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issue with the dromon

Originally posted by joycem10
the units are a waste of shields because after arty and railroads you no longer need ships to defend your coasts. plus they dont upgrade.

the basis for naval warfare should not be protecting improvements on coastal tiles. thats a pretty weak justification for building unupgradeable ships, especially when a much better dual purpose defense comes into being just 4-5 discoveries away.

i cant imagine wasting the time to bombard down the AI's coast with frigates and ironclads. resources yes, the whole coast like the AI, never.

the only thing i cried for in this expansion was bringing back farms/refrigeration from CIV II. no luck on that count.

Since it causes you to invest in things you don't want to build and was time rebuilding roads it would seem to be a dang decent strategy. I do it to the AI myself now and then to cut their movement points and isolate a city I plan on invading.
 
good point, it seems that some people get frustrated when the ai actually does something strategic that forces the human to changes his/her strategy
 
Originally posted by joycem10
im more concerned with the waste of time than the waste of shields.

I do agree it is really annoying. If it gets on my nerves, I just turn off "Show Enemy Moves" and "Show Enemy Animations" in the "Preferences" screen. That might help you out.
 
Originally posted by Packer-Backer
Because Greek fire was shot through a tube like thing on the ship, more pressurized than an arrow and therefore can bombard. Now, Xen, I absolutely LOVE the look of all three of Cataphracts but even the might scourge of the Dromon must appreciate it's nice graphics? Come on, you've seen the art preview of that damned ship!

but what whold its rang be?? 2 men puping up and down with some lever whold not shot very far........ and to have it be able to bombard citys, coast ect.. thats just stupid while a battle ship cant have leath bambardment
 
The Dromon is very innacurate, maybe the new naval issue will only allow for bombarding other ships, not just lethal sea bombardment. Flags like that would also help with the PTW bonuses of bazookas and panzerschreks to only bombard units, not cities. But since Greek Fire did stick to ships and wouldn't go out, so bombardment is a good idea just the bombard city thing is stupid. Also Greek Fire wasn't common enough to be a UU, but if it was fully developed it could have easily been used against cities and th Byzantines empire could have turned back the barabarian Huns and Turks!

Also what I think is weird is how come the Dromon is gonna have lethal sea bombardment but then it still upgrades to the caravel which I'm 99% sure doesn't have lethal sea bombardment so it is a bad upgrade, like upgrading the berserk to the guerilla.
 
i see every squar as atlest 15 miles, now tell me that it can shot just 1 mile??:rolleyes:
 
is stupid, it shold not be able to
 
Originally posted by Packer-Backer
Also what I think is weird is how come the Dromon is gonna have lethal sea bombardment but then it still upgrades to the caravel which I'm 99% sure doesn't have lethal sea bombardment so it is a bad upgrade, like upgrading the berserk to the guerilla.

If I were them, I wouldn't make it upgrade. It is still the best offensive unit until Magnetism. Why not let them build both?
 
You don't have to upgrade, all it adds is space for transported units but then you can build a fleet of Dromons and Caravels. They should redo the game again in the next XP where all units that upgrade actually upgrade, not turning the Berserk into the Guerilla, why doesn't it upgrade to the marine for god's sake?!
 
I can't believe people are complaining about this. Oh dear, the AI is pursuing a strategy that actually works, and I have to build a navy rather than completely ignoring my coastlines? Oh dear, this is a really good unit that the AI actually knows how to use? If you don't like playing against the Byzantines because of this unit, you're probably the kind of person who doesn't like playing against the Persians because of the Immortal, or the Vikings because of the Berzerker. In a game I'm playing at the moment I went to war with the Vikings who were half a world away and I thought I was totally safe. Next thing I know 10 turns later four galleys shoot in from the sea and Berzerkers charge straight out of them and take 3 of my coastal cities. I got them back but it was a big shock. But I'm not going to go posting a thread saying "wah wah the Berzerker is too powerful" because I think it's GOOD when the AI has a strategy or a unit that it can use effectively. Anyone playing against the Byzantines now has to build up their navy, or build catapults to guard their coastline. Big deal. Adapt! That's why this game is interesting. Instead of complaining, why not try playing the Byzantines? See how much fun you can have with a stack of dromons supporting your military and you'll never complain about them again, I guarantee it :-)

P.S. I'd suggest that if you're guarding your coastline against dromons, as well as catapults (which will damage them and make them retreat), try keeping your galleys in your coastal cities rather than on your coasts. Dromons are strong on attack and unless you're seafaring they will have extra movement, but they're just like normal galleys on defense. Keep your galleys in your cities and bring them out on the attack when a dromon comes within range; and if you can wound it with catapults first, so much the better!

The British Empire ruled the world and dominated the great Asian powers in part due to the power of their navy. If they hadn't had a strong navy they would just be a little European island kingdom; and conversely, the FACT that they were just a little island kingdom (with big ambitions) forced them to build up a big navy and learn about naval warfare. I doubt the Chinese sat around saying "Their warships are just so annoying, maybe if we modded them so they couldn't set our river towns on fire..."
 
No offence but if you have a problem with this then you probably need more practice; if the AI is playing intelligently I think its a good thing. In my previous game the AI twice sabotaged my spaceship parts, which is something I would have done to it if I was in the same situation. My advice is to play as the Byzantines, watch how the AI deals with the Dromon and then copy that atctic yourself.
 
Haha... so cruel.....

Telling a player to learn from watching the AI!!!! ... rofl... still laughing.

But to be honest, the Byz UU is one of the worst units of its time anyway, I like the Byz traits but I frequently pass on them because I see no real use of their ship compared to say, Imortals, Muonted Warriors, Legionaries etc.
 
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