Mirc
Not mIRC!!!
Thanks. Actually, that's exactly what I was going to do. There are many forests and hills, but I was going to move the hills to more accurate places, and replace parts of the forests with plains (and sometimes, grassland). This should also help that area have a style closer to the other parts of my map. Just that I'll do this after I finish Italy and the other remaining parts of the map.The map does look very realistic. I would suggest maybe a touch more plains around Greece, and maybe some more hill too?
Yes, I was going to use the retain culture setting.I'd suggest using the 'retain culture on capture' scenario setting.

That's actually a very, very good idea. Never thought about that myself. I'm so going to use this! Especially that I was unsure what to do with the "barbarian" lands, where at the time there was no real civilization in the time. Now I know, I'm going to set various obstacles (impassable terrain from most sides, barbarian camps, immobile enemy troops, etc), and only after you get through this you can bring your settler and "colonize" that beautiful area.Something that just occurred to me - how about using one of the terrain types that you're not using here (say, desert) as a city site terrain to stop the infinate city sprawl? You could give it the same properties as plains, spread it around in the places that cities were really founded, and stop cities from being founded on other terrain. Just a thought.

Yes, it's big, it's very big. It is 130x118 or something like that.I am worried about the size as well; the original map was already quite big (a lot of land) and Mirc's map has even more.
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Hoping to do an update tonight, if not, tomorrow. I put my hard disk on another computer, and I had the surprise that Civ3 doesn't work (not because it's too old, it's better than my computer), and the editor gives me tens of errors: "Could not locate Civ3: PTW"; "Could not locate Civ3: Conquests"; "Could not locate file: ntp.pcx"; "Could not locate file: waterfalls.pcx".
