I always tried using a huge map with about 12 civs usually. Maybe a fairly older version with as small a map and as few civs and city-states as possible could work? Even reading on places such as reddit though, it generally appears many people have had problems with civ v multiplayer desync even in the base game or with brave new world. I've occasionally gotten lucky with those older versions and had fewer desyncs, but the games always get really bad at some point, and then we just quit. Or they just don't work from the start as a test from last year with the current group using a newer version confirmed.
Speaking from personal experience, Firaxis did way better with Civ 6's multiplayer stability (not including Frontier or Leader Pass here). Even with a fair number of mods it still worked pretty well for us. Wish that was the one with shoddy multiplayer stability instead of civ5 but, oh well.
You could try reading some forum advice to see if those work for you. One thing I might recommend is a mod that decreases the unit graphics to one model
https://steamcommunity.com/sharedfiles/filedetails/?id=103261709 and their resolution
https://steamcommunity.com/sharedfiles/filedetails/?id=99014451 to see if that removes some stress from the game and makes it run a bit better. Have never tried that with my group and skeptical it would work, but you can try it.
Hi All!
Got a simple question - is there a working multiplayer version of Vox Populi?
Older or newer version, doesn't matter as long as it works
Appreciate all suggestions!
Play Your Damn Turn is a service that makes playing an asynchronous (Play By Email) Civ 5/6/Old World/Beyond Earth game easy.
www.playyourdamnturn.com
So far this hasn't resulted in much trouble for the group I'm playing with. Once we figured out how to get it started successfully (3 attempts) we've made it to 95 rounds with no further problems. It's basically like hotseat except it's handed around between multiple computers. Understandable if you find that would take too long. It definitely does take way longer than standard multiplayer. But it's been functioning pretty well so far.
Otherwise, this modpack is probably your best hope, a few people were noting it as being more stable:
Hi guys, been a huge fan of CBP/VP for many years now, and I'm returning to civ 5 with a friend after a hiatus of 5 years or so. Crazy to see that the mod is still being developed, I'm very excited to get back into it. There used to be people churning out modpacks all the time and I would play...
forums.civfanatics.com
Aside from that, reading and following the suggestions of this MP pack might work... heavy emphasis on 'might':
Heyo I've created a simple single/multiplayer VP pack - it works for both! v2.7.3 + hotfix VP + EUI - hook stability fix https://drive.google.com/file/d/1gtWXDcuHjDFaUWB_Uk8FXz3sfif9zzvk/view?usp=sharing Multiplayer is can be quite unstable, if you are using other mods ontop of VP, likely...
forums.civfanatics.com