Joe-01

[0] 1700AD - I turn on the city governors in places, and rush a few buildings. Also, I change the build order in LA from Forbidden Palace to Bank. IMO, we would be better served by a Forbidden Palace in Cuzco (when we conquer it :D).

Next, I load the troops in St.Louis into galleons and move those towards the Incan territory.

[1] 1705AD - At the beginning of the turn, Gibbon surprises us with his listing of the wealthiest civs in the world.

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A bunch of builds complete. I don't think I will be providing an exhaustive list, suffice to say I am building a bunch of troops in most places, and improving the infra only in fishing villages.

Next, I dial up HC. I demand he give us all his money (30 gold). He gives in, but it doesn't help him much...

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I land some troops at the Taoist holy city, which doesn't seem too well protected, you know, for a holy city. :)

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[2] 1710AD - At the loss of one cavalry, the city falls.

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[4] 1720AD - Louis cancels the copper + money for iron deal with us, because apparently we have declared war on his friend. :lol: Well, if you don't want iron... Saladin offers Divine Right and 180 gold for Nationalism... Umm, why would we want DR again? No.

Some logistics moving troops around.

I also realize this turn that something untoward is going. All the workers are sleeping, whereas they should be busy building rails! :) This oversight is promptly fixed.

We also kill off HC's crossbow/elephant/mace stack that exited MP, apparently wanting to retake O-town. We take no losses.

[5] 1725AD - Louis offers Divine Right and 300 gold for Education. Again, no! We don't need no divine right. :)

American civilization is now home to 20million people.

Also, Huayna just doesn't give up. :) He moved another two maces and a cat towards O-town. Of course, they were easily picked off by our riflemen in the field.

[6] 1730AD - We get Assembly Line! Start on Scientific Method. If we can nab physics first, we would get a great scientist and be one step closer to another Golden Age. :)

We bombard the defenses of MP down to 24% and attack. We kill three defending longbows and a pike without taking any losses. There's only one pike left in the city, but the only two available attackers are badly wounded and have unfavorable odds against them. So, I decide to wait another turn and attack with more fresh troops instead.

[7] 1735AD - Machu Picchu falls.

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All the soldiers at MP are upgraded to Infantry so as to better dispense ass-kicking on the Inca.

Note HC is trying to sneak off on a ship loaded with a settler and two longbows. Of course, I can't let him get away. Unfortunately, I don't have any Frigates around (this reminds me: we need more frigates), but I do send two galleons to intercept the Incan ship.

I also move research up to 90% so we can get Scientific Method in one turn.

[8] 1740AD - We get SM, start on Physics.

We sink the Incan settler galleon, luckily sustaining no losses. We also kill an Incan elephant and catapult, but, unluckily, lose a cavalry in the process. Go figure. The troops are healing in MP.
 
[11] 1755AD - At the loss of a single cannon, we take Huamanga.

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[12] 1760AD - Mansa Musa wants to trade world maps. I accept, but take all his gold. We get Physics. Start research on Communism, because for a nation as big as ours, no distance costs would be a nice bonus. Copernicus, the Great Scientist is born in Washington thanks to our discovery of Physics. Luckily, one the same turn, Wilhelm Schickard, the Great Engineer, is born in Washington, too, as he was due. Now, we have three Great People of different kinds and can kick off another golden age. :) I decide to leave them persons sitting there for now. I'll kick off the GA after we get communism and change civics. :)

[13] 1765AD - Our troops make short work of the defenses at Cuzco:

07-Cuzco.jpg


Also, troops from transports land at Tiwanaku.

[14] 1770AD - We get Communism. Research starts on Combustion. We also revolt from Free Market to State Property.

Even as our government is in anarchy, however, our troops are in order, and taking more cities. (BTW, Tiwanaku is the Confucian holy city.)

08-Tiwanaku.jpg


[15] 1775AD - Mansa wants us to declare war on the French. Well, we aren't really trying to be friendly with anyone, especially piddly little nations like Mansa. So no, the French can live for now. ;)

Our anarchy is over, and thanks to State Property, we are now +55gpt at 90% science. :) Not too bad, that. As promised, now I kick off the GA. That puts us at +92gpt at 90% science. :cool:
 
[16] 1780AD - We take the city of Vitcos:

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We also take C-town, the last settlement of the Inca on the mainland. Only one more city of theirs left.

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[17] 1785AD - Washington starts construction of the Kremlin, so we can even more effectively rush things. :) My troops are close to what I thought was the last Incan city and I notice that it is only protected by one longbow. We'll take it easily, but... Something's not right. I contact Huayna to see what he is willing to give for peace and notice he has another city now, Ica. But where is it? I go to the foreign advisor and notice that Bismarck, and Saladin are HC's bestest buddies. Maybe they have a map of his possessions? I get their maps, but unfortunately, they don't show Huayna's location. Oh well, there are only very few tiny islands he could have settled, and we have some ships nearby, so I might be able to find him soon.

Also, an American revolt has taken place in Anjar! Wow, that is, like, the first time I have ever seen a holy city revolt!

[18] 1790AD - We get combustion. Start on Electricity. We take A-town from the Inca. Now they are, once more, down to one city, though we don't know where it is. :)

[20] 1800AD - The Kremlin is built in Washington (well, I rushed it last turn :)). Now we can rush things at half the cost. ;)

Anjar comes out of resistance and doesn't flip. That's OK, now that we are about to have finished HC, I think Saladin might be next. :)

The town of Buffalo is founded south of Portland.

It looks like we have located the last city of the Inca. Hopefully, they won't slip off again.
 
After-turn thoughts.

1. This here is the last city of the Inca.

11-LastOfTheIncans.jpg


Note that in C-town, I already have a transport set up, loaded with troops, ready to go there and finish the Inca off. Note also that somewhere close to the last Incan city is a destroyer of ours. Use it to bombard the city while the troops are en-route, so that by the time they come in, the defenses are low, and they can just immediately attack.

2. This here is the view of our possessions.

12-America.jpg


You will notice I have 8 Incan cities, and founded one, altogether adding 9 cities to our empire in my turns. At the beginning of my turns, we had 17 cities, so I have increased our possessions by 50%. Not too bad. :) Also, we have gained two (small) holy cities - O-town and Tiwanaku.

3. Also, you have a little bit of a golden age still left. :)

4. Also, note I cranked culture slider up to 20%, because the war weariness is getting pretty nasty. When the war with Huayna is over, don't forget to move it down.

5. Also, now that we have the Kremlin, rushing things is even cheaper. That coupled with the fact that we now have a stronger economy than at the beginning of my turns (much thanks to State Property), and hence are making more profit per turn, means we should keep and even increase the rushing we do in newly acquired cities in order to get them to be useful sooner. :)

6. On the military front, our troops are sort of spread thin throughout the former Incan lands. So it might be wise to concentrate them before we attack Saladin. I would suggest setting up a two-headed attack. Put the troops in Seattle/Chicago for an attack on Saladin's main island (from here on, 'Mecca Isle', since it has the capital, Mecca, on it), and in Thermopylae for an attack on 'Najran Isle' (the one with Najran, the Christian holy city on it). As before, mass the troops in those two cities, and leave some transports in there, and when everything is ready, launch the invasion. :)

7. Check out this GNP graph. The two old golden ages look like mere bumps now! :lol:

13-GNP.jpg


Any way, we are really making a killing now. :) I doubt the AIs have any chance at all. Nonetheless, good luck on the next player's turns. :)
 
hurg..sorry, I see it now, accelerated turns apparently take some getting used to for me. :p will try to play tomorrow :D
 
I'll keep it short.

Built a bunch of infra after taking Inca out. Like the factory/coal plant pair, more banks, markets/grocers, uni/observatories etc. etc. etc. I cash-rushed a lot of them. We also built the pentagon, broadway in capital, heroic epic/ironworks in boston, and wallstreet in was it athens or sparta? whatever city had the most $$ at the time, i forget. We researched biology, electricity and industrialism and can build our UU Navy Seal now, not to mention tanks. We discovered 2 sources of aluminum and working on mining 1 of them. On democracy now so we can get emancipation but can be changed, no matter.

Late in my turnset I started a war against Saladin and took like 4 of their cities including their capital thus far. reinforcements should be steadily forthcoming and it will be easy to take him out within the next turnset I think.

A shot of our new acquisitions
Joe-1830AD-Saladin.JPG
View attachment 114921
GL:)
 
Nice turns, goraemon. :)

JOE, a couple thoughts:

1. Don't forget about Anjar, the Arab holy city of islam in the middle of our territory. It won't be any threat to us, and probably will only require one transport-full of SEALs to take it. :lol: (BTW, are SEALs awesome for archipelago, or what? Can attack from ships and not even worry about penalties. :thumbsup: )

2. Portland is unhappy, so when the Forge completes on your first turn, just build and rush a market there. ;) They'll forget all about the war in a snap.

Vovan
 
Got it. Good turnsets guys.

Just a reminder though, I'm not sure whether it's general rules or etiquette so forgive me if you already know this.

Whoever has the last turnset, remember to save the game the turn before the win (keep an eye on domination figures, or turn autosave to 1 turn), and post it so we can all have it in our HOF.

Ste
 
OK. First couple of turns were mostly moving troops around and rushing buildings.

TURN 02 - 1834
Democracy comes and we go to Emancipitation. Hindsight tells me this was a bad idea. Start Artillery.

TURN 03 - 1836
Take Damascus

TURN 04 - 1838
Take Anjar...we no longer have that horrible green "spot" in the middle of our territory!

TURN 05 - 1840
West Point is rushed in Atlanta. I figure this will be a good city to base our attacks of the Wester/South Western civilizations. We take Medina.

TURN 06 - 1842
Artillery comes in. We can upgrade those cannons now! Start Facism so we can get Mt. Rushmore. We really need it as war weariness is becoming a big problem.

TURN 07 - 1844
Fascism comes in and we start Flight (5). Be nice to start bombing. We take Kufah, Najran and Khurasan.

TURN 08 - 1846
I've started Mt. Rushmore, but there is not enough money to rush yet...make this a priority in the next round.

TURN 09 - 1848
The civics we have are not best suited to war. I change to Police State to reduce war weariness (hopefully just until Mt. Rushmore comes in), and Nationhood to increase happiness with Barrack builds as they are quick to build for new cities.

Nothing happened in turn ten. There are alot of troops heading to the French borders. There is a transport with 4 tanks and another with four Artillery units. Seattle is generally still the base to load units onto, but we may want to change this for the push on to France. Saladin should be next to dead in the next round. The two cities in the south should go the next turn, and the northern city just needs a couple of troops sent there...maybe divert some of the troops heading for France...

Remember to rush Mt Rushmore!
 

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Good stuff, JOE. I'll play either today, if I have time, or, more likely - tomorrow.

BTW, didn't you say we were playing 15 turns each? :) If you wish to play another 5 turns and finish off the Arabs, that's fine with me. :)

Vovan
 
Turn 11 - 1852
Anarchy is over and war weariness has all but disappeared! :goodjob:
We take Aden and raze Muscat (pop of only one).

Turn 12 - 1854
Building lots of transports and troops.

Turn 13 - 1856
As turn 12

Turn 14 - 1858
We have entered the Modern Era. Flight comes in and we start Radio for Bombers. :devil:
Du Fu (GA) is born in Washington and we use him to help research Radio...Radio now coming in 4.

Turn 15 - 1860
Not much.

Some of my screenies didn't turn out. The one that didn't come out was of a mass of troops outside the borders of Lyon on the main French landmass. There's several destroyers, and three transports loaded with Tanks, Artillery and Infantry. Many cities have transports sitting in the waiting for troops to be built. There is another transport loaded with troops that should head for the NE French Aluminium city...a Battleship is waiting there to take the defenses down. Probably we could declare war on the next turn!

Good luck!
 

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