Its Boring

Children like cartoons, it is common knowledge. Civ 6 attempts to target those kids. And it's a good thing kids are encouraged to explore more complex games like civ.

Again, nothing revolutionary here for me. Detail is unimpressive. Guess I played too many contemporary titles, simple cartoon doesn't ignite interest anymore.
I take it you've never watched an actual cartoon, then.
 
civ6 attempting to target kids :lol:

I'm the first to say civ5/6 is aimed at more casual players than civ4, but do you really think kids are going to play civ6 because of the graphics? especially since civ6 brought back some of the complexity that civ5 removed
 
So I played Civ VI when it first came out... then stopped... and I forgot why, so I tried it out again tonight.

Here is why I stopped playing, I think. What fun is this?

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May I suggest that you try again? Just start differently. Don't build a builder yet, instead start with a slinger then a second warrior (or the other way around). Just this would have prevent what you posted. Also, building Stonehenge is very risky. It's one of the most wanted wonder from the AI. Building it early is a high risk gamble, specially with your capital, that has nearly no production yields.

So yeah, try again, build an army earlier, I usually start with 2-3 warriors and 2-3 slingers before anything else. This also allow me to crush one civilization, allowing me to expand. Just don't give up that easily, bad starts happens.

On the bright side, there was no horseman barbarians! :lol:
 
Barbs are awesome, and there is no such thing as luck regarding the spawn rate. Priorities killing the scout lands no problem. Ignore them means a lot of problems.

If you want a builders game, by all means turn them off.
 
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If Civ VI were in fact targeted to children, then it must be rife with numerous parental bonuses then.

Apparently, to add to Gorbles's point, Moriarte probably never watched a single anime that isn't Pokémon or similar (and the vast majority of anime does not resemble Pokémon at all, just like how much of Western animation does not resemble Disney or DreamWorks) or played a Japanese-made video game (that isn't heavily Westernized). Even Western video games made before the 1990s don't look realistic at all and are no less fun because of that.

Japan lacks the animation age ghetto from the get-go. Yet, Civ VI (or any other Civ game) isn't selling like hot cakes in Japan at all.
 
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For me, it's not the barbarians that discourage me from playing, it's stuff like this:

Gandhi built Stonehenge next to Delhi about 10 turns ago but didn't find a religion. Now I know why.

On the positive side, he is escorting a settler properly.
 
Easy Barbarian Tactic that i am always using in King difficulty. (Some other good advice also)
  • Take +5 barbarian policy card.
  • When you build your first city directly build a scout and after slinger. Than according to how much barbarian units you can decide to build one more slinger or builder.
  • Don't start stonhenge or some district in the beginning. Your early tactic must be expand expand military expand.
  • Don't forget to use the terrain on your advantage whenever fighting. A warrior can take out a barbarian camp alone with the +5 policy card (if Spear-man is defending)
  • If you will move one of your any ranged guys to barbarians surely their defending spear-man will leave the camp to attack your slinger, in this case take the empty camp with your scout.
  • Don't forget barbarians camps will give you enough boost for early game money. So use it.You can send your unused military units to fortify around your city where they can give you vision. Barbarian camps appear only in unexplored places under fog of war. They will not appear in the places where you have vision.
  • Don't forget barbarians are hungry for you undefended builder and settlers so don't sent them alone.
  • Don't be greedy in the game, no need to use your precious builder charges if you can not defend your territory form being pillaged by barbarians. First make army than make improvements or districts.
  • Ancient wall whenever possible.
  • For the late game ,don't think that your every city will be capital and will be successful on every point in the game. Choose your city for production, gold , faith, science, culture . Let them specialize in one or two ways. Don't expect everything from one city. Especially wherever you decide to make units make an encampment there. Later you can use forts if its needed so much. (Friendly speaking i am not using both of them so much)
 
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I have stopped playing Civ VI after over 100 hours of games play with different civs, maps, speeds, levels (Prince, King and Emperor) and size. Overall – it’s boring and I find myself just clicking away on techs and civics. I only need a limited military with ranged units in cities and a reaction force of a few mounted units located centrally to stop any attacks on my civ.

I went back to Civ V (BNW) and before I knew it, 2 hours had past and I had to stop for work, at work I was even thinking about the game and strategies to take when I started playing again – even after 1000’s of hours, Civ V still excites me, and Civ VI just can’t at this stage.

The graphics make it harder to see everything. The colors are less defined, all the writing on screen is small and I need to lean into my screen to read (on optimal resolution). There is a lot more information on the screen, resulting in missing certain things. The units move slowly (and the auto cycle that everyone complains about, I have disabled, requiring more clicks to move the units around, but better for my sanity). The explored areas that I can’t see are almost impossible to decipher. I can’t really see what my districts are at a glance, but have to zoom in and hold the cursor over a tile for what feels like a long time before the (very small text) info comes up about the tile. All of this slows down gameplay, adding to the boredom.

Diplomacy – enough has been said about this already, many steps backwards from Civ V. Less options for interaction, instead of having diplomacy options there but not useable due to game or progress conditions and an explanation of why you can’t ask or offer something (like V) there is simply no info until an option available. For example – open borders: have the command there but shaded from the start and then become usable once a tech has been researched. Oh and the AI hates you, all the time.

1UPT / units in general – I like 1UPT as I played Panzer General and Glory of Generals previously, it provides many more options to gameplay. I like the addition of the corps and army too. Perhaps a combined arms army (1 x Arty, 1 x Inf and 1 x Tank) might be more realistic, but may not work with the way the game is designed. Artillery feels poor due to the need on an observation balloon for indirect fire) being ex-military myself, all units can call indirect fire, so the artillery should be able to fire as long as the target is visible to any unit. Knights etc should be able to move after combat, gameplay is weakened because they can’t. Knight – Tank – Modern Armor really?? No other options in between? Why do they make the attack helicopters so weak in these games? Realistically an Apache can destroy many enemy tanks and vehicles without suffering a scratch itself, especially older tech units, so why do you take damage by attacking an enemy horseman? It should be a ranged unit with 1 or 2 tiles.

Cities / districts – I like this idea at first, but now I don’t. For wonders and large late game buildings I like it, same for encampments. But markets, libraries, temples, amphitheaters, banks, museums should all be in the city center, in fact the lack of buildings for your city center is annoying.

Tech / Civic – I likes the ideas of separate trees and the huge combination of governments and policies, but it all feels much weaker than Civ V. I just find myself clicking away mid to late game without even looking. In Civ V, I would plan out techs for certain buildings or units and it felt both simpler and more complex than Civ VI.

There is a lot to like about Civ VI, but I find it boring and predicable, hard to decipher the screen, bad AI and much worse diplomacy (really the worst part of this game). As I have gone back to Civ V, it would be nice is another expansion for that game could be made to sort out some minor issues :)

Its disappointing, with all the info on these forums that the developers have produced this.
 
So if u got bored go play deity. U r playing on low diffilcuty so probably u r not good player so deity will be challange for you and in chalange I think u will find this game interesting. Go try it.
 
Really? Just another "I hate Civ 6"-thread? I mean seriously, there's tons of them already, why not use one of those? I honestly don't read this kind of postings anymore. :rolleyes:
Maybe the mods could merge those threads :mischief:
 
I have stopped playing Civ VI after over 100 hours of games play with different civs, maps, speeds, levels (Prince, King and Emperor) and size. Overall – it’s boring and I find myself just clicking away on techs and civics. I only need a limited military with ranged units in cities and a reaction force of a few mounted units located centrally to stop any attacks on my civ.

I went back to Civ V (BNW) and before I knew it, 2 hours had past and I had to stop for work, at work I was even thinking about the game and strategies to take when I started playing again – even after 1000’s of hours, Civ V still excites me, and Civ VI just can’t at this stage.

The graphics make it harder to see everything. The colors are less defined, all the writing on screen is small and I need to lean into my screen to read (on optimal resolution). There is a lot more information on the screen, resulting in missing certain things. The units move slowly (and the auto cycle that everyone complains about, I have disabled, requiring more clicks to move the units around, but better for my sanity). The explored areas that I can’t see are almost impossible to decipher. I can’t really see what my districts are at a glance, but have to zoom in and hold the cursor over a tile for what feels like a long time before the (very small text) info comes up about the tile. All of this slows down gameplay, adding to the boredom.

Diplomacy – enough has been said about this already, many steps backwards from Civ V. Less options for interaction, instead of having diplomacy options there but not useable due to game or progress conditions and an explanation of why you can’t ask or offer something (like V) there is simply no info until an option available. For example – open borders: have the command there but shaded from the start and then become usable once a tech has been researched. Oh and the AI hates you, all the time.

1UPT / units in general – I like 1UPT as I played Panzer General and Glory of Generals previously, it provides many more options to gameplay. I like the addition of the corps and army too. Perhaps a combined arms army (1 x Arty, 1 x Inf and 1 x Tank) might be more realistic, but may not work with the way the game is designed. Artillery feels poor due to the need on an observation balloon for indirect fire) being ex-military myself, all units can call indirect fire, so the artillery should be able to fire as long as the target is visible to any unit. Knights etc should be able to move after combat, gameplay is weakened because they can’t. Knight – Tank – Modern Armor really?? No other options in between? Why do they make the attack helicopters so weak in these games? Realistically an Apache can destroy many enemy tanks and vehicles without suffering a scratch itself, especially older tech units, so why do you take damage by attacking an enemy horseman? It should be a ranged unit with 1 or 2 tiles.

Cities / districts – I like this idea at first, but now I don’t. For wonders and large late game buildings I like it, same for encampments. But markets, libraries, temples, amphitheaters, banks, museums should all be in the city center, in fact the lack of buildings for your city center is annoying.

Tech / Civic – I likes the ideas of separate trees and the huge combination of governments and policies, but it all feels much weaker than Civ V. I just find myself clicking away mid to late game without even looking. In Civ V, I would plan out techs for certain buildings or units and it felt both simpler and more complex than Civ VI.

There is a lot to like about Civ VI, but I find it boring and predicable, hard to decipher the screen, bad AI and much worse diplomacy (really the worst part of this game). As I have gone back to Civ V, it would be nice is another expansion for that game could be made to sort out some minor issues :)

Its disappointing, with all the info on these forums that the developers have produced this.

I don't want to be a troll or anything, but all I can say is ... good for you ! Do you realize the issues you're adressing have been said countless of times ? Especially that some of them are purely subjective ! The AI is crappy and non-efficient ? Yeah, everyone agrees on that. The same goes with the AI hating everyone despite the efforts. However, about the districts and the separated trees, some people hate it, while other people (myself included) love it, and I would not like the buildings go back to the city center.
Instead of creating a new thread, please, go complain on another one that has been made. There are tons of threads entitles "Why the game is bad", "The game is boring", "Why I stopped playing", "x element killed the franchise", "Why you should not buy this game", etc. Honestly, I'd like the mods to merge all these threads into a single one entitled "Civ VI complains", which would give more visuality to the problems each one has with the game, because at some point, it gets tiring to see another new thread about the same object.
Finally, as you said, DLC's, patches and Expansions will come at some point. Civ V was a total disaster at launch, and after Brave New World, it came to be one of the best games I played ! Give it time, and I'm sure you'll find your joy.
 
Oponion noted. You play domination and are bored and left and stated why.
I in particular feel for the click on techs and civics. While the civics is a great idea with card swapping its too much of the same mechanic.The V mechanic for civics was fine... the VI is better but made to look the same as techs is just meh.
I do think if the game was harder you would not complain so much about the other bits as there is plenty wrong with Civ V also.

I still play Civ V once a month but its juts a bit dull now. If I play it anymore than that I do not want to. This is still fresh and while a lot of not the best there is so much potential and so much more flexibility and options I find it a bit entrancing.

For those that say you should merge threads or it has all been said before... When I first started posting in Civ 6 my first post was to a doomstack merchant saying the same and was bashed down rightly by a mod as they have a right to speak and post their own thread.
 
Really? Just another "I hate Civ 6"-thread? I mean seriously, there's tons of them already, why not use one of those? I honestly don't read this kind of postings anymore. :rolleyes:
So why are you posting in it?

Also the steam rating over the last 30 days is now at 50% (!). I guess it says a lot about the state of the game and why people feels the need to say how bad it is.
 
Really? Just another "I hate Civ 6"-thread? I mean seriously, there's tons of them already, why not use one of those? I honestly don't read this kind of postings anymore. :rolleyes:

haha that's the most stupid post today...

I agree with just about everything OP wrote, and people should post why they dislike something or like something. Negative criticism is (in my opinion) worth more than just the "yes men" accepting the game as it is.
 
Negative criticism is (in my opinion) worth more than just the "yes men" accepting the game as it is.

But when you hear the same things over and over again, there is no more constructiveness in it.
Just think of your girlfriend telling you anything that begins with "I've already told you a thousand times.."
See?
This is how we feel when we keep reading new threads like this one.
 
Yeaaah... I too stopped REALLY playing it (as in actually trying to finish a game) back in december, and stopped altogether a month ago, uninstalled on my laptop. Rediscovered civ 4 for myself and with it the joy of civ, one more turn feeling, and most importantly the desire to finish a game, the feeling of one game getting more and more interesting as you progress through the eras...

AND YET... I don't feel the need to, nor think that my opinion on the matter deserves its own damn thread in civ VI section of the forums. Considering there's a ton of those already.
 
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