Tried out one of your civs the other day (wasn't with the latest version of CPP, but I don't think anything changed since then).
Anyways the civ in question was The Kingdom of Egypt (Hatshepsut)
I'm going to start by stating what I don't think is working as intended and then I'll throw in some things that I find rather odd.
Anyways things that probably aren't working as intended.
The Burial tomb requires pottery to unlock (shrine in CPP requires no tech). The burial tomb costs like half of what a normal shrine costs in CPP, I personally think this is fine, as I didn't really find it amazingly useful, but I still don't think it is intended
.
The Burial tomb gave me golden age point for won battles (like the CPP burial tomb).
The merchant barge WLTKD interaction seemed kinda off, the interface told me I was supposed to get 14 turns of WLTKD for one trade-route, and full WLTKD for another route, but my city never got more than 3 turns at most.
Things that I found a bit odd.
Needless to say I probably did not get the merchant barge working to its fullest capability because of the above mentioned bug, but I found it pretty underwhelming as a unique. Was it supposed to do anything else besides the WLTKD thing?
I found the Unique Ability slightly underwhelming to be honest. Sure getting a few free cargo-ships is nice, but sea-routes aren't that common (not to mention they are pretty weak in CPP). Barbships are really common on high-water maps and coastal cities to trade with are rare on high-land maps.
Discovering coastal cities from meeting players is nice, but a lot of the time they only have their capital up by the time you meet them, and just discovering a capital isn't very useful (if it is even coastal).
This sounds really negative but please don't take it that way
Anyways the civ in question was The Kingdom of Egypt (Hatshepsut)
I'm going to start by stating what I don't think is working as intended and then I'll throw in some things that I find rather odd.
Anyways things that probably aren't working as intended.
The Burial tomb requires pottery to unlock (shrine in CPP requires no tech). The burial tomb costs like half of what a normal shrine costs in CPP, I personally think this is fine, as I didn't really find it amazingly useful, but I still don't think it is intended

The Burial tomb gave me golden age point for won battles (like the CPP burial tomb).
The merchant barge WLTKD interaction seemed kinda off, the interface told me I was supposed to get 14 turns of WLTKD for one trade-route, and full WLTKD for another route, but my city never got more than 3 turns at most.
Things that I found a bit odd.
Needless to say I probably did not get the merchant barge working to its fullest capability because of the above mentioned bug, but I found it pretty underwhelming as a unique. Was it supposed to do anything else besides the WLTKD thing?
I found the Unique Ability slightly underwhelming to be honest. Sure getting a few free cargo-ships is nice, but sea-routes aren't that common (not to mention they are pretty weak in CPP). Barbships are really common on high-water maps and coastal cities to trade with are rare on high-land maps.
Discovering coastal cities from meeting players is nice, but a lot of the time they only have their capital up by the time you meet them, and just discovering a capital isn't very useful (if it is even coastal).
This sounds really negative but please don't take it that way
