JB1 - Generic Random Deity

Nice! Korea's gone, let's take some of America to win this one.
According to Mapstat we now need 99 tiles (660/759) and 45 population (336/381). But the population number may change due to increase in global population...
 
Originally posted by T_McC

On a completely different note, why am I not surprised to see Rubber in the city radius of Ravenna? I know what has been publicly stated about the mathematics of flips, but my personal experience makes me believe that there is a hidden "screw-you" factor that dramatically increases the odds of a city with a resource flipping away from the human. It has just happened too many times, with too unlikely a probability for me to believe otherwise.

Yeah, how gauche to quote myself but: Why am I not surprised that founded-on-rubber Iron-Works eligible Namp'o flipped?

Not sure why we captured Philadelphia, raze-and-replace. ( :confused: what is it with all the hyphens?)

I think we can wrap this on my turn, so ...
@Ben - If we get to the point where I have to go a little over 10, I won't pass with just 2-3 "Hit enter" turns, I'll finish it. Hope that's OK.
 
Ya philly could be razed. At the time I was hoping for a quick war and had just used the settler I did have, so I kept the city for the culture boundary increase. Then when America got infantry, it suddenly was not so quick. We probably need settlers so switching a town with enough shield to build one quickly (or rush it - we have tons of cash) is a good idea. You can abandon and replace philly if you want.

Flip chances in general are pretty low, so I don't always worry much about it if I feel it will only be for a few turns until the civ is destroyed. In other cases it can be nice to start with full size cities like we did with persia. In fact my last turn some of the Persian cities were bigger than our core ones. In this case, I agree that replacement would have been the better choice.

I have never noticed a correlation between resources and city flips, but then I may not have payed attention. Perhaps you have a civ curse in which case we can blame Nampo on you. You didn't let all the air out of a civ programmers tires in the past did you? :D

My particular curse seems to be lack of leaders. I have had 3 war-filled turns in this game and no leader yet despite about 2-3 score elite victories. I have had 2 other civ games with no leaders all game including one domination win on a large map
 
Originally posted by T_McC
@Ben - If we get to the point where I have to go a little over 10, I won't pass with just 2-3 "Hit enter" turns, I'll finish it. Hope that's OK.
By all means. Isn't there something nice and symmetric about the last guy in the rotation getting the last turn?

And, of course, my obligatory big :goodjob: to Greebley for pummeling those weaker than us in masterful fasion.
 
JB01

Pre-turn: Hold It! Do I have the correct save file? Last time I played in this game there was a Blue Guy and a Red Guy, and they were both wearing hats! Where'd they go?

New Beijing needs a defender. Switch Tatung and Antioch to Settlers. Rush Temple in Namp'o. A couple of workers doing really strange things. Switch Pisae to library and rush. Rush Settler from Uruk. Will divert troops to attack Chicago before Washington. Want to get D.C. last, so we can better chance to keep it.

Ah, screw it. The game won't last 5 turns beyond when we capture D.C., so it'll burn. Checking the numbers with MapStat, we may not even have to kill the U.S. to achieve domination.

IT - Retreat 3 Cavs with a reg. Infantry, lose to Vet Infantry. (Fieldwork)

1255 AD (1)
Found New Xinjian. Abandon Philadelphia (not gonna capture it twice), found New Chengdu in its place. Rush Temple in New Tsingtao. Fairly unispiring bombardment round.

IT - Lose two workers to American Cavs, two Cavs die attacking Namp'o.

1260 AD (2)
Swap cavs outside of New Nanking. I'm not sure what Mrs. O'Leary's cow had to do with it, but Chicago burns at a loss of 2 cavs + 1 infantry. (Last defender ate his Wheaties) Hurry Temple and Library somewhere. I'm corraling workers for a final worker-merge if we hit the territory limit before the population limit. [74 tiles and 34 population to go: Population limit drops as we scorch the earth]

IT - Lose another couple of workers, U.S. cavalry dies on an attack. [We've got ~100 workers, and nothing useful for them to do. I'd normally be more careful than this, but it simply doesn't matter now.]

1265 AD (3)
Have a truly bare-ass minimum bombardment against D.C. But it's good enough for government work. Assault Washington, lose 1 unit, and generate a leader. Shades of 1812 as D.C. smolders.

Ugh, should have kept it. The borders closed on me and I can't refound this turn. About 1/2 the U.S military was in D.C.

1270 AD (4)
Kill a U.S. cavalry, shuffle troops.

1275 AD (5)
Kill two trespassing U.S. cavs Begin seige of Atlanta. Pretty good artillery round, I'm going in. 1st Cav Army kills two Infantry. 2nd Cav Army kills Infantry and Rifle. Deja vu, Atlanta is in flames. (Tara!)

New Tatang founded on the spot, Library worker-rushed. 30 tiles and 25 pop to go for domination.

IT - A few cities riot, as WW goes a bit higher. Clowns given employment. Have a few border expansions.

1280 AD (6)
Chinese Repatriation Day, as all native chinese workers are melded back into cities. It is also Persian Repatriation day, as all available Persian workers are granted their freedom to re-join formerly Persian cities. [No point prolonging the inevitable, I think we went over the territory limit on the IT]

Just to be spiteful, begin barrage of Boston. Not entirely spectacular, but I'll run with it.

The way I figure, the less cavs survive, the more :beer: for me.

And after a cavalry charge that generated enough horsemeat to open a new McDonalds ( :cringe: ), we ironically enough turn Boston into a big hole in the ground.

[Boy am I glad we're attacking the Americans last, I don't have any material about the Iroquois. :lol: :rolleyes: ]

We then fill that hole with New Macao. Worker rush a library, in case it matters. Decide not to chance it, and grant Babylonian Emancipation.

IT - A couple of border expansions and ... nothing. :(

1285 AD (7)
Someone's got to die this turn.

I can reach Hastings, so declare war on England. :satan:

Sign Iroquois to an MA against U.S. No good reason, just felt like it. We haven't been at war with them yet, and just wanted to give them a last taste of blood ... :vampire:

Capture Hastings with no losses. Press Return ...

IT - Maybe signing that MA wasn't a good idea. That was a long interturn.

1290 AD (8)
Stuff completes, the game concedes to us. A most satisfying victory. Final score: 6624. My highest Deity score ever.

JB01_Fini.JPG


Save game, only have to hit return and accept build orders to get entry into your HoF. I believe we built zero useful libraries, and may not have self-researched anything after the first row of the Ancient Age. We also went to the bother of capturing the Sistine Chapel and didn't build any cathedrals. :lol:

:thanx:


The End Game
 
Yay!! :band:

My first non-GOTM deity win :) We seemed to have a good mix of different playing styles which allowed us to play a strong game.

If anyone is looking for a new game to play, I signed up for Krys03 which is a deity game with the new conquests. We could use a 4th (and 5th) player as we only have 3 right now. We will be using the Sumerians.
 
[party]

Right on! That was a great game. That's not my first Deity win, but it's definitely the first time on 20% land. I'm getting flashbacks to when we had 3 towns, 8 Archers, and were taking bets on whether or not the game would last into the Medieval Times. :lol:

This game was also by far the :hammer:-ingest game I've ever played. I'm pretty much a builder, and while I've learned how to hurry a war when I need to, I don't think I've ever been at war this much before. Seriously, consider the stages of our game:

(1) War with Persia to land-grab
(2) War with Babylon till they died
(3) War with Persia so Rome wouldn't grab all their land
(4) Surprise war with Rome till they were gassed and they died
(5) Peactime to build Factories and a few Banks
(6) War with Korea till they died
(7) Cleanup

All our infrastructure got built on the fly while we were cranking out units! Absolutely crazy!

When I set everything to random, I'd kinda planned on not getting one of the top 3 civs in the game, but I feel like we needed it given our start. Although... well, the game was nice enough to start us off right by an Ironworks site. Go back to page 1 of this thread and check out the first screenshot -- we so should have known Susa was going to be critical. ;)

I need to settle into some serious Conquest-ing myself, but hope to see you all in an SG in the future. Thanks!
 
Great game people, thanks! :)
Now, if we'd played Englands' start. That would have been a challenge. :lol:
 
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