https://steamcommunity.com/sharedfiles/filedetails/?id=1430590312
Adds a Religious Ideology and Victory, and new Religions, Beliefs, Units, Buildings, and Game Mechanics.
-New Pantheon System
G&K / BNW Pantheon Beliefs removed. When you first found a Pantheon, choose a Major Deity Belief that grants large Faith bonuses from a specific terrain, feature, resource, etc. Before founding a Religion and while still in the Ancient or Classical Era, you can choose up to 3 additional Minor Deity and Ritual Beliefs at an increasing Faith cost. Minor Deity Beliefs are similar to Major Deity Beliefs, but provide less Faith or other yields. Ritual Beliefs provide other types of non-Faith bonuses or unlock Pantheon exclusive Buildings. Palaces grants 3 Faith instead of 1 to speed up initial Pantheon Belief acquisition. Pantheon initial cost no longer increases whenever a player founds a Pantheon.
-Holy Wars
Whenever a Civilization that controls the Holy City of its Capital's majority Religion declares war against another Civilization that controls the Holy City of its Capital's majority Religion, a Holy War is declared and all Civilizations with Religious majorities of either Religion in their capitals will follow their Religious Authorities into war as long as they aren't breaking Declarations of Friendship. Civilizations entering Holy Wars are granted Holy Warrior Units in Cities with 5 or more Citizens, and gain Faith on killing Units of the enemy Religion for the duration of the war and for capturing the enemy's Holy City. Civilizations that have adopted the Secularism Social Policy cannot engage in Holy Wars.
-Schisms and Reformations
Whenever a Civilization with a Religious majority in its capital declares war on the Civilization that founded that Religion, if the agressor's Capital generates more Faith or Pressure than the defender's, a Schism occurs and the agressor Civilization founds a new Schism Religion in its capital with identical Beliefs to its origin Religion. If a Civilization has adopted the Reformation Social Policy, has not founded a Religion, and controls the Holy City but of their capital's majority Religion, then that Civilization becomes the Reformation Founder of that Religion and they alone will benefit from its Founder Beliefs.
-Heritage and Religious Victory
Adds a new Ideology, Heritage, that benefits Civilizations that have founded Religions. Heritage Policies primarily benefit your Military, Happiness, Culture, and Faith. The Heritage Ideology's preferred victory types are Religious, Military, and Cultural. Adds a new Victory type, Religious: simultaeneously have at least 70% of the cities on the map following your Religion, convince a mapsize-specific amount of the global population to adopt your Religion and spread your Religion to competing Holy Cities to win a Religious Victory!
Included mods:
-Historical Religions Edit by Tomatekh
-Fundamentalism Ideology by Tokata (Relocalized and heavily edited with DLL code for ideology selection and tooltip generation, really more of an inspiration)
-Extra Victory Conditions by Stephen (Just the Religious Victory)
Additional Art: zwei833, Last Sword, DJSHenninger, Mk Z, Sukritact, Janboruta
Compatible with any mod that adds Religions.
Incompatible with EUI. Incompatible with any mod that alters any of the following files: AdvancedSetup.lua, ChooseIdeologyPopup.lua, ChooseIdeologyPopup.xml, EndGameMenu.lua, ReligionOverview.lua, ReligionOverview.xml, SocialPolicyPopup.lua, VictoryProgress.lua, VictoryProgress.xml, CvGameCore_Expansion2.dll.
Adds a Religious Ideology and Victory, and new Religions, Beliefs, Units, Buildings, and Game Mechanics.
-New Pantheon System
G&K / BNW Pantheon Beliefs removed. When you first found a Pantheon, choose a Major Deity Belief that grants large Faith bonuses from a specific terrain, feature, resource, etc. Before founding a Religion and while still in the Ancient or Classical Era, you can choose up to 3 additional Minor Deity and Ritual Beliefs at an increasing Faith cost. Minor Deity Beliefs are similar to Major Deity Beliefs, but provide less Faith or other yields. Ritual Beliefs provide other types of non-Faith bonuses or unlock Pantheon exclusive Buildings. Palaces grants 3 Faith instead of 1 to speed up initial Pantheon Belief acquisition. Pantheon initial cost no longer increases whenever a player founds a Pantheon.
-Holy Wars
Whenever a Civilization that controls the Holy City of its Capital's majority Religion declares war against another Civilization that controls the Holy City of its Capital's majority Religion, a Holy War is declared and all Civilizations with Religious majorities of either Religion in their capitals will follow their Religious Authorities into war as long as they aren't breaking Declarations of Friendship. Civilizations entering Holy Wars are granted Holy Warrior Units in Cities with 5 or more Citizens, and gain Faith on killing Units of the enemy Religion for the duration of the war and for capturing the enemy's Holy City. Civilizations that have adopted the Secularism Social Policy cannot engage in Holy Wars.
-Schisms and Reformations
Whenever a Civilization with a Religious majority in its capital declares war on the Civilization that founded that Religion, if the agressor's Capital generates more Faith or Pressure than the defender's, a Schism occurs and the agressor Civilization founds a new Schism Religion in its capital with identical Beliefs to its origin Religion. If a Civilization has adopted the Reformation Social Policy, has not founded a Religion, and controls the Holy City but of their capital's majority Religion, then that Civilization becomes the Reformation Founder of that Religion and they alone will benefit from its Founder Beliefs.
-Heritage and Religious Victory
Adds a new Ideology, Heritage, that benefits Civilizations that have founded Religions. Heritage Policies primarily benefit your Military, Happiness, Culture, and Faith. The Heritage Ideology's preferred victory types are Religious, Military, and Cultural. Adds a new Victory type, Religious: simultaeneously have at least 70% of the cities on the map following your Religion, convince a mapsize-specific amount of the global population to adopt your Religion and spread your Religion to competing Holy Cities to win a Religious Victory!
Included mods:
-Historical Religions Edit by Tomatekh
-Fundamentalism Ideology by Tokata (Relocalized and heavily edited with DLL code for ideology selection and tooltip generation, really more of an inspiration)
-Extra Victory Conditions by Stephen (Just the Religious Victory)
Additional Art: zwei833, Last Sword, DJSHenninger, Mk Z, Sukritact, Janboruta
Compatible with any mod that adds Religions.
Incompatible with EUI. Incompatible with any mod that alters any of the following files: AdvancedSetup.lua, ChooseIdeologyPopup.lua, ChooseIdeologyPopup.xml, EndGameMenu.lua, ReligionOverview.lua, ReligionOverview.xml, SocialPolicyPopup.lua, VictoryProgress.lua, VictoryProgress.xml, CvGameCore_Expansion2.dll.