Original: https://steamcommunity.com/sharedfiles/filedetails/?id=544635765
New (purple font). Deleted (red font).
UA: Unchanged.
UU: Unchanged.
UB: Wine Cellar (Replaces Grocer (was Zoo))
Cost: Unchanged.
Maintenance: Unchanged.
Happiness: Unchanged.
Grants a copy of the Wine luxury resource.
Trade Routes originating from this city have a 30% increase in range and produce an additional 2
Gold when connecting to another civilization. 1 Merchant Specialist slot.
Nearby Plantations gain +2
Gold.
-1
Unhappiness from
Poverty, and +1
Food for every 5
Citizens in the City. 15% of
Food is carried over after a new
Citizen is born (effect stacks with Aqueduct).
Nearby Bananas: +2
Gold
Nearby Coffee: +1
Gold, +2
Production
Nearby Tea: +2
Gold, +1
Production
Nearby Tobacco: +3
Gold
City must have a Customs House (was Aqueduct).
New (purple font). Deleted (red font).
UA: Unchanged.
UU: Unchanged.
UB: Wine Cellar (Replaces Grocer (was Zoo))
Cost: Unchanged.
Maintenance: Unchanged.
Happiness: Unchanged.
Grants a copy of the Wine luxury resource.


Nearby Plantations gain +2

-1






Nearby Bananas: +2

Nearby Coffee: +1


Nearby Tea: +2


Nearby Tobacco: +3

City must have a Customs House (was Aqueduct).