4000 BC - Move scout 1 NE. Saw 4 cows! moved settler there as well. worker starts irrigating a cow.
3950 BC - Karakorum founded, started a scout. Spot some gems to the northeast (in jungle). 100% sci slider to Alphabet (aiming for Republic sling)
3900 BC - Spot what could be an inland sea.
3850 BC - nuthin intrestin...
3800 BC - Road the cow.
3750 BC - Brown borders spotted by Mr. Scouty.
3700 BC - Scout built in Karakorum, start another scout (gotta use our expansionist trait). Marathon runs north, Mr. Scouty proves that its not an inland sea, but part of the ocean.
3650 BC - Boring. <snores loudly>
3600 BC - Rioting in Karamorum reminds me to open mapstat
3550 BC - Bored.
3500 BC - Scout built in Karakorum, start a warrior. Road Runner starts running to try and meet Brownies.
3450 BC - Karakorum is a the northern point of a penisular.Popped a hut for 25 gold.
3400 BC - The friendly Sakae village gives us a free warrior. Damn them, i wanted a settler!
3350 BC - Build a warrior in karakorum, start a granny. Mr Grrr fortifies in Karakorum to give protection. My suspiscion tells me that we are stuck with Mr Brown, and only Mr. Brown.
3300 BC - Mrs BlueBorder proves my last suspicion wrong...
3250 BC - 1 turn from meeting bluey.
3200 BC - OH CRAP!!!! ITS GERMANY!!! We can trade pottery to them, but i doubt they will want it for what we have. On a much lighter note, i found silky stuffs.
3150 BC - We meet Carthage, and Germany sells use Masonry for Pottery!
3100 BC - Turn of boringnesslyness.
3050 BC - Carthage has Ivory, and Germany has incense. It's not going to be easy to fight with either of them for a looooooong time.
3000 BC - And so ends our journey, this time at least.
Next turn we pop a goody hut.