Issues with overly aggressive AI

well, once they have units with the "unit_ai_city_attack" or "rush" or whatever, they pursue their course even if situation has changed :/
 
I haven't gotten the newest version in quite some time (about a year now) but when I play with raging barbarians I notice the sons/disciples of asena also will leave Acheron's city and basically demolish everything in their path. Maybe I'm just not that good a player but the only way I've survived them is by them not being able to physically reach my cities due to moutains. The AI however gets it's ass kicked and I've actually won 1 game just because the sons/disciples killed all the AI players (the last was actually killed by one of the horseman but still). Idk if the aggressive AI thing has anything to do with it but it certainly is making that option pretty much completely broken as even the barbarians are getting stupid aggressive.
 
Well, here's another Stupid AI Trick (probably related to Calavente's point above): I just watched the Khazad send their entire stack after a single warrior (i.e. they did not stop dogpiling even after said warrior died), leaving their only city with just a worker to defend it. I then took it over with another warrior in a different tile. Lamest. Siege. Ever. :lol:
 
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