Japan Strategy Help

LegendaryManPig

Chieftain
Joined
Apr 3, 2018
Messages
13
Hi, so this is my first time posting on these forums, though I've been lurking around here for a while now. I've been playing for awhile now and I'm really interested in japan, but every time I play as them I always do poorly. So I was hoping for some advise.

I normally beeline Masonry/Military Theory first (only stopping to get Pottery/luxury tech) and try and get the Goddess of Protection to make use of there ua, I almost always go authority and time an attack with swords and catapults against my closest/weakest neighbor and I usually come out on top. But despite this I always seem to fall really far behind in everything else and I don't know what to do about it.

I've also tried working on everything else and waiting for there ub/uu but I still fall behind.

I would really appreciate any and all advise to help me improve. Sorry if my English isn't the best btw.
 
Try to rush terracotta army, and then go for catapults (you don't need to wait for swordsmen). First neighbour out, then build your empire until medieval, and rush samurais, you can fight another neighbour. And then you have to decide if you go for Domination, or another victory.
 
Try to rush terracotta army, and then go for catapults (you don't need to wait for swordsmen). First neighbour out, then build your empire until medieval, and rush samurais, you can fight another neighbour. And then you have to decide if you go for Domination, or another victory.
Thanks! I always forget about terracotta, I'll try that next time!
 
Well, if you beeline Military Theory, you could probably use Horsemen. Try to use the Drill promotion tree as much as possible for early rushes, it'll decrease a dependence on Catapults and allow your rushes to begin earlier and be more productive. Drill used in bulk is great, especially on Horsemen.

Don't be too dismayed if you fall a little behind early, as Authority yields on kills and city captures often make up for it. If your cities are underdeveloped pick something like Thrift to invest in buildings early and resolve happiness problems due to poverty.

Don't annex too many cities because it will dilute the Authority yields and the yields on promotions that you will eventually get.

Hope that helps! I admit I've never played Japan specifically, these are just general warmonger tips.
 
I don't think japan is great as warmonger right of the bat. Imo, they are one of the worst warmonger in vox populi. They are better at war than peaceful civs ... and that's all.
Sweden, france, zulu, rome, songhai, denmark etc .. has got a powerful fighting bonus and/or a powerful infrastructure bonus.

As japan, you don't have any infrastructure bonus and your "fighting" bonus comes at medieval. you've got nice special promotion and the possibility to swarm the world with +2 supply cap per dojo.

so I think japan should concentrate on his other asset early on: culture and faith from defensive build .
Get god of protection asap. now you've got +3 faith and + 2 culture from wall and barrack. you can ignore shrine until you unlock great temple.
Moreover your extra culture per city will allow you to get those extra policies faster all game long. It's not only early on, the bonus expand all game long with castle, arsenal, dojo, military acacdemy, etc ...
having defensive building with so much yields allows you to settle cities in riskier place because you will open the building queue with walls followed by barrack.

As for starting policy, I prefer tradition because I will be able to get extra culture for using great people and when i will start rolling those great general, I get tons of culture from it.

Yes I lose the extra healing on kill/strength which is great with samourai but with protection, they are back in the fight really fast.
 
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I don't think japan is great as warmonger right of the bat. Imo, they are one of the worst warmonger in vox populi. They are better at war than peaceful civs ... and that's all.
Sweden, france, zulu, rome, songhai, denmark etc .. has got a powerful fighting bonus and/or a powerful infrastructure bonus.

As japan, you don't have any infrastructure bonus and your "fighting" bonus comes at medieval. you've got nice special promotion and the possibility to swarm the world with +2 supply cap per dojo.

so I think japan should concentrate on his other asset early on: culture and faith from defensive build .
Get god of protection asap. now you've got +3 faith and + 2 culture from wall and barrack. you can ignore shrine until you unlock great temple.
Moreover your extra culture per city will allow you to get those extra policies faster all game long. It's not only early on, the bonus expand all game long with castle, arsenal, dojo, military acacdemy, etc ...
having defensive building with so much yields allows you to settle cities in riskier place because you will open the building queue with walls followed by barrack.

As for starting policy, I prefer tradition because I will be able to get extra culture for using great people and when i will start rolling those great general, I get tons of culture from it.

Yes I lose the extra healing on kill/strength which is great with samourai but with protection, they are back in the fight really fast.
They're not great at waging war, but they get a lot of benefits to it. The culture and science from promotions is great early, so taking what fights you can is a good idea.
 
Well, if you beeline Military Theory, you could probably use Horsemen. Try to use the Drill promotion tree as much as possible for early rushes, it'll decrease a dependence on Catapults and allow your rushes to begin earlier and be more productive. Drill used in bulk is great, especially on Horsemen.

Don't be too dismayed if you fall a little behind early, as Authority yields on kills and city captures often make up for it. If your cities are underdeveloped pick something like Thrift to invest in buildings early and resolve happiness problems due to poverty.

Don't annex too many cities because it will dilute the Authority yields and the yields on promotions that you will eventually get.

Hope that helps! I admit I've never played Japan specifically, these are just general warmonger tips.
Thanks! Horses seem like they'd be better with shock, but I'll give it a try!
I don't think japan is great as warmonger right of the bat. Imo, they are one of the worst warmonger in vox populi. They are better at war than peaceful civs ... and that's all.
Sweden, france, zulu, rome, songhai, denmark etc .. has got a powerful fighting bonus and/or a powerful infrastructure bonus.

As japan, you don't have any infrastructure bonus and your "fighting" bonus comes at medieval. you've got nice special promotion and the possibility to swarm the world with +2 supply cap per dojo.

so I think japan should concentrate on his other asset early on: culture and faith from defensive build .
Get god of protection asap. now you've got +3 faith and + 2 culture from wall and barrack. you can ignore shrine until you unlock great temple.
Moreover your extra culture per city will allow you to get those extra policies faster all game long. It's not only early on, the bonus expand all game long with castle, arsenal, dojo, military acacdemy, etc ...
having defensive building with so much yields allows you to settle cities in riskier place because you will open the building queue with walls followed by barrack.

As for starting policy, I prefer tradition because I will be able to get extra culture for using great people and when i will start rolling those great general, I get tons of culture from it.

Yes I lose the extra healing on kill/strength which is great with samourai but with protection, they are back in the fight really fast.
Thanks! So you'd say go tradition and wait for steel to warmonger? I don't really know how to play tradition, and it seems like Japan would want a lot of cities for faith and culture bonuses, but I can see merit in that strategy. I'll give it a few try's and see how it goes!
 
Thanks! Horses seem like they'd be better with shock, but I'll give it a try!

Thanks! So you'd say go tradition and wait for steel to warmonger? I don't really know how to play tradition, and it seems like Japan would want a lot of cities for faith and culture bonuses, but I can see merit in that strategy. I'll give it a few try's and see how it goes!

I used to think the same thing about shock. But once I embraced drill early I never went back. It’s amazing how much better your units perform in early warring.
 
My most successful games as Japan have been less about conquering neighbors and more about just fighting them and killing their units to farm unit XP in order to get Great Generals and bonus promotion yields. Authority or Tradition can work equally well for Japan depending on who your neighbors are. If you have warmonger neighbors then you'll have an easier time going with Authority, and if you have peacemongering neighbors you can get away with Tradition. The point is that although Japan's UU and UB are good for warfare (Samurai are one of the best combat units in the Medieval/Renaissance Eras save for Impi and Caroleans), their UA is wonderful for Great Person generation and achieving a Cultural Victory.

You already understand the synergy between God of Protection and Japan's UA, but you will need a medium-sized empire as quickly as possible in order to generate enough faith to guarantee founding a religion. I usually go with Animal Husbandry or Mining as my first tech, followed by Pottery, and then B-line for Military Theory or Construction depending on how many horse/quarry resources I have access to. I try to settle at least 4 cities around my capital as soon as I can (although I try to time the settling of my 3rd+ city for after I get Imperium if I go Authority for the extra yields), and then if there is extra space I will settle more. But the important thing is getting Barracks and/or Walls up in my new cities as soon as I can. The extra production per city from Authority REALLY helps here, and is one other reason I prefer it over Tradition, even if I want to go for a Cultural Victory. So once Military Theory and Construction are unlocked my new city build order becomes Barracks > Walls > Shrine/Monument > Council. Sometimes I will delay building Shrine/Council to build a military unit, especially if I have warmonger neighbors.

In order for this to work though you need good efficiency and a source of gold income. All of those Barracks and Walls and military units are going to put you into negative Gold per turn quickly, so you need a way to generate income to pay for it all. If you have gold-rich luxury resources around (Gold/Silver/Gems/etc) then that really helps, but if you have food/culture focused luxuries then you will likely need to trade with your neighbors or war with them to generate gold so you don't go broke before you can research Trade and build Markets. If there are some City States nearby you can also try bullying them for gold. If I don't have good luxuries to work/trade I will often declare war on a neighbor and pillage their improved tiles for gold, and then try to get a good peace deal with more GPT from them in order to supplement my income even more. The point is, if you focus entirely on building military buildings for the bonus faith/culture and you don't watch out, you'll go broke and be in big trouble!

If you can found a religion then you should be set for whatever you want to do next. You can use your religion to enhance your fighting ability or reinforce any other areas you may be lacking on. Just about any of the Founder beliefs can be useful depending on if you want to win via Domination or Culture. Holy Law, Ceremonial Burial, and Hero Worship are my top picks but Council of Elders is also great. If you're doing poor on Gold then you can always take Thrift as a Follower belief, and Orders are a great choice for a faith building if you don't want to further focus on food/production/science/gold yields.

Once you unlock Steel then the real time for warfare has come, although you might have to take a few cities once you unlock Bronze Working if you don't have enough Iron within your borders. If you want to win through Domination then it's time to get to work crushing your neighbors, but if you want to do a Cultural victory then all you need to do is kill units. "Farm" your neighbors by declaring war, pillaging their improved tiles for gold, and killing most of their units to gain science/culture yields and XP for promotions and Great Generals. You can use this to get a leg up into the Renaissance/Industrial Eras where your land units are no longer as useful and then worry less about fighting and more about working Guild specialists, generating Wonders, and reaching Archaeology. Personally, I find it much easier to win Culturally with Japan than through Domination, especially on higher difficulties, but you do whatever you're more comfortable with. It's also entirely possible to swing either of these victory conditions into the other in the late game if you find the path you wanted to take too difficult. Winning wars and generating Great Generals/Admirals will net you lots of tourism!
 
My most successful games as Japan have been less about conquering neighbors and more about just fighting them and killing their units to farm unit XP in order to get Great Generals and bonus promotion yields. Authority or Tradition can work equally well for Japan depending on who your neighbors are. If you have warmonger neighbors then you'll have an easier time going with Authority, and if you have peacemongering neighbors you can get away with Tradition. The point is that although Japan's UU and UB are good for warfare (Samurai are one of the best combat units in the Medieval/Renaissance Eras save for Impi and Caroleans), their UA is wonderful for Great Person generation and achieving a Cultural Victory.

You already understand the synergy between God of Protection and Japan's UA, but you will need a medium-sized empire as quickly as possible in order to generate enough faith to guarantee founding a religion. I usually go with Animal Husbandry or Mining as my first tech, followed by Pottery, and then B-line for Military Theory or Construction depending on how many horse/quarry resources I have access to. I try to settle at least 4 cities around my capital as soon as I can (although I try to time the settling of my 3rd+ city for after I get Imperium if I go Authority for the extra yields), and then if there is extra space I will settle more. But the important thing is getting Barracks and/or Walls up in my new cities as soon as I can. The extra production per city from Authority REALLY helps here, and is one other reason I prefer it over Tradition, even if I want to go for a Cultural Victory. So once Military Theory and Construction are unlocked my new city build order becomes Barracks > Walls > Shrine/Monument > Council. Sometimes I will delay building Shrine/Council to build a military unit, especially if I have warmonger neighbors.

In order for this to work though you need good efficiency and a source of gold income. All of those Barracks and Walls and military units are going to put you into negative Gold per turn quickly, so you need a way to generate income to pay for it all. If you have gold-rich luxury resources around (Gold/Silver/Gems/etc) then that really helps, but if you have food/culture focused luxuries then you will likely need to trade with your neighbors or war with them to generate gold so you don't go broke before you can research Trade and build Markets. If there are some City States nearby you can also try bullying them for gold. If I don't have good luxuries to work/trade I will often declare war on a neighbor and pillage their improved tiles for gold, and then try to get a good peace deal with more GPT from them in order to supplement my income even more. The point is, if you focus entirely on building military buildings for the bonus faith/culture and you don't watch out, you'll go broke and be in big trouble!

If you can found a religion then you should be set for whatever you want to do next. You can use your religion to enhance your fighting ability or reinforce any other areas you may be lacking on. Just about any of the Founder beliefs can be useful depending on if you want to win via Domination or Culture. Holy Law, Ceremonial Burial, and Hero Worship are my top picks but Council of Elders is also great. If you're doing poor on Gold then you can always take Thrift as a Follower belief, and Orders are a great choice for a faith building if you don't want to further focus on food/production/science/gold yields.

Once you unlock Steel then the real time for warfare has come, although you might have to take a few cities once you unlock Bronze Working if you don't have enough Iron within your borders. If you want to win through Domination then it's time to get to work crushing your neighbors, but if you want to do a Cultural victory then all you need to do is kill units. "Farm" your neighbors by declaring war, pillaging their improved tiles for gold, and killing most of their units to gain science/culture yields and XP for promotions and Great Generals. You can use this to get a leg up into the Renaissance/Industrial Eras where your land units are no longer as useful and then worry less about fighting and more about working Guild specialists, generating Wonders, and reaching Archaeology. Personally, I find it much easier to win Culturally with Japan than through Domination, especially on higher difficulties, but you do whatever you're more comfortable with. It's also entirely possible to swing either of these victory conditions into the other in the late game if you find the path you wanted to take too difficult. Winning wars and generating Great Generals/Admirals will net you lots of tourism!
Thanks! This is really good advise for my current game, though to be honest it's probably going to be an easy game regardless (got Fountain of Youth in second city + lots of gold resources) but I'm only just starting so eh. This will probably help a lot in future games though and I honestly am excited to try it all out later!
 
Pay attention to Eight Virtues. Sincerity/Benevolence are the best, Righteousness is slightly inferior, then there's three okay ones and the last ones are Loyalty/Respect. If my untis get the latter two and they're not a veteran of former wars, I often put them in for garrison duty and start using someone else because having a really elite, experienced unit that cuts through everything like butter is great. Right now the promo RNG is weird, but March + Benevolence is what all true warriors strive for.

Don't forget to faithbuy Great Generals/Admirals come Industrial era, they're worth it for obvious reasons and they belong to Authority/Imperialism. If the Faith GP purchase is off cooldown and you can afford it, you know what to do. Great Wall is very cool if you can build it. If you get Leaning Tower, get a General/Admiral unless you're desperate for a Great Scientist. Doesn't hurt to get not only a GP but also three halves of other ones in a nice bulk deal.
 
Pay attention to Eight Virtues. Sincerity/Benevolence are the best, Righteousness is slightly inferior, then there's three okay ones and the last ones are Loyalty/Respect. If my untis get the latter two and they're not a veteran of former wars, I often put them in for garrison duty and start using someone else because having a really elite, experienced unit that cuts through everything like butter is great. Right now the promo RNG is weird, but March + Benevolence is what all true warriors strive for.

Don't forget to faithbuy Great Generals/Admirals come Industrial era, they're worth it for obvious reasons and they belong to Authority/Imperialism. If the Faith GP purchase is off cooldown and you can afford it, you know what to do. Great Wall is very cool if you can build it. If you get Leaning Tower, get a General/Admiral unless you're desperate for a Great Scientist. Doesn't hurt to get not only a GP but also three halves of other ones in a nice bulk deal.
Thanks! I already knew about faith buying Great Generals/Admirals, but the promotion advice is really useful! I'm actually getting pretty good at Japan at this point (at least I think so) but I still have much too learn, so any advice is still appreciated!
 
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