Beard Rinker
Warlord
Yes I can see that now. Ancient times, near what would be the future city of Dublin.Originally posted by Aeson
If the AI would ever use marines, and if there were more units capable of making direct assaults from ships, this really wouldn't be a problem. Invasions launched from sea were common before marines were ever thought of. Vikings did it all the time, Corsairs and Pirates of various sorts did as well. There need to be more options for this type of assault in the game. I don't think its a cheat to use though, otherwise building a city on a 1 tile island would be a cheat. They are invincible until marines come around.
Brother Liam: "Father, A Viking invasion ship has been spotted off the coast!"
Father Patrick: "Quick, head to the coast and chop down the forest."
Brother Liam: "But father, the forest was chopped down last year."
Father Patrick: "Ok then, go and plant a new one."
Brother Liam shrugs his shoulders and heads to the coast. Having had a wee bit too much the previous night, he falls asleep on the shore.
The Viking invaders approach the coast and spot the sleeping monk. "Sorry boys, no invasion today. We'll never get by him."
Clearly, lining the shores with workers is a ridiculous (yet effective) means of preventing an invasion. Even lining the shores with military units is questionable. How can 1 pikeman prevent several transports full of tanks from landing.
What I am suggesting is that this tactic should not be used in a GOTM. Firaxis did provide a means of defending against a sea invasion: units can't land and attack on the same turn, giving the defenders one free shot.
I've not played allot of civ 3 games yet but my guess is a one tile island isn't much of an issue. I have yet to see one, and if I did the one shield of production and slow growth wouldnt be that tempting.