Underseer
King
I'm a builder, not a warmonger, and it seems to me that most of what's in the Warlords expansion is for the benefit of warmongers. Is there any compelling reason for a builder like me to buy Warlords?
I'm a builder, not a warmonger, and it seems to me that most of what's in the Warlords expansion is for the benefit of warmongers. Is there any compelling reason for a builder like me to buy Warlords?
Before the AI change I would say warlords was the same game with a few more trinkets, but with the AI change it's nothing but a warmonger's game, and that's if you're not playing the diplomatic and space race victories off as I am. I can't imagine in the slightest way playing the new AI on noble or higher -and- have those victory conditions and not warmongering. I am a builder primarily myself, so, yes, the new AI has definitely shot being a builder into the nether reaches.
Maybe you should read the War Academy articles here at CFC. I play with the absolute latest AI patches by Blake, and I have all the victory conditions turned on. In general, I find Noble and Prince to be a cakewalk, still. Monarch remains a problem for me. I guess I need to be more aggressive.
I've had great success as both a builder and a warmonger, with Blake's AI improvements. The AI finally can muster up a challenge to me now.
You can always set the Always Peace option...
I'm a builder, not a warmonger, and it seems to me that most of what's in the Warlords expansion is for the benefit of warmongers. Is there any compelling reason for a builder like me to buy Warlords?
Hello,
just one small hint, play
Archipelago, Tiny World Size, Archipelago, Balanced Resources, 7 or 8 civilizations, No Goody Huts.
I assure you, even a bad player like me can constantly win on monarch and with reloading in critical phases also on emperor, even after Blakes changes.
I know it is unfair, but i like to build most of the time and i do not like early warfare , so ..
The AI does not know how to do combine land-, sea-, airborne invasion.
The AI does not know how to optimize cities on small landmasses like on archipelago. (but it became already muuuch better)
The AI does not know how to maximize production in coastal cities and in small landmasses. (unfortunately blake didnt took care for that, but now he is focussing on the combat engine)
THe AI does not know that the best start in an archipelago world is settler, settler, stonehenge - (there are no barbarians on starting islands, because you can easily overlook the whole land. What happens one coast away is not our problem ..)
The AI is not learning from its mistakes and is always doing the same strategy.
The AI does not know all this
But we do
...
...The coast start is even more ridiculous. You frequently run into multiple seafood resources. Yesterday I had a start location with 2 fishes, 1 crab, 1 clam, 1 stone, 1 corn and 1 cow, and after AH research my city was actually located at a horse tile. The computer later gave me a bonus gem at my mine tile. It got to a point I initially didn't know what to do with so much food (I kept whipping and whipping, rush a pyramid, switch to hierachy and build the city till all the green faces popped up).
You can always set the Always Peace option...
Well, you've got extensive answers, I don't know Warlords very well yet, but from an expansion with such a name, I wouldn't expect it to be compelling for pacifists...
it looks to me as though the AI adjustment was an afterthought of a bunch of people playing and seeing what they considered to be singular flaws in the AI, and then incorporating them all through Blake's (or he seeing them himself), unfortunately without apparently considering how much that would destroy the original thesis to how many ways one can win in civ4.
To make matters even worse on this point, I understand the Blake is even going to make AI adjustments for the vanilla, so it doesn't appear it's a matter of this neo-militarism having much if anything to do with a warlords title prompting it.
You should read Blakes posts in Blakes AI thread before making general innaccurate statements like the above.
He is improving the AI to make it more balanced in many areas: City placement, worker actions, Governers etc. as well as a few adjustments to war declarations and actions.
He has also made some improvements so that the AI will if feasable try to get a Cultural Victory. So that the Spacerace is not the only real victory the AI will go for as it was originally.
Infact I could mention many many more things he is doing. So why not go and read it yourself.