JB01 Newb/Rookie C3C training game...

What about the settings for barbarians?:hammer:
 
Players...
azzaman333
jb1964
Mr David
Mirc
gmaharriet
Vaiar

Lurking: DJMGator13, and the affable Soul_Warrior

@drakdan, please lurk. If a spot opens up you're first in. I think if we get 6 active palyers then 7 will be too much.

Again, I will roll some more starts tonight because I already know I have the time and nothing else pressing this evening.
 
Here's a fistful of golden saves...

I'm fond of just about every one of these.
All have rivers within a single move.
Slide 1 is solid
Slide 2 has a deer and 5! BG's
Slide 3 is about the worst w/ a jungle tile, 2 bg's, deer and wine
Slide 4 has a deer and two bg's
Slide 5 has a cow, BG and a grass/wheat
Slides 6 and 8 have two cows.
Slide 7 has a deer, two bg's and plenty of forest for early chops

Slide 1
Slide1b.JPG

Slide 2
Slide2b.JPG

Slide 3
Slide3b.JPG

Slide 4
Slide4b.JPG

Slide 5
Slide5b.JPG

Slide 6
Slide6b.JPG

Slide 7
Slide7b.JPG

Slide 8
Slide8b.JPG

Slide 9
Slide9b.JPG
 
:eek:
Those are some amazing starts.

My pick is 6. The rest show signs of jungle or tundra in the fog
 
Mr David said:
:eek:
Those are some amazing starts.

My pick is 6. The rest show signs of jungle or tundra in the fog

Ya, set up the settter on the hill over the river, start working the cow in place.
 
That's a very nice starting location. Two Cows!! :crazyeye:

Ya, set up the settter on the hill over the river, start working the cow in place.

On the hill? That means near the sea. Is it a problem to settle on the cow or BG? Please explain.
 
Vaiar said:
That's a very nice starting location. Two Cows!! :crazyeye:



On the hill? That means near the sea. Is it a problem to settle on the cow or BG? Please explain.

If we settler on the cow, we lose the bonus food and sheild (i think) and if we settle on the BG we lose the sheild (i think)
 
Players...
azzaman333
jb1964
Mr David
Mirc
Vaiar
drakdan (you're in! PM'ed)

Lurking: DJMGator13, gmaharriet, and the affable Soul_Warrior
 
Settling on top of any bonus essentially erases it's benefit completely.

If you settle on a desert tile or on a BG you get the same production from that core tile. Always aim to settle poorer tiles and not settle bonus tiles. We violated that in our current SGoTM (settled on a BG) out of necessity for city spacing.
 
More input and discussion for starts can be posted for the remainder of the day (EST, I'm in Ohio) because I did not upload the saves.

Currently, if we have no more input I'm uplading Save 6 when I get home for Azzaman333 to run with.

I would also suggest, per SW suggestion, that we all play the first 20 turns for the learning experience.

More later.
 
I heard about never settle on bonus tiles too, but I didn't know it apllies to BG too.

Edit: WTH, crosspost with jb but 4 minutes distance between posts!
 
For educational puporses, as SW suggested, anyone who would like to play the fist 20 and then post a write-up of decisions, outcomes, etc. is welcome. I plan on doing my 20 in the next few days.
 
jb1964 said:
Settling on top of any bonus essentially erases it's benefit completely.

If you settle on a desert tile or on a BG you get the same production from that core tile. Always aim to settle poorer tiles and not settle bonus tiles. We violated that in our current SGoTM (settled on a BG) out of necessity for city spacing.

But you do pickup the commerce bonus when settling on a gold hill.
 
If you havent done your turnset yet (assuming we all play the first 20), dot look at the spoiler.

Spoiler :
4000 BC - Move scout 1 NE. Saw 4 cows! moved settler there as well. worker starts irrigating a cow.

3950 BC - Karakorum founded, started a scout. Spot some gems to the northeast (in jungle). 100% sci slider to Alphabet (aiming for Republic sling)

3900 BC - Spot what could be an inland sea.

3850 BC - nuthin intrestin...

3800 BC - Road the cow.

3750 BC - Brown borders spotted by Mr. Scouty.

3700 BC - Scout built in Karakorum, start another scout (gotta use our expansionist trait). Marathon runs north, Mr. Scouty proves that its not an inland sea, but part of the ocean.

3650 BC - Boring. <snores loudly>

3600 BC - Rioting in Karamorum reminds me to open mapstat :blush:

3550 BC - Bored.

3500 BC - Scout built in Karakorum, start a warrior. Road Runner starts running to try and meet Brownies.

3450 BC - Karakorum is a the northern point of a penisular.Popped a hut for 25 gold.

3400 BC - The friendly Sakae village gives us a free warrior. Damn them, i wanted a settler!

3350 BC - Build a warrior in karakorum, start a granny. Mr Grrr fortifies in Karakorum to give protection. My suspiscion tells me that we are stuck with Mr Brown, and only Mr. Brown.

3300 BC - Mrs BlueBorder proves my last suspicion wrong...

3250 BC - 1 turn from meeting bluey.

3200 BC - OH CRAP!!!! ITS GERMANY!!! We can trade pottery to them, but i doubt they will want it for what we have. On a much lighter note, i found silky stuffs.

3150 BC - We meet Carthage, and Germany sells use Masonry for Pottery! :eek:

3100 BC - Turn of boringnesslyness.

3050 BC - Carthage has Ivory, and Germany has incense. It's not going to be easy to fight with either of them for a looooooong time.

3000 BC - And so ends our journey, this time at least.

Next turn we pop a goody hut.

 
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