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Islandia's G&K GMR game - one turn per day

Discussion in 'Civ5 - Multiplayer' started by Islandia, Jun 20, 2012.

  1. Tabarnak

    Tabarnak R.I.P.

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    I'm in serious difficulties...Mayans outproducing me right now(i have no hilled cities and few production tiles) and my recent tactics were noobish :blush: Each time i kill one of his units there is 2 more appearing :lol: I miscalculated his income, he ''suddenly'' got some gold(probably from cs bullying) so he could upgrade more units.

    I decided to raze Tikal. But it will take 2 turns. EEE should take that city in...2 turns :sad:

    Major mistake i made some turns earlier by wanting that capital of Maya right away...i never, never ,never do this unless under some exceptions.

    Here is a fable from Jean de la Lafontaine(french). Fell free to translate this text. This resume pretty well what i was trying to do in this game(i'm the frog and EEE is the cow btw :))



    LA GRENOUILLE QUI SE VEUT FAIRE AUSSI GROSSE QUE LE BŒUF

    Une Grenouille vit un Bœuf
    Qui lui sembla de belle taille.
    Elle qui n'était pas grosse en tout comme un œuf,
    Envieuse s'étend, et s'enfle, et se travaille
    Pour égaler l'animal en grosseur,
    Disant : Regardez bien, ma sœur ;
    Est-ce assez ? dites-moi ; n'y suis-je point encore ?
    Nenni. M'y voici donc ? Point du tout. M'y voilà ?
    Vous n'en approchez point. La chétive Pécore
    S'enfla si bien qu'elle creva.
     
  2. EEE_BOY

    EEE_BOY Deity

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    Oh, this is so funny to start a new page. Is that a frog trying to eat a cow?:D
     
  3. LostKnight

    LostKnight A wandering knight

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    Its a frog that is jealous of the size of the cow. So she makes herself bigger till she explode :)
     
  4. Onan

    Onan Dad

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    Meanwhile, in the Far East, the Huns have captured Seville, and have a very substantial army to continue their assault. :borg:
     
  5. EEE_BOY

    EEE_BOY Deity

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    Hi Islandia, if you are watching this thread, may I suggest again changing the turn timer of this game as well as the 'decline and fall of roman' to 24 hours or 36 hours please. Clearly our Huns need more time to kill the Spanish and torture the captives.
     
  6. Islandia

    Islandia King

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    This one is already 24 hours, though I did miss a turn here as well as a few other ones last weekend that probably did not help in the defense of Seville. I'm willing to make it longer, but honestly 24 hours is probably enough time to keep the game going at a reasonable clip. I would not complain if I missed another turn - these things happen.
     
  7. EEE_BOY

    EEE_BOY Deity

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    Sorry, I meant 48 hours, 36 at least. A lot of wars happen in this stage so slow down a little bit may help.
     
  8. Islandia

    Islandia King

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    I'm willing to do that if we have other input - everyone good with 36-48 hours on turn timer?
     
  9. EEE_BOY

    EEE_BOY Deity

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    How's the war going on the other continent? The score seems to indicate that Spanish is still leading.

    After eradicating the Sweden from the planet, the upper half continent seems to be large enough for the Maya people to semi-ICS-expand and breed to prosperity.
     
  10. Tabarnak

    Tabarnak R.I.P.

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    You seem very confident...my problem is that you are probably right :sad:
     
  11. EEE_BOY

    EEE_BOY Deity

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    In your previous post, you reminded me bullying CS, so several more CBs are on the way. What a cheesy boost for the warmonger:p
     
  12. Onan

    Onan Dad

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    I've never used bullying. I guess I better get some practice.

    Seville remains in the hands of the Huns. Madrid just finished HG, and will have a tech lead, though the Huns' army remains sizeable. Beyond those details, all is lost in the fog.
     
  13. EEE_BOY

    EEE_BOY Deity

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    I feel it gives more push for the warmonger who has already been on the winning side. The cost is merely 15 influence each.
     
  14. Onan

    Onan Dad

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    Do they always give the same amount of gold? How much?

    Another question I've been wondering about: when you build something, but don't complete it and switch to something else, what happens to the previous item? Does the production already on it decay, like in civ 4? Or does it stay there indefinitely, until you switch back to it and finish it?
     
  15. EEE_BOY

    EEE_BOY Deity

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    I think the gold amount rises as the game progresses.

    Unfinished units have 10 turns before they start to decay in hammer, buildings are 50 turns, wonders don't decay if no change has been made in a patch.

    That's for standard speed. I guess quick speed makes turns to 2/3 of standard
     
  16. Tabarnak

    Tabarnak R.I.P.

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    This is all true. I think you must wait for the 15 influence taken to be reset before you can bully again. Also, you need at least 1 unit close of them and have an ''over average'' army to make it works.
     
  17. EEE_BOY

    EEE_BOY Deity

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    I had the impression that the cycle is the same as the length of open border. I could be wrong.

    If your statement is true, pledge to protect before bullying is bad idea (which I did in GMR games as new ideas come in) This also makes Greece super cheesy if the Greece player chose to bully.
     
  18. Onan

    Onan Dad

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    Super cheesy. :)

    So once the production decay kicks in, how much is it? Is it a set number of hammers, or a percentage of the total, or what? Inquiring minds want to know. :shifty:
     
  19. Tabarnak

    Tabarnak R.I.P.

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    This thread(easy to find, it's my own thread :D).

    Edit : Read post #28 for percentages. You can by pass the decay if you throw 1 turn of hammers before the 10th turn of a cycle.
     
  20. Onan

    Onan Dad

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    Very interesting. And do you often put this to good use? I can imagine some sneaky possibilities!
     

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