islands...

Welcome to CFC :wavey:

By colonizing an island, what exactly do you mean?

Are you saying you want to build a city on an island? Then you need to ship a settler to the island.

If you wish to colonize a resource on an island (using a worker), the colony would still need to be connected by road to a city, which would need to be connected to the rest of your empire via harbour or airport. However this is usually not the best way, building a town or two on the island is much better instead of a town and a colony.

Hope that helps.
 
Welcome to CFC :wavey:

By colonizing an island, what exactly do you mean?

Are you saying you want to build a city on an island? Then you need to ship a settler to the island.

If you wish to colonize a resource on an island (using a worker), the colony would still need to be connected by road to a city, which would need to be connected to the rest of your empire via harbour or airport. However this is usually not the best way, building a town or two on the island is much better instead of a town and a colony.

Hope that helps.

I can't figure out how to get a settler there, i have the galleys and such, but, i don't know how to get the people off the boat :s
 
blink12two said:
I can't figure out how to get a settler there, i have the galleys and such, but, i don't know how to get the people off the boat :s

Ah, I see. When the ship is next to a land tile/is in a coastal town, right click it. Then, select the unit in the ship that you wish to unload. In this case, select your settler and move him onto a land tile.
 
Ah, I see. When the ship is next to a land tile/is in a coastal town, right click it. Then, select the unit in the ship that you wish to unload. In this case, select your settler and move him onto a land tile.

thank you very much:goodjob:
 
i don't know how to get the people off the boat :s

When the boat is next to the land area on which I want to unload my first settler, I use "g" and my mouse cursor to select the tile I want (for the boat itself). Since a galley will hold 2 units and I'm assuming you are sending 2, a box will pop up asking if you want to unload each one separately or all those aboard. Make your selection, and they will debark.

I almost always would make my first town coastal, so the next time I send a loaded boat, I actually sail it into that town. If the units still had movement points from being loaded from the town of departure, they will still have their movement points upon unloading in the new island town. When I do it that way, the key "L" will work for load and unload.

I have sometimes run into an issue on the initial "unload", before I have a town to sail into, if the crossing doesn't use the full movement points of the boat itself. Sometimes it refuses to unload until the following turn...even though it has movement left.

Edit: X-post with Sashie. I type too slowly and tried to get too complicated. :D
 
Thats what I really like about this website. No one treats you bad for asking noob-type questions. Welcome to the best civ-site!
 
TheOverseer714 said:
Thats what I really like about this website. No one treats you bad for asking noob-type questions. Welcome to the best civ-site!

Everyone has had their early civving days with questions like these. Been there done that ;) If anyone gets mean, search their first posts :p
 
You can also use the appropriate arrow on your keyboard to "run the ship aground" and it will ask you if you want to unload.

Now that's something I didn't know. Thank you!

It seems like there are several different ways to do most actions with mouse, number pad, arrow keys, and keyboard shortcuts. I LOVE n00b questions, because I keep learning new things myself.
 
Well said Harriet!

"The only stupid questions are those where the person asking already knows the answer."

"Telling someone who asks a genuine question that it is stupid only serves to highlight your own ignorance."
 
Thats what I really like about this website. No one treats you bad for asking noob-type questions. Welcome to the best civ-site!

I second that motion! This site rocks! I would never had made it past regent without the war academy (and still I was only winning on Regent about 50% of the time). Now I can actually play on emperor and do good, I am on my first try actually. I decided to pick a GOTM without reading any of the threads first -- so I picked GOTM 38 to be my first emperor game -- let me tell you this is the funnest game I have played to date just as I was getting bored on monarch. That is what makes this game so great, it just keeps getting better -- and there could be no better compliment to a great game as CFC is.
 
if you can't unload,you can just select the units and move them.

Aha!!! That would solve the problem of boat movement points not being used up on a very short trip and unloading not being possible. Now why didn't I think of that? :thanx:
 
Yes, that is what I do. Also, if the galley/dromon/caravel/galleon/transport still has an extra 2 or so movement points, sail to the city, and then unload the troops. Your troops' movement points have not been used up by doing this.

However, if there are no cities, or the boat is only 1 tile from the land square, then just unload the troops the manual way. That is either holding the mouse and dropping on land, or just clicking on the troops in the boat and tell them to move out of the boat.

As AT said if the boat's movements points have been used up when there is land in the next tile away, then just click on the troops in the boat and tell them to get out.

(edit) Just fixed up an embarrassing mistake, typed hit points instead of movement points.
 
Yes, that is what I do. Also, if the galley/dromon/caravel/galleon/transport still has an extra 2 or so hit points,

What am I talking about :shake:. What I mean is movement points.
Also, I just realized any military unit can capture workers or settlers from the ship. I thought marines were required to do that.
 
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