It's been a frustrating past few weeks

GeneralGump|SoV

Chieftain
Joined
Aug 23, 2007
Messages
10
OK guys. I'm new to the forums, but I have read some articles here in the past and use this site as a reference for different things. I decided to finally post my story a little bit and seek some advice from you experts. My past goes all the way back to Civ I, II, and now IV with Warlords. I have had Warlords for about a year and have only recently got back into the game.

In the past few weeks, I have played 3-4 games, all ending in defeat on Nobel. I get frustrated with this because I feel that maybe some of the recent patches have changed the game significantly for me to where I can no longer win on Prince like I have in the past. Now i should note with that statement, that I was usually doing 2v2 vs. the computer with a friend of mine or even 2v3.

My first game a couple weeks ago, I decided to go vs. 6 other AI on Nobel. Lost big time because I got squashed out on land. Then went down to 5 AI, once again didn't have enough land, and thought that my first step should be to go to war with the guy next to me early on when i had Axemen. It worked for a little while. I had him down to just 1 or 2 cities left. But since i was only doing axemen and capped a few cities far from capital, soon my science was down to 20% and the AI decided to attack me with a different civ and put me to shame.

So, then i decided to go to 4 Ai on different continents. I was doing great. I was producing and building all over the place. Then one day the AI shows up and their CIV score is about 2000 pts ahead of mine. Something i simply am not understanding how they do. They were nice at first, then took me over. I get to that point often where I might be "close" in tech, but they simply just have more cities than me and more units. Even if i get to the point where I can nuke them, they usually have SDI defense and it takes me 4 Nukes to hit their city. And nukes don't seem to work like they used to where they kill everything in the city. Even with two nukes, it used to take down the city to almost nill and now its just a big hit. (im guessing because of shelters built).

No matter what I do, it always seems that I can be friends with one of the AI, and then I will try and attack another one or they just attack me one day. Then i spend time at war costing me angry citizens and lower production costs, and we have a little stalemate for a while. I might eventually get peace of the AI wants it, but by that point, the other civs are way ahead of me. They always end up all declaring war on me at once even though i might have never even attacked them....which is frustrating. Even the friends of 3000 years will attack me just because.

I think these are my key problems. And these are the areas I could use some help on. Even though I have played the game for years and different versions, i think Civ4 is a different beast and I'm not fully capitalizing:

1. I often times don't know how I should start the game. I was building barracks first in my cities and researching the first tech that could get me a state religion, but I don't know if that is right anymore. So, i have lately switched to going after army techs first since they get me better units. But now that doesn't seem to work. I was first doing barracks to build my cities growth, but i suppose i could always just build a warrior or a scout. I usually wait the past 2 games till a religion hits me like Confucianism. But then, im not building things like the oracle. I usually try and build these in every city generally in this order: granary, barracks, courthouse, library, coloseums, theatres, the religion buildings, universities, sometimes forges, maybe a harbor/lighthouse on coast states, then move towards observatories, and jails. And eventually the future ones like research labs, national wonders, ect. Is it only best to build all the buildings in some of the cities? What tech direction should i start with ? and what do ppl normally build as the first thing when the game initially starts in a city :confused:

2. If I am trying to focus on expansion by building workers and settlers, i can never seem to have enough time to build wonders. Lately, the only wonder i get early on is the Oracle. Giving me a free tech which i usually use on Monarchy since it is the most expensive tech at the time it is built in general. The oracle helps with great people, but I often seem like I am behind on great people. I have heard people mention they have a GP city and that is all that city works towards. I often see on the event tree that all the AI are in Golden Eras. Where i generally only have a golden era 1-2 times a game. (i think this is a major problem)

3. I try and build a lot of workers. I know that I can chop down forests to get buildings or wonders faster. But, I was wondering lately if this is a bad move because i end up losing Hammers. :confused: I usually am incurring a lot of debt from building new cities, so i try and build cottages everywhere to bring me in income. I will usually have a few farms around each city and mines where applicable, but the rest of my squares across my whole continent are generally hamlets/cottages or water wheels and windmills. Is this a problem? I have read a few posts recently where people are using cities for pure production. Like building all production tile improvements around that city. And then maybe a city with all growth improvements. I don't know if i am using my tiles to the best outcome possible.

4. I don't really use in city specialists (i know this is bad). Mainly because in civ 1 and 2, they weren't really that important. I just never really understood how well they help. I know they take away from the growth of the city by hiring a specialist for a certain task. Im guessing the cities that ppl use to harvest GP they must just use specialists specifically for GP. And for production cities, workes for more hammers. is this the right thought process?

5. Connected to #4 on my list, i want to know how often you guys monitor your specialists. Are you looking at every city each turn and changing specialists? Are you taking adv. of unlimited specialists in certain cities? How often are you changing your civics? I will go to Police State for wars near the end of game, and maybe Univ. Suffrage when i have cash. But i often try and keep low upkeep civs unless i really find them useful (like Org. Religion and a few others). Are you changing your civs every 5-10 turns? Help!

So for now, i guess those are my main problems. I generally end up with a CIV score between 1800-2500 if i make it all the way to the end of the game. But i haven't won in my last 5 attempts even moving down to just 3 AI on continent mode. Maybe i should try a different setting ? Any suggestions? It gets pretty annoying seeing these AI get up to around 5-7K and i am just no where near their abilities. I might get a couple cities with a size of around 15-18, but the AI has multiple cities above 20. I don't understand that at all. :confused:

Help help!! Thanks!
 
Some simple suggestions to start a game.

1) Forget an early religion unless you have an easy path to an early one, such as Isabella with seafood, or one of the financial leaders, or start with an Oasis (yeah, how often does that happen).
2) Play to you leaders traits and starting techs. Example, and agressive leader like Stalin who starts with mining should be teching bronze working from the beginning.
3) Start by building a worker if he has something to do. If you start with agriculture, build a worker if you have corn/wheat/rice in your big fat cross.
4) If you have seafood and start with fishing, build a workboat.
5) Forget the early barracks.
6) Build a warrior or 2, and an early worker. My early builds are always workers/warriors/workboats, then a settler. Build a worker in teh second city.
7) Wonders. Be realistic, if you can get the oracle try getting a better tech. Industrious leaders should shoot for metal casting, which means you need pottery and bronze working. If you get an early forge and use a run an engineer specialist, you may pop out a great engineer which is a free wonder (well free early wonder).
8) Do not be afraid to chop forrests to rapid build settlers, military, workers, workboats, finish critical wonders.
9) If you have easy access to stone, the great wall will prevent barbarians from harrassing you.

Just some early pointers, some I figured out myself, some I learned from these forums.

Welcome!!!
 
A couple things, I always play on noble and it is easy to win. Here is what you need to know. Start with a financial civ, this is the most important thing for someone like you having trouble. My fav is inca's because they get culture with their granary. You want to start teching worker techs and the first build is a worker. I will use the Inca's to show my start, the first thing I research is animal husbandry (farming is given to me), then I go to mining/bronze working, then wheel, and then pottery. This let's you begin buildiing cottages which are extremely important in your capitol. Start cottage spamming your capital. Also by then you will know when to settle your next three cities. After my first worker is popped, I look to get my resources worked and start on a warrior (quencha) when i hit population 2 switch over to get a my second settler. I chop rush it and finish on my quencha to population 3 which i then try to get two more settlers, sometimes one it just depends. I have my first city work as a super science city, so my next two are either two producers or one production and one more science, or even a great person farm if it looks like a really good one. But usually out of my first four cities I have my capitol as science and two as producers and one more as gpp or another science. I will post more in a few minutes but this is how to get a good start.

As far as buil
 
I don't have time for a lengthy reply, but just to add to what madscientist said:

NEVER build a Barracks first!

Your first build should only be one of the following:
1. worker (most common)
2. warrior
3. scout
4. fishing boat

That's it. Nothing else. Once you've mastered the basics, then maybe you could experiment with other initial builds. But not now. Stick to the basics.
 
I don't have time for a lengthy reply, but just to add to what madscientist said:

NEVER build a Barracks first!

Your first build should only be one of the following:
1. worker (most common)
2. warrior
3. scout
4. fishing boat

That's it. Nothing else. Once you've mastered the basics, then maybe you could experiment with other initial builds. But not now. Stick to the basics.

You forgot to fit in a Settler there somewhere :)

Cheers.
 
Alright so you have a settler or two going to there destination. In your first few cities build monuments or libary (in 2nd science city or gpp farm) first. This way they will expand there borders early without a religion. Also you then build a warrior (in producer city).

Now back to teching after pottery do writing then mediatataion (i believe that one but if wrong it is the tech that builds monastary) then priesthood and code of laws. Now as soon as you can start building oracle after the warrior in the production city. Try to get two to three workers going and hopefully you will have 4 cities produced by your capital by then. It also should be producing some good science if you are cottage spamming in capital. Use the oracle for metal casting and col will get you a religion. Then in production build forge and then produce axeman. Now if you have two produces go all military in them and start getting ready to go to war. You should be able to do it by 000 AD. This should get you a good start.

Also specialist are extremely important. Learn how to use them in a GPP farm and capital. This should help you get a great start. Good luck and hopefully i helped.
 
Also specialize your citys don't build a barracks in a science city and dont build libary in a production city.
 
Alright so you have a settler or two going to there destination. In your first few cities build monuments or libary (in 2nd science city or gpp farm) first. This way they will expand there borders early without a religion. Also you then build a warrior (in producer city).

Now back to teching after pottery do writing then mediatataion (i believe that one but if wrong it is the tech that builds monastary) then priesthood and code of laws. Now as soon as you can start building oracle after the warrior in the production city. Try to get two to three workers going and hopefully you will have 4 cities produced by your capital by then. It also should be producing some good science if you are cottage spamming in capital. Use the oracle for metal casting and col will get you a religion. Then in production build forge and then produce axeman. Now if you have two produces go all military in them and start getting ready to go to war. You should be able to do it by 000 AD. This should get you a good start.

Also specialist are extremely important. Learn how to use them in a GPP farm and capital. This should help you get a great start. Good luck and hopefully i helped.

One comment here, if you are playing a creative leader so not botehr with a monument for culture, your creative trait takes care of that.
 
Alright so you have a settler or two going to there destination. In your first few cities build monuments or libary (in 2nd science city or gpp farm) first. This way they will expand there borders early without a religion. Also you then build a warrior (in producer city).

Now back to teching after pottery do writing then mediatataion (i believe that one but if wrong it is the tech that builds monastary) then priesthood and code of laws. Now as soon as you can start building oracle after the warrior in the production city. Try to get two to three workers going and hopefully you will have 4 cities produced by your capital by then. It also should be producing some good science if you are cottage spamming in capital. Use the oracle for metal casting and col will get you a religion. Then in production build forge and then produce axeman. Now if you have two produces go all military in them and start getting ready to go to war. You should be able to do it by 000 AD. This should get you a good start.

Also specialist are extremely important. Learn how to use them in a GPP farm and capital. This should help you get a great start. Good luck and hopefully i helped.

Couple things. What is the best way to make a GP farm? Also, when you mention cottage spamming around capital, do you make every square around it cottages or do you have some that are mines and some that are farms? Whats a good ratio.

Im going to try this leader. I typically use organized ppl like the americans, also have done the russians lately, ghandi, french, germans, and the carthagians. Havent branched out to a lot of different leaders.
 
I usually try and build these in every city generally in this order: granary, barracks, courthouse, library, coloseums, theatres, the religion buildings, universities, sometimes forges, maybe a harbor/lighthouse on coast states, then move towards observatories, and jails. And eventually the future ones like research labs, national wonders, ect. Is it only best to build all the buildings in some of the cities?

Most important tip: less buildings, more troops. If you're getting attacked it's because you're weak. Keep an eye on the power graph. If you're falling behind, then it's time to start pumping those soldiers out.

And you don't need all of the buildings in any of your cities. Specialise your cities. The following is a (very) rough guide:

Spoiler :

Most cities (maybe 2/3) will be science-oriented: cottages everywhere (though allowing enough food for continued growth). Granaries, libraries and happiness/health buildings (when needed to maintain growth) are the only buildings you'll need here early on. If they have nothing useful left to build, then add a barracks and build troops.

You'll need at least one production city early on (and more later): choose a spot with lots of hills, and enough food to work the mines you'll build on those hills. Don't bother with any science/gold buildings - just granary, barracks, forge (and, as above, whatever is needed to maintain growth). Just build troops here. Forget wonders for the time being - developing a strong basis is the key to winning at civ4; shiny wonders are an unnecessary luxury until you've got that sorted (which you seem to have grasped already :goodjob: ).

Strive to get a GP farm online asap. Choose a spot with lots of food (a captured enemy capital is often the best option), and maximise food production with farms. Then either run Caste System and add as many specialists as possible without starving the city, or build (probably whip) the buildings that allow you to run the specialists you want. Don't build anything here that doesn't improve either GP-production or city growth (inc. health and happiness as you reach the relevant caps). Alternate blasts of growth and GP generation is probably the best approach here.

As time goes on, it's worth adding a gold-oriented city to help pay your maintenance costs. A city with a profitable shrine (spread that religion!) is usually the best choice. Build a market, a grocer and (later) a bank here, and run as many merchants as your food will support. At this time you'll also want to be putting courthouses in all your cities.


Once you get a grip on basic city specialisation, you'll realise that the above is a fairly blunt approach, and start to specialise in a more organic manner, tailoring city development to your long-term plans.

But, for the time being, these rules should help you to compete against the noble AI. Good luck!

edit: (Replying to your last post) Generally, I'll mine all the hills in my empire as long as I have enough food to work them. Flatlands will get either cottages or farms (enough of the latter to maintain growth while working the other tiles).
 
Cottaging is a real debate on this forum I have noticed. Generally you want production in your capital, mining hills are fine. Cottages generate commerce, and early on should be built typically along rivers on flood plains or grasslands. Others will disagree but this is good sound strategy to get started to winning at your level.

A great person Farm is simply a city with ALOT of food. You need a minimum of 2 good food reseoueces but preferable 3-4. Fish, Corn, Pigs make some of the best. The idea is to work the food in the city screen growing population to a point where you can start adding specialists, typically scientists early on from a Library but you can have a infinite number if using Caste system. Production is generally deemphasized in that city but not always (My current game I am working 4 food soruces, three mined hills and four specialists). Generally most people build the national wonder in the GP farm city as this gets you 100% great person point yield.

Any leader can work well. The imperialistic traits are a little harder to use. Financial leaders are the best to start with. Hyuna Capac is probably to best leader to learn with hands down (You can shoot for an early religion also with him) and that is the one I would. Hannibal is great for financial and warring, just keep reloading the map until you start with him on the coast. Elizabeth is good also, but you should use her to god for a space win which is not a bad idea since you can get a handle on an entire game.
 
A GPP farm is best in a city with plenty of food, and maybe a hill or two to mine. This way you can easily build library and National Epic. You want as many cottages as possilble, So only use farms and pastures on resources and if needed to make more cottages. Do not make any more than needed is the best way. Mine hills change them to windmills when you get civil service. Also try to build great library. And if you are producing anything in your capital that is not a library or university or something that helps science than run specialist instead of having guys mining the hill that produce no science.
 
Gump,

One BIG general thing to keep in mind: there is no set order in which you should build or research things. It's all situational, depending mainly on your leader and your start location, but extending to all sorts of other considerations (e.g. who your neighbors are, what your unique unit is, etc). It's like a card game: your hand will have strengths and weaknesses. Play in such a way as to take maximum advantage of the strengths.

For example, if you have an Aggressive leader and you don't go to war early, you're missing out on part of the strength of that leader. If you're Industrious, you'll want to choose a wonder or two to target early on, or what good is it before Metal Casting (for the cheap forges)? If you start with Mysticism and you don't found an early religion, you're missing out on part of the strength of that civ. If you start with Mining, Bronze Working should be an early research project so you can find that one source of copper that's equidistant between you and the civ you'll probably be fighting first, and make sure YOU settle it before HE does. Of course, sometimes these directives will conflict, and you'll have to choose between them.

When it comes to start location, here are some factors you should consider when determining what your first build should be:

1) Food production is your biggest concern at the beginning. Hammers and coins can wait.* If your city doesn't grow quickly, nothing else will happen quickly. Plus, a lot of your early builds are going to be units that you can build with FOOD as easily as with hammers (i.e. settlers and workers). And once you get Bronze Working, you can switch your civics to Slavery, which allows you to turn food into production by another method (i.e. by whipping away population to rush things you are building). A city with tons of excess food (especially if it has a granary too--that's a powerful building for this purpose) can replace that lost population in no time (slave labor is also a good way to get some use out of unhappy workers).

2) Because of the importance of food, your first build should be largely determined by the need to improve high-food-yield squares in your capital's workable area ("Big Fat Cross," or BFC) as soon as possible. If you have seafood and one of your beginning techs is Fishing, you will usually make a workboat straight out of the gate. If you have wheat, corn, rice, or floodplains in your BFC, you will want Agriculture and a Worker as quickly as possible. If you have cows, pigs, or sheep, it's Animal Husbandry and a worker.

3) What's "as quickly as possible," though? Does that mean making a worker first? Not always. If you don't have the right techs yet, your worker might be stuck doing nothing, or something less immediately crucial, e.g. building roads. And remember, when you are building a worker, your city will not grow! Sometimes it's better to let your city grow to 2 or 3 before making the worker; you'll wait a little longer to get him, but you'll build him much faster once you get started, and in the mean time you can make warriors or scouts to explore and pop huts.

And there is SO MUCH more where this comes from. The game is very complex, and there are all kinds of things to consider. You should read around in these forums, and in particular you should check out Sisiutil's ALC (All Leaders Challenge) threads and read those discussions. You can find these linked to the "ALC Bullpen" thread, which is never more than a page or two away from the front page of the Strategy and Tips forum.

* The one exception to "coins can wait" is gold or gems in your BFC. Your best food square still gets first priority, assuming it's a really good food square, but not by much. Early gold/gems can turbo-charge your tech development.
 
I have just experienced something like GenGumpSov describes. Before I upgraded to v1.7.4.0, I could win on Noble by axe/sword rushing my closest neighbor, smitten them and capture their cities early in the game. Then, after rebuild my offensive units while advancing my techs, I could go after the next neighbor. Eventually, I would get a Domination Victory. This last game I played, I couldn’t catch up to the AI’s who were beelining towards a Space Victory by concentrating on advancing their technologies. At seeing that I couldn’t catch up in the race for space, I tried to get the AI’s to go to war among themselves but the option wasn’t available (red). I decided to try a Diplomatic Victory and built the UN. When I was elected Genl Secty, Capac declared war on me and invaded with gunships, SAM infantry, modern armor and artillery, while battleships and destroyers secured my coastline; my infantry, cannons and tanks were no match for the superior firepower. With 37 turns left, I had lost one city and was about to lose a second, so I conceded and closed the game. My Treasury had 461gold +53/turn at 90% Research; I was building the Internet so that I could ‘steal’ the techs that I needed to catch up.

My question is: What do I do if I go to war with successive neighbors to the point where the next in line to be attacked is more technology advanced and stronger militarily to ensure my defeat if I attack?
 
I have just experienced something like GenGumpSov describes. Before I upgraded to v1.7.4.0, I could win on Noble by axe/sword rushing my closest neighbor, smitten them and capture their cities early in the game. Then, after rebuild my offensive units while advancing my techs, I could go after the next neighbor. Eventually, I would get a Domination Victory. This last game I played, I couldn’t catch up to the AI’s who were beelining towards a Space Victory by concentrating on advancing their technologies. At seeing that I couldn’t catch up in the race for space, I tried to get the AI’s to go to war among themselves but the option wasn’t available (red). I decided to try a Diplomatic Victory and built the UN. When I was elected Genl Secty, Capac declared war on me and invaded with gunships, SAM infantry, modern armor and artillery, while battleships and destroyers secured my coastline; my infantry, cannons and tanks were no match for the superior firepower. With 37 turns left, I had lost one city and was about to lose a second, so I conceded and closed the game. My Treasury had 461gold +53/turn at 90% Research; I was building the Internet so that I could ‘steal’ the techs that I needed to catch up.

My question is: What do I do if I go to war with successive neighbors to the point where the next in line to be attacked is more technology advanced and stronger militarily to ensure my defeat if I attack?


Yea i had this last night. I normally just do conquest or domination. Then i decided to add in space race as well. Well, Fredrick declared war on me (which made my ppl sad), yet he never attacked. So after a while, i just asked for peace and had to pay him 600$. :( Even when the AI attacks the other AI (which hardly ever happens) i never see them eliminate each other like they used to in Civ 1 and 2. It was frequent that at least 1-2 civs would be destroyed by another civ. Now they just say they hate each other yet aren't ever at war. They might take a city, but then somehow get peace right away. When i take a city of the AIs, i almost never get peace after that point even if i beg. I think that is kinda bogus if you ask me.

Also, so far the posts have been great! I am going to try and implement these tips tonight or tomorrow night :)
 
Gump,

One BIG general thing to keep in mind: there is no set order in which you should build or research things. It's all situational, depending mainly on your leader and your start location, but extending to all sorts of other considerations (e.g. who your neighbors are, what your unique unit is, etc). It's like a card game: your hand will have strengths and weaknesses. Play in such a way as to take maximum advantage of the strengths.

For example, if you have an Aggressive leader and you don't go to war early, you're missing out on part of the strength of that leader. If you're Industrious, you'll want to choose a wonder or two to target early on, or what good is it before Metal Casting (for the cheap forges)? If you start with Mysticism and you don't found an early religion, you're missing out on part of the strength of that civ. If you start with Mining, Bronze Working should be an early research project so you can find that one source of copper that's equidistant between you and the civ you'll probably be fighting first, and make sure YOU settle it before HE does. Of course, sometimes these directives will conflict, and you'll have to choose between them.

When it comes to start location, here are some factors you should consider when determining what your first build should be:

1) Food production is your biggest concern at the beginning. Hammers and coins can wait.* If your city doesn't grow quickly, nothing else will happen quickly. Plus, a lot of your early builds are going to be units that you can build with FOOD as easily as with hammers (i.e. settlers and workers). And once you get Bronze Working, you can switch your civics to Slavery, which allows you to turn food into production by another method (i.e. by whipping away population to rush things you are building). A city with tons of excess food (especially if it has a granary too--that's a powerful building for this purpose) can replace that lost population in no time (slave labor is also a good way to get some use out of unhappy workers).
*snip*

That really depends on what kind of land you start with, doesn't it? I mean, at the beginning, unless your city is coastal or right next to a river, farms are hard to come by. Meanwhile, that worker time invested in farms may not be the greatest considering that farms never do anything for your production or science, and may eventually need to be replaced. They don't even spread themselves until Civil Service...in a CE particularly, chopping and cottaging take precedence, I would imagine.
 
Norbert,

Yeah, if you get a bunch of plains, or inconveniently located fresh water and no food resources in the BFC, you're better off focusing on other things. It's all about adaptation to the situation you're handed.
 
Even when the AI attacks the other AI (which hardly ever happens) i never see them eliminate each other like they used to in Civ 1 and 2. It was frequent that at least 1-2 civs would be destroyed by another civ. Now they just say they hate each other yet aren't ever at war. They might take a city, but then somehow get peace right away.

Beyond The Sword has certainly been an improvement in this regard. In both games I've played so far, the AIs have had numerous wars with each other, have captured several cities and have actually vassalized an AI in both games.
 
In Warlords I've managed to win on Monarch.
In BtS I had to drop down to Noble :(
But It is not a bad thing, one should learn new stategies.
 
Update:

So I have played 2 games since getting this info from you guys. I played the Inca civ both times with 6-7 AI. I no longer run into the same problems I was before. I beat the game with a space race victory and just yesterday with a cultural victory ( a new method I had never tried).

I find that I am now ahead most of the time on the technology. I trade way more than I used to for tech. i often felt it was a bad thing to trade away technology but you really can play the AI with one new tech and end up getting 3-4 for the one if you handle it right with the civs :)

I also find it much easier to build the wonders now and generate great people. Although, i still don't think I generate as many great ppl as a lot of other civs. which is weird if I have the most wonders in the land. guess i need to brush up on the GP tactics.

Before these tips, I had lost 2-3 noble games with below 1800 scores. Since, I have now put up 2- 4700 pt games. I don't really get how ppl get higher than 6000 since i feel i couldn't have really done much better. The first game ended at 2045 and the second at 2019. I guess the secret must be ending in the 1800s or 1900s. Which is crazy to me!!

Now onto Prince. Started a game last nigth but really had some bad luck with iron being about 50 tiles away from my capital. My costs are so high because i had to build a city to get the iron and now I am in a war but even if i end up winning that battle, the other AI are well ahead of me. So, i will start a new one tonight.

Any good Prince tips?? :)
 
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