Jester's Final Prediction Thread

I don’t think they will change the wonders available based on the civs in the game, because that means you look at ghe tech/civic tree and know what civs care out there.

It does mean bigger map sizes with more antiquity players will be probably be available in a balance way when more civs are available.

Once they Do have more wonders available (more civs /more unattached. there becomes the issue with the wonder race becoming too easy)

Keeping the player:wonder ratio at least 1:~2.5~3.5 means possibly having some random wonders disabled in this game for smaller than maximum player count game maps.

Shouldn’t be the wonders of any civ in the game, but possibly randomly disabling Some of the ones currently or permanently unattached would work.

So if the Maya wonder is missing you know they aren’t in this game, but if it is in the game they might still be missing.

(that might have to be a setting though, people would not like to have wonders disabled even though there are a lot of them)

It might reasonably balance out though. If. there are fewer players, the easier wonders will be to get so more civs will go for them. (which means more of the low level Wonder Legacy earned, but maybe just as much as the high one)

Yes, I could see a mode where you can toggle whether all civ-associated wonders are available or just those of the playing civs. But I could also se a mode where you can toggle whether you can see the other players' wonders. Or maybe you can't see/build their wonders until you meet them (which would be a nice twist on the idea of a "cultural" victory, as you are encouraged to explore and meet other cultures to accelerate your victory).

I think the default mode has to be limited to which civs are playing, though, otherwise the 7 wonders victory condition will become increasingly trivial as more antiquity civs and wonders are added to the game. More are more wonders will be available in the tech trees, and antiquity era would be over before it even started for having too many in the earlier slots. The tech tree would get overcluttered with wonders. Not to mention all the other victory conditions would be trivialized, as wonders would just be an easier/more reliable victory condition. I think the game has set a hard cap on how many wonders can be in antiquity era.
 
Yes, I could see a mode where you can toggle whether all civ-associated wonders are available or just those of the playing civs. But I could also se a mode where you can toggle whether you can see the other players' wonders. Or maybe you can't see/build their wonders until you meet them (which would be a nice twist on the idea of a "cultural" victory, as you are encouraged to explore and meet other cultures to accelerate your victory).

I think the default mode has to be limited to which civs are playing, though, otherwise the 7 wonders victory condition will become increasingly trivial as more antiquity civs and wonders are added to the game. More are more wonders will be available in the tech trees, and antiquity era would be over before it even started for having too many in the earlier slots. The tech tree would get overcluttered with wonders. Not to mention all the other victory conditions would be trivialized, as wonders would just be an easier/more reliable victory condition. I think the game has set a hard cap on how many wonders can be in antiquity era.
Default should be all wonders are available.

I doubt we get more than 20 or so antiquity civs, (with less than 5 unattached wonders at that point) and that is fine, it just means in a 5 player game everyone can get 2-3 wonders.
 
Default should be all wonders are available.

I doubt we get more than 20 or so antiquity civs, (with less than 5 unattached wonders at that point) and that is fine, it just means in a 5 player game everyone can get 2-3 wonders.
True, it does depend on how many antiquity civs we start with. Though even still, that would likely increase the number of wonders by 50% or more.
 
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