JFC-2: Genghis Pope

Hmm... or AP as India? But talk to me -- can you explain the appeal to you of AP as Netherlands or Turkey?
 
Hmm... or AP as India? But talk to me -- can you explain the appeal to you of AP as Netherlands or Turkey?

AP as India would be a little cheesy (sure it's going to be hard trying to expand due to the small no-penalty area of India, but founding a religion that's so rare (and India can found 5 of them) and no anarchy religion switches means that we can pick and choose which religion and be assured of having the most adherents.

Netherlands might be interesting because we will have to conquer our way to having the population, and who knows where the AP might be if you start at 3000 BC? Turkey will probably like our Mongolian game except we will have to fight harder to maintain our empire (no isolation like China) and diplomacy will be harder.

The 600 AD start is very hard since it's got to be Christianity and all the European countries have a lot of adherents, and unless you conquer all of them it won't make sense. Plays out like a German game.
 
First of all, I may have made a serious error - I require input and may want to redo this. I built the internet and then realized it could go bad if people start trading around Mass Media, argh. I finished the turnset and will redo it if you guys think it would be wise to.


1922-1931

Not much happened turn by turn so here is the scoop.

As of 1931, required votes for AP victory 617

We have:
Mongolia 418 + Persia 47 + Turkey 44 + Arabia 5 + Khmer 19 = 533

I spend most of my efforst just increasing our peacetime military and spreading Christianity. Turkey still has its African cities to convert, and Persia still has alot of room, though all of its cities are tiny and similarly with Khmer. Only one of Arabia's cities is Christian but all of it's cities are so small :( Japan had not been converted yet, so I spread the cross there and to our new Italian possessions. Spain used both of Jet's missionaries so all countries are voting members again.

Research wise, I've beelined us for Fusion and we should get it in 1933. With the free engineer we should be able to start a golden age. Another artist popped and I sent him to sleep in our capital.

The most exciting thing that has happened is that World War 1 has broken out! Our political block is the eye of the storm and peace reigns in Asia, but the Russian block is at war with everyone. I had more details written, but my internet explorer crashed which is why I'm writing in this format rather than by turns (argh!). It all started with Egypt breaking off it's master, starting some stupid wars then vassalizing to someone else sparking off all the defensive packs and everything just went nuts.

Other news, Turkey finished the manhattan project, so I started on a few ICBMs, and moved some Mechanized Infantries to NingHsia just in case things get bad with Russia.
 

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I think there's no choice but to replay it.
 
I think there's no choice but to replay it.

We can always collapse the civ that's got mass media (i.e. France). Time to crank up the nationhood/police state/mercantilism/occupation civics?:lol:
 
We can always collapse the civ that's got mass media (i.e. France). Time to crank up the nationhood/police state/mercantilism/occupation civics?:lol:

Heh. Well, JFC-1 was also an "accidental" Domination victory. :smoke:
 
also -

"Turkey still has its African cities to convert, and Persia still has alot of room, though all of its cities are tiny and similarly with Khmer. Only one of Arabia's cities is Christian but all of it's cities are so small Japan had not been converted yet, so I spread the cross there and to our new Italian possessions. "

I think it's counterproductive to spread the religion to ourselves and our vassals (I think AnotherPacifist might disagree with me about the vassals), because the vote won't come up if we dominate it.
 
Genghis Khan crowned Genghis Pope in 1933!

I'll posted the save for 1931 which is where I was suppose to stop. I didn't do anything special over the next 2 turns besides convert a few more cities, but that will not affect the vote if you don't. I was just continuing on to figure out what turn an AP vote would come up so we could strategize and then we won :king: .

Well, I think we were not all on the same wavelength. When I made my failed attempt for the religious victory with France that I was talking about with Pacifist before, I was able to make a save a turn before a diplomatic vote and tried some Worldbuilder voodoo in that game. Straight up, I had alot of the independent nations voting for me, but never enough to push me over the top, and as I increased my voting power throught the world builder over successive reloads, more and more nations would abstain - given my slow computer I gave up after a certain point in frustration, but it seemed that an independent AI will not vote for you if it will give you a victory.

First thing I did in this save was just convert us to Christianity/Organized Religion just we could see what year a vote would come up. Even if we could not propose the diplomatic victory, something like stop trading with the infidels should show up. Besides the same world war breaking out and this time the Vikings collapsing, nothing different happened and I just continued with our infrastructure.

First thing I noticed is that when I converted us to Christianity, our votes doubled - I have never really payed much attention to the AP, so this was actually a BIG supprise. We were just under the threshhold for having the required votes with us and our vassals in 1921 so if I was wrong we'd be in a good position as long as we didn't do any further conversions of our own people. Further conversion put us way over the top and as you guys can see from the screenshots, nobody but us and our vassals voted for us and we won the victory, so enough said. Good job everyone!
 

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Popetastic!

Clearly I didn't understand how it works. And I still don't! :lol:

It sounded like AnotherPacifist, Legendre, and I are up for another game. How about you, Umarth?
 
Great! First documented AP victory in RFC!:goodjob:

A couple comments:

1. Ironic that the UN symbol is for AP victory, since we have to go back and undo our knowledge of mass media.:lol:
2. How can you see how many turns the next vote is up?
3. Was there another candidate (Russia? France? or nobody because we're the only Christian nation). I.e. do you have to have the state religion to be eligible for AP victory?
 
Answers:

2. The save was for 1931, the vote comes up 1932 and we win 1933. I am not sure how to tell the number of turns in between votes - which is why I was continuing on into your turnset. I was trying to figure out when the next vote would be :(

3. We went up for Religious Leader/AP victory unopposed. Since none of the AIs were Christian, I think you have to be Christian to be eligible for AP victory or putting up voting options in general (instead of going for victory there were a bunch of other things we could have done). This may be an obvious fact (I have no idea since I usually just take the hammers from the temples and don't pay much attention to the AP) but it seems like our first vote option happened after we converted to Christianity in 1921, since I don't recall anyone posting voting options in the turnsets.
 
Some other observations:

I had no idea that having your official religion = AP religion doubles your votes. We actually might have been able to pull of a victory a lot sooner if we had been aware of how the vote works.

When a city is converted to the AP religion, the number of other religions does not seem to affect the number of votes you get - this is actually contrary to what had thought. So it seems like the primary way to limit another country's voting power is to make sure that they dont adopt the AP religion.
 
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