JesusOnEez
Emperor
Aaah. I think I did flag the "no cheating" when I created this game. Ticked it not really knowing what it was for as I wanted everyone to "play fair".
My bad!
Thanks for the link.
My bad!
Thanks for the link.
. Bad rolls.
it won't matter

Hence, I decide to put off the war with Huayna for now and concentrate on expanding and strengthening our empire instead. I contact him, and sign peace in exchange for his world map, 20 gold and 4 gpt. I also contact Luis and give him paper in exchange for Theology, his world map, and 20 gold. Next, I contact Tokugawa and give him cows in exchange for Incense. 
It's silly to wait for these low-production fishing villages to build anything - they will never become developed enough to be of any use that way. You have to rush things in them for them to pull their own weight, or even give us benefits. 
Especially if we are going to be making lots of enemies.
Mate, there's tons of land to settle. Check out the attached screenies for just several examples of the multitude of possibilities here. Some are great, like light-blue dot, and yellow dot on the DotsEast screen, some are not so great to start with. However, with proper rushing, all these locations will at least pay for themselves, and hopefully even be somehow useful to us economically (with our financial trait, these fishing villages, once developed can all be commercial monsters, giving us even more money to rush things). But even if not, think of it in terms of strategic advantage. We need to spam every bit of open land with our own cities, because if we don't, someone else will! (There are foreign ships loaded with settlers in and around our lands as we speak.) And those will be someone else's cities we have to waste our time conquering.
And since we have the economy to support a bunch more cities, why create these extra challeneges for the future, when we can eradicate them now. 