I've been doing the wrong thing with wheat all this time...

Do they tend to restart till they get the map they like or does that not matter?
No, it does not really matter, sure it may affect a couple of turns it will not be something like a good map 150 bad maps 200 for these guys. If you want to know how exactly these timings are reached, the strategy sections are pretty helpful, @civtrader6 even posted a couple of really good videos there.

This is a turn 128 science victory :
https://forums.civfanatics.com/thre...deo-strategy-and-discussion-updated-2.626425/
 
For 150 I think the map doesn't matter. Since I'm pretty sure that every map you give me I can get a victory (although maybe dom or religious ) within 150 turns.

If you constraint it to Science Victory then maybe 1 out of 2 maps can be finished within 150 turns under standard rule, not always but do not need frequent restart.

In fact in Civ6 the resources in capital in fact doesn't matter much, at least not as much as the followings. What really matters is 1: the civ you choose , if you choose Kongo or Egypt it's less likely to finish as quick as others.
2:the speed is the distant to the closest Ai and whether the 1st AI gives you campus or not. Also, early barbarian situation.

So until you played 30~40 turns in fact you cannot decide whether the map is a good one or not.

OK. Wasn't sure if you abandon a coastal start without hills or mountains.
 
Harvesting is like having "ghost pops" working the tile. The longer you withhold it the more Resources you will get, however you should factor into the cost of the builder charge into this.
 
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