JFD's Custom Civs CPP General Discussion

Hm, I can enable them fine together, but then I've since made some unreleased changes to CulDiv, so I could've inadvertantly fixed it in the process. I'll get an update out as soon as I can.
 
The Holy Roman Empire civ seems to breaks the City Planning policy of Liberty -- causes it to revert back to the stock Collective Rule free settler policy.
 
Yeah, because the HRE changes that to give Ambassadors for them like Venice has. Generally speaking the HRE isn't really finished and up to date and so JFD reccomends holding off on using it, but if you're really intent, I'm pretty sure you can go into the mod file of the HRE and delete policy changes.
 
Lenin's Stone Works don't give bonuses from i. e. jade. This is related to More Luxuries but CPP recommends it anyways.
 
The Lincoln wartime bonus choice is broken with CBP for the global happiness boost choice.
 
So would anyone happen to know which of these new civs are actually definitely viable and balanced with the CPP and CBP?
 
So would anyone happen to know which of these new civs are actually definitely viable and balanced with the CPP and CBP?

First of, you just need to take out every civ with more or less than 1 UU. Every CBP civ has exactly 1 UU. It can have an UB or an UI, but not any other combination.

After that % are probably not good. Pretty much everything is flat here.

Tundra based probably is a nono since it is pretty harsh in CBP.

With these points in mind. Everyone else should be more or less balanced.
 
I've found Bavaria to be a particularly fun and fitting civ in conjunction with the CBP. The UA's a bit more relevant since more Wonders give Culture, and the UI works well with both the Communitas script and the GP benefits you'll reap through buckets of GM points.
 
My thoughts on changes for balancing for CBP. Part 1.

Anglo-Saxons:
The happiness from the UB should be changed for extra reduction on crime.

Belgium:
Probably should replace the grocer here.

Bohemia:
The UB gives % gold. Should give more per resource and no %.

Flanders:
% production? Nope. Flat hammers scaling with era maybe.

Iceland:
UB gives happiness. Instead should reduce extra boredom.

This changes should be relatively easy to make. The following list instead is harder:
Civs with two UU. Change one for a UB/UI:
Francia, New Zealand, Prussia.

Thoughts?
 
My thoughts on changes for balancing for CBP. Part 1.

Anglo-Saxons:
The happiness from the UB should be changed for extra reduction on crime.

Belgium:
Probably should replace the grocer here.

Bohemia:
The UB gives % gold. Should give more per resource and no %.

Flanders:
% production? Nope. Flat hammers scaling with era maybe.

Iceland:
UB gives happiness. Instead should reduce extra boredom.

This changes should be relatively easy to make. The following list instead is harder:
Civs with two UU. Change one for a UB/UI:
Francia, New Zealand, Prussia.

Thoughts?

There are probably pretty easy ways to fix most of those civs, main problem is if JFD cares enough to make separate versions.
 
The Cataphract (Alexios I Komnenos (Byzantium)) has 23 strength and 3 movement, the normal Knight has 24 strength and 4 movement. So the Cataphract is weaker then the normal Knight which it replaces :(
PS. Sorry for my english.
 
Just so people know, I do browse this thread and take notes, so even if I don't respond or don't get to addressing the issue for a while, I still intend to make my civs as compatible as can reasonably be.
 
I feel the Papal States palace replacement needs to be given +1 culture in conjunction with +2 faith yield, or have +3 faith yield in CBP. The underwhelming +1 faith yield and 0 culture output feels like a handicap considering Stonehenge (+30 flat faith, +1 faith yield) always makes it way onto the map pre-30 turn mark. There are also a couple of civilizations out there that can generate +2 faith much easier with their UBs while still generating culture/gaining policies.

I understand I could rush a shrine, but I'm still dealing with zero culture/border growth, barbarians, and the previously mentioned civs that can push out early faith and more much easier than I can. I also feel that I can't consider rushing Stonehenge because of the zero culture problem. It really makes the early game feel like a dredge when playing as them.
 
I've been playing with the Ayyubids lately, and just noticed that the Madrasa still gives a 33% bonus to all science, even though Universities in the CBP have been changed to remove percent based yields. Is there any way to make it more in line with CBP civs?
 
Also I'm not spawning Great Generals. The bar in the great person screen currently says I'm at 822/200, and I haven't gotten one all game.
 
Is Vietnam yours, JFD? I really want to use it in CBP, but I don't think its great people generation bit is working correctly.
 
Is Vietnam yours, JFD? I really want to use it in CBP, but I don't think its great people generation bit is working correctly.

Nope, Colonialist Legacies' civ.

Also I'm not spawning Great Generals. The bar in the great person screen currently says I'm at 822/200, and I haven't gotten one all game.

I've been playing with the Ayyubids lately, and just noticed that the Madrasa still gives a 33% bonus to all science, even though Universities in the CBP have been changed to remove percent based yields. Is there any way to make it more in line with CBP civs?

Ayyubids are a More Civs' civ. Because MC use the archaic XML, you'll encounter problems like this, whereas with my SQL civs, no such things should occur (provided you load CBP first, or the civ has a reference).
 
Are the civilizations that worked before today still working for the version of the community patch that was released today?
 
Back
Top Bottom