Preturn: Mostly look at everything to refamiliarize myself with our position. Our economy is a bit stronger than when I last played. I do trade communism for espianage, 8gpt and some small change with england.
America doesn't have iron, coal, oil, or rubber. Cavalry and riflemen - no infantry. They sound like they have a target painted on their backsides.
We have 7 turns of Alliance vs the Koreans. So we will be fighting them for a bit.
23 infantry, 28 artillary, 15 cavalry. Sounds reasonable to me boss.
Iroquois are the ones to avoid. They have a huge army. (Note to self: The Iroquois are a much bigger threat than the Koreans, so I should fortify any city they can reach). I suspect we shouldn't have any troubles getting domination without attacking them, though they may attack us. Hmmm... they are furious too. Our forces along the front could use some shoring up. Since the team has suggested drafting, it seems a reasonable to do this. I go through all size 12 cities (except Susa) and draft. Oooh I could build a 6 hp army! Nah. 9 fine defenders now guard against Iroquois atrocities.
I don't think I want to try mobilization yet as I have things to build that may not be military. I will have to think about it.
As for the leader, I suspect an army is best. We are currently in the wonder free era that is the end of the industrial age. The only other alternative is a palace, but it seems late in the game for that.
We now have all techs. I decide I like the intelligence agency more than wallstreet so Susa is switched.
No units seem in danger... Okies, time to start.
Our furs deal with the Iroquois runs out. I renew for 2 lux's and some cash. I don't think I need to worry about what they will do with the luxuries.
IBT: Some random movement. I may need to turn sound effects back on. Silent battles is just too freaky. Mostly America. and Korea fighting each other. Korea lands next to an undefended city.
Beijing: Cavalry->Artillary
Persepolis: Infantry->Infantry.
Gordium: Infantry->Infantry (MM Gordium for growth).
Tienstin: Cavalry->Infantry (sell a coal plant)
Notice Xinjian has no harbor. Switch it to harbor as it needs one.
1160 AD: Turn on sounds. If TMcC likes them off, I can turn them off at the end of my turn. Will probably try to remember to do so for the music.
Build a road [Edit: near the new towns] so I can get my artillary back and forth better.
Bombard the Korean intruders in our backlands. Damage their boats.
Attack first intruding infantry with an elite infantry and win.
Attack second intruding infantry with a Veteran (no healthy elite) and win. Invasion repulsed.
Bombard Wonsan with limited success
Build army with leader. Going for cavalry for the speed.
The govenor of Susa being open minded and enlightened decide to reward the people of civilizations of the past who have been toiling for hundreds of years for the Chinese nation. These peoples are given a place to live within Susa making Susa a melting pot of cultures and ideas. Unfortunately, the govenor fails to take into account the natural tensions between the peoples and the luxuries need to be raised as a result. The emporer has words with the govenor.
(Sorry guys, I thought it a cute way to make both Ben and me happy (merge only foreign workers) and got carried away. On the plus side we are generating 141 shields a turn - on the minus side I forgot to take into account that the city wouldn't be very happy without a cathedral and such. I have done this same silly error before; you would think I would have learned it by now. Lux only needs to be 20 thank goodness).
Rush a few artillery and switch a few builds to artillery (I need more for these big towns) and rush a few courthouses on the borders.
IBT: America and Korea fight a bit. England and Korea make peace.
Tatung, Nanking, Arbella, Canton, Sidon: Artillery->Artillery
Tsingtao: Bank->Cavalry
Ellipi, Shanghai, Akkad: Infantry->Infantry
Bactra, Tyre, Macao: Courthouse->Artillery
1170 AD: Bombard Wonsan down to size 3 with 2 hp guards [Edit: I attack and take Wonsan]. Also attack random infantry intruder. Sustain a total loss of 2 infantry.
Beijing and Tatung draft and fortify Wonsan.
IBT: America and Korea make peace. Minor movement from korea
Suza: Intelligence Agency->Colloseum
Antioch: Factory->Cavalry
Tienstin: Infantry->Cavalry
Another palace expansion.
1180 AD: Pound Hyangsan knocking defenders down to 1 hp. Attack city and take it with no losses. Kill two random infantry.
Fortify the cities on the border some more.
Rush a few libaries in newer cities
IBT: An infantry is attacked by an infantry. We win and promote to elite.
Beijing has pollution.
Beijing: Artillary->Cavalry
Persepolis: Infantry->Infantry
Nanking: Artillery->Artillery
Susa: Colloseum->Military Academy
Shanghai: Infantry->Infantry
Yangchow: Library->Wall
Canton: Artillery->Artillary
Chengdu: Courthouse->Cavalry
Another palace expansion????
1190 AD: Change to and rush an ironclad in new beijing to get rid of a pestiferous ironclad.
Attack on Pyongyang: Bombard to size 1
It is well defended and I cannot take it this turn. "An army that cannot hit" nearly loses to a 2 hp infantry. It survives with 1 hp (it had around 10-11 to start I think).
IBT: Korea does little.
Ellipi: Infantry->Cavalry
Other things were built but my record was lost
1200 AD: Bombard defenders of pyongyang to 1 hp and take the city.
Bombard Nampo injuring the defenders, but don't hurt the pop much.
IBT: A Korea infantry attacks our infantry and loses
Shanghai: Infantry->Infantry
Pompeii: Temple->Artillery
Canton: Artillery->Artillery
Sidon: Artillery->Artillery
1210 AD: Bombard Nampo from size 15 to 5 and units down to 2 hp, but it proves resistant and I do not take it. I do kill some units and lose a cavalry and an infantry (got a lot of retreats this round).
IBT: Korea infantry attacks an infantry in a city and loses.
Beijing: Cavalry->Cavalry
Persepolis: Infantry->Infantry
Pyongyang flips a few infantry lost.
Susa: Mil Academy->Army
Yangchow:Walls->Courthouse
Gordium: Infantry->Infantry
Tienstin: Cavalry->Cavalry
Chengdu: Cavalry->Cavalry
1220 AD: Bombard Pyongyang to 1 hp defender and retake.
Bombard Nampo to two 1 hp defenders and take. Korea destroyed. [Edit: America declared peace with Korea shortly before this. I don't know how I missed recording that]
We have a strong military vs America and some units have move left.
I plant a spy in America and steal their plans. successfully

26 rifles, 12 cavalry, 1 artillary. Yep - its a go. No suprise. War declared.
Bombard Philadelphia and attack with Cavalry and take city.
Pick off a few other units and workers
Hit space to see what the US can do back to us....
IBT: A bunch of attacks. Two conscript infantry become elite. One infantry and one cavalry killed. And somehow a very lost artillery is taken??? I am not sure how it got on the square that it was taken on.
Tatung: Artillery->Artillery
Nanking: Cavalry->Cavalry
Ellipi: Cavalry->Cavalry
Shanghai: Infantry->Infantry
Canton:Artillery->Artillery
Bactra: Artillery->Artillery
Akkad: Infantry->Infantry
1230 AD: America has 9 cavalry, 24 riflemen, and 2 artillery
We have 45 infantry, 41 artillery, and 21 cavalry
Bombard of Chicago gets it down to 2 hp defenders and size 10.
Start moving artillery into range of washington (31 of them)
Kill 5 of america's cavalry
IBT: America kills a cavalry.
Xinjian: Barracks->Cavalry
Shangtung:Marketplace->Artillery
Tsingtao: Cavalry->Cavalry
Nampo joins the americans. A bit annoying as there were 4-5 defenders. To much pressure from the border. Nothing major though. A bit ironic as it had no American citizens while Philadelphia is full of resistors. [Edit: It turned out a bigger deal than I thought due to the city being founded on rubber, but there was nothing we could do about this. Poor Nampo is surrounded on 3 sides by Americian culture. Just bad luck]
Gordion: Infantry->Infantry
Tientstin:Cavarly->Cavalry
Chengdu:Cavalry->Cavalry
1240 AD: Bombard Nampo until the unit has 1 hp and take it back. The saddest part is Nampo was founded on rubber so now there are infantry in american cities. Sigh.
Kill a rifleman
Advance washington SOD.
A few rushes
IBT: Attack on Nampo promotes a conscript to regular infantry.
Beijing: Cavalry->Cavalry
Persopolis: Infantry->Infantry
Pyongyang: Temple->Walls
Tatung: Artillery->Artillery
Nanking: Cavalry->Cavalry
Susa: Army->Pentagon
Ningpo: Settler->Barracks
Ellipi: Cavalry->Cavalry
Shanghai: Infantry->Infantry
Canton: Artillery->Artillery
Bactra: Artillery->Artillery
Hispalis:Artillery->Artillery
Akkad: Infantry->Infantry
Macao: Artillery->Artillery
1250 AD:
I try an attack on chicago but it goes poorly. I risk an army and get unlucky and lose it. This was a error on my part; I should have waited until it was size 6 or less.
The one turn Nampo flipped, America upgraded all its rifles to infantry. The flip couldn't have had worse timing.
I would be curious to know how many squares we are from domination.
I stayed up way too late playing this and which made this report less than ideal. It is not really complete I forgot to write some small stuff down. I am also too tired to MM at all so TMcC, things may not be optimal
Our final numbers are 48 infantry, 48 artillery, and 24 cavalry. America has 6 cavalry, 7 riflemen, and 15 infantry.
We should be able to kill them and win I would think.
I never did mobilize. TMcC, I leave that to you if you want to. Not sure we need it.
A picture from my steal plans. Don't often get to see this:
The final result differs in that we own Philadelphia.
The Save
Good lord it is 3:37 am. It wasn't supposed to be THAT late. :arrow:
Edit: I forgot to turn off the music.]
[Edit: Some more comments now I am rested:
Susa is building the Pentagon. Be aware that if you switch to something else you will NOT be able to build the pentagon. An army died on the last turn leaving us with 2. Only switch away if you don't want it at all
There are two big stacks of artillery. One is currently bombarding washington down to reasonable size. Washington had 8 defenders when I stole plans. It may require more than the 30 odd artillary bombarding it to get the defenders hp down. The second is working on Chicago.
For population growth, we need hospitals. When America looked easy picking with rifleman my throught was to just cut through them and not worry about much else. Now it will be not so easy to take them out, it could be worth a short delay to build hospitals so we can continue to grow.
I think that TMcC can finish this game on his turn if he so desires. Or you can take it slower. Up to you. I can't see it going past Ben unless we decide on a different victory condition. Domination should be fairly easy to acchieve.
One argument against mobilization is that building temples to expand borders will shorten the game. If we mobilize we can't do that. I don't know that we need it. Most of our main towns make infantry in 2 and probably won't make infantry in 1 mobilized.
Our workers are fairly useless right now. I gave them random things to do, but they are unneccessary for the most part. I didn't merge them into towns due to lack of hospitals, but this is something we could do if we wanted. They could have some use switching mines-irrigation in our core - though I don't think we need to spend the time doing this to win.
I did more culture rushes than my record indicates. For some reason, recording this was the thing that got left out most often. It may be worthwhile going through the towns and seeing if we need anything to get more squares under our control.
The luxury rate is higher than it need be. In part this was due to no real need for money or science and the fact WLTKD lowers corruption. I did not adjust it the last few tlurns. It might be worth looking into whether raising it to get more cities under WLTKD or lowering it (keep an eye on Susa) makes sense.