Is this mod multiplayer friendly?

Lord Yanaek

Emperor
Joined
Aug 15, 2003
Messages
1,664
Hello, well, this new mod seems interesting, but i had a bad multiplayer experience with Orbis when i tried it some time ago. We were unable to finish any game due to OOS and CTDs.

Is this mod playable in multiplayer, or is it too new, and not stable enough. Can i try it and have a good chance being able to finish the game, or should i wait?
 
Well, first off it's not really new. :lol: It's just been renamed and moved from within the FF subforum to the modmods forum. Been around a few months... Longer than Wild Mana and Lena, not as long as Orbis. ;)

As for multiplayer.... To be blunt, I don't know. I know there are people who play multi with it, but I have never played multiplayer with ANY mod.

My best advice, would be to play with certain civs blocked, and play using these modules. Because of the way the true modular system works, all of the multiplayer modules are compatible with RifE. Just toss them into the Modules/NormalModules folder.

As for what civs to block... Generally, I'd say the D'tesh, Jotnar, Scions, and Kurios. All of those that have multi-ring cities, or scripted events on the first turn.
 
OK, thanks. I didn't even knew it was possible to block some civs.
I'll tell you if the game seems stable with those modules.

EDIT : If i understand correctly, this mod is an old Fall Further's modmodmod that evolved as a full modmod.
 
That's exactly the case. ;) It was originally Fall Further Plus, and we had a forum within the FF forum... Decided that tacking 'Plus' onto an existing mod's name was in bad taste (did it originally to refer to Malakim+ and Doviello+, my first two mods), and changed the name... While we were doing that, we decided to up and move the forum. Already had a full download, and weren't really intending to update to everything FF does anymore, so it made sense. ;)
 
No, this mod is definitely not multiplayer friendly, even with the "multiplayer fix" modules. I'm not sure why, but it still gives OOS's every few turns, even when choosing all the starting civs so that the troublemaker civs aren't in the game.

-Colin
 
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