Is there any reason to have external trade routes?

Triangular trade really limits the value of external routes from a money perspective because domestic ones get +4 gold each too. You can do fancy things with Zimbabwe. The loads of money approach is fun, England naturally can get a tonne with harbour adjacency + commercial in each foreign port. There are lots of ways to get the dosh, and foreign trade is one. Been tried and does work and is fun.
 
the problem with over-relying on gold is that you can't use it for districts. That is one of the reasons why the end-game is the best time for external routes.
 
Very early game - I use internal trade routes to build roads to connect my cities and because i am likely at war with neighbors along with lots of barbarians spawning so external trade routes aren't feasible or secure with trade routes being an expensive investment to build and replace.
I normally play as Rome, so I get instant free roads to my capital. However, I often find that I have city states nearby that can accept trade routes; if they're close enough, the risk from barbarians may not be high. And sending a trade route sometimes gains me an envoy (if it's what the city state wants for Christmas).
 
I mostly use external routes. The 1 science 1 culture civic for each trade route can be boosting both total science and culture by as much as 20% midgame. Early game, a trade route to a culture or science city state can increase its respective output as much as 33%. There's also so many small bonuses that add up

post gold
increased trade route range from post
scouting the route provides
civs like you more when you have a trade route
you don't have to move your routes (assuming a production city is mainly building routes while smaller cities are occupied with districts)

My main use for domestic routes is when I'm trying to build a super city for fast spaceport production and space projects.
 
There's three reasons I might make a foreign trade route:
- roads
- if their gold value is more than a 2:1 production ratio: for example if my trade route gave me 5 production, but a foreign route gave me 11 gold I'd rather take the gold
- (multiplayer only) if I'm behind in science I might use my trade routes to try and catch up in techs, whilst making those future military roads
 
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