Joe-01

Yes, it would be far more convenient if there were two separate boxes for "no mods", and "no cheating", which would include disabling world builder and script console, instead of one combined, as it is now.

Vovan
 
--Pre-Turn (1140AD)
Revolt to Bureaucracy, Caste System, Mercantilism.
Do some tech trading.

--Turn 1
Micromanage everything now that revolution is over. Put Scientists everywhere for the free specialists. Academies would be good. There's a lot of tile improvement left to do.
Declare war vs Alex at Corinth.

--Turn 2
Found San Francisco between Athens and Sparta.
Sacrifice Catapult at Corinth, then destroy an Archer with Elephant.

--Turn 3
Archer kills our Elephant :(. Bad rolls.
Chichen Itza finishes in Washington. Turn on auto-repeating Knights ***.
Finish Aqueduct in Boston and start a Worker.
Finish Acqueduct in Athens and start Temple, queue up Colleseum (we have happiness problem here).
Saladin builds Sistene Chapel.
We meet Tokugawa. He's in the middle on score.

--Turn 4
Gunpowder comes in. I set beeline for Liberalism for the free tech. Philo->Education->Liberalism.
Granary -> Barracks in Atlanta.
We get the +1 circumnavigation bonus.

--Turn 5
Saladin wants to trade maps. Since we are friendly with him and we got the circumnavigation bonus already, why not?
Aqueduct to Barracks in Philly.

--Turn 6
Philosophy comes in.
Great Propher born in Washington. Too bad it wasn't someting else. I put him on snooze. Maybe golden age, maybe we found Islam and build shrine.
I decide to put city governors back on.

--Turn 7
Mansa Musa wants to give us Rice for Ivory. Sounds good to me, we need the health, and have an extra Ivory.
Blah blah worker actions.

--Turn 8
Barracks finishes in Philadelphia. This city is in pretty good shape. Start Catapults on repeat here.
Second knight finishes in Washington so I load him up and send them up to Corinth.

--Turn 9
We reach 5 million people.
We have been getting various We Love the Prime Minister Days all through this set, by the way.

--Turn 10
Unload two Knights at Corinth, send Galley back to Philly to grab some units.

--Turn 11 (to get to 1250 and get us back on track)
Education comes in, Liberalism will finish in 3.

Ok well that's it.

Some things to think about:
Religion -- maybe adopt Buddhism. Maybe try to found Islam.
Remember that we have a Great Prophet snoozing.
A few cities are set on auto-repeat units, next player should check those.
There are two Knights sitting outside Corinth. Next turn a second Cat is gonna finish in Philly, and a Galley will arrive to take them. Washington will complete a second extra Knight in 2 turns. There's a Galley near New York that can be sent there.
We are leading by a mile, as the demographics show. I didn't really make much progress towards conquest. I improved cities a fair amount though.

We can do whatever now. Maybe just Astronomy, then crush with Knights. Maybe get Steel and Military Tradition for Cannons/Cavalry. Whatever.

Have fun.
 

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I have to go soon tonight so don't really have time for detailed turnsets (sorry) but I'll say this..

Alex is no more. As in dead, buried, destroyed, eliminated, decapitated and defenestrated.
:p
We got liberalism, astronomy, economics (got great merchant haven't used him yet) currently on nationalism
Upgraded some Galleys to Galleons and we could take on anybody next, like Inca who I've been more or less ignoring except I razed his newly founded city right next to our island.
I've been kind of mixing up infra and military building, not really focused :p it won't matter
Traded some more resources and stuff for AI's resources and GPT

Pretty much smooth sailing (no pun intended) GL
View attachment 113193
 
Cool. anyone have suggestions on who we should go for next? I know we're at war with the Incan, but they're not doing anything about it at the moment. Saladin may start hassling our borders and would give us a good foothold when going after Germany. Off the top of my head, Baghdad is going to be hassling Seattles border, so it would be good if we could take that...I believe it's a holy city as well, so we could adopt the religion when we get it and use our stored Great Prophet to build the religious wonder for extra cash.

Maybe we could rope Louis into slapping Saladin about a bit. It would speed up the conquest of Saladin, plus it would slow Louis down in tech for when we decide to take him out...

Since we've got two GP's at the moment, we could also start a Golden Age...

1. JesusOnEez -
2. Perplexity -
3. goraemon - just played
4. temmage - up
5. vovan - on deck

As an aside, I finished a game with the same settings as this one (only Warlord), and found that Domination is next to impossible because there's just not enough land to make up the required percentage, so Conquest is the only way to go. In my game I won by Conquest, with pretty much all of the land my own, and was still about 20% away from the land required for Domination!
 
I'd say go for Inca! After all, we are at war with them, and if they won't do anything about it, so much more indication, that we should. No reason to start more wars until we are through with the ones we already have.

Also, no, we can't start a GA with two GPs we have, because we already had one, so now we need three GPs. :)

As far as having someone slap around Saladin... I wouldn't do anything about him at the moment, since he likes us any way, but if you are feeling bloodthirsty, ask Bsimarck to attack him. At least they are on the same island, and can actually do warfare. You can probably get Luis to declare war on him, but he won't do anything about it, since they are so far away from each other.

Vovan
 
Sorry guys, but you're going to have to skip me for this round of turns (and maybe even the next). I'm pretty busy in real life at the moment with midterms. :(

1. JesusOnEez - on deck
2. Perplexity -
3. goraemon - just played
4. temmage - skipped
5. vovan - up
 
[0] 1350AD - I take stock of the nation. It looks to me like we don't have much of an invasion force at the moment. But we do have much empty island space. :) Hence, I decide to put off the war with Huayna for now and concentrate on expanding and strengthening our empire instead. I contact him, and sign peace in exchange for his world map, 20 gold and 4 gpt. I also contact Luis and give him paper in exchange for Theology, his world map, and 20 gold. Next, I contact Tokugawa and give him cows in exchange for Incense.

I also enable some city governors and cancel some Knights in favor of better projects.

[3] 1380AD - We get Nationalism. Start on Chemistry. I revolt to Universal Suffrage, Free Speech, and Free Market.

[8] 1430AD - Great Merchant conducts a mission in Paris for 1500 gold.

[10] 1450AD - We get Chemistry, start on Military Tradition. Los Angeles founded on horse isle. Also, a settler and escort landed on an island West of our main home land. I suggest founding the city right there, as it has access to two food resources, iron and ivory. It needs some culture, though, to get those resources, so I suggest rushing a Theatre there as soon as the city is founded (or, ya know, a turn after that, so we don't incur the first-turn rush penalty), and then a couple of work boats to boost growth. Also, I suggest we turn the science down a few turns, get a bunch of money, and rush the Taj Mahal to ensure we get it and start off a golden age (the TM is being built in Washington). Finally, we need some defenses in Chicago and Seattle. :)
 
Sorry about a short report. I'm sort of in a hurry also. :) But we are doing pretty well here. ;)

Roster:
1. JesusOnEez - up
2. Perplexity - on deck
3. goraemon
4. temmage
5. vovan - just played

Vovan
 
PRE-TURN
Removed Scientist from Washington and stuck him on a mine to reduce Taj Mahal build time from 26 to 22. Military Tradition research time unaffected.

TURN 1 - 1460AD
Huayuna Capac deal ends. Parked up some Galleons in readiness to take on military units for our invasion of Huayuna Capac. Will need some more of these though. Founded Houston (screenshot).

TURN 2 - 1470AD
Ollantaytambo looks like a good start target. It's a holy city, so we can take it, convert and start spreading missionaries for the religious bonuses (especially if we build the holy wonder with our stored Prophet. I've loaded up a Galleon with a Grenadier, Knight and War Elephant and sent it nearby (screenshot), but we'll want some more forces before we declare...

TURN 3 - 1480AD
Settler finishes in Boston. Not sure what to do with him so leave him there. Will start a worker to send to Houston. Great Merchant is born in Washington. I'm sending him to Louis as soon as I can get a ship nearby. The income would be handy for unit upgrades.

TURN 4 - 1490AD
Not much. Generally building military units as buildings complete. Loaded the GM onto a Galleon and sending him to Paris.

TURN 5 - 1500AD
Mansa Munsa asks us very nicely to convert to Judaism. Nope. Not if we're going to take our own holy city in the not too distant future, thanks all the same. He's still pleased despite the defiance.

TURN 6 - 1505AD
More of the same. Military Tradition comes in. Start Steel (7) as railways would be nice. Thought about Paper (4) for increased gold output, but went for Steel instead.

TURN 7 - 1510AD
More of the same.

TURN 8 - 1515AD
More of the same. New York seems to be a good "fill up" point for Galleons. Athens is producing military nice and quick.

TURN 9 - 1520AD
More of the same.

TURN 10 - 1525AD
More of the same...dull turns.

So, mostly this set was spent cottage spamming and building military units in our higher production cities. A Galleon is headed to Paris (not on auto), with the GM. Steel should come in a couple of turns. Taj Mahal is still a dozen turns away. Generally, Athens seems to be our main military producing monster but there are a couple of other good ones...I've built more mines around Atlanta as this could be a good military production city also. Philly's got some Cat's ready to be loaded, so in the next few turns it should be possible to have three Galleons full of troops around Huayuna's land including the one already there.

Roster:
1. JesusOnEez - just played
2. Perplexity - up
3. goraemon - on deck
4. temmage
5. vovan
 

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Several comments.

First of all, don't forget to rush things! We are making tons of money, let's use it. That's why I switched to Universal Suffrage any way. Houston has theatre in 16, San Fran has Theatre in ... 43! :eek: It's silly to wait for these low-production fishing villages to build anything - they will never become developed enough to be of any use that way. You have to rush things in them for them to pull their own weight, or even give us benefits. :D

Also, the two cities in the south of our main island are still undefended. That would be a bad thing. :) Especially if we are going to be making lots of enemies.

Next on the issue of the idle settler. :) Mate, there's tons of land to settle. Check out the attached screenies for just several examples of the multitude of possibilities here. Some are great, like light-blue dot, and yellow dot on the DotsEast screen, some are not so great to start with. However, with proper rushing, all these locations will at least pay for themselves, and hopefully even be somehow useful to us economically (with our financial trait, these fishing villages, once developed can all be commercial monsters, giving us even more money to rush things). But even if not, think of it in terms of strategic advantage. We need to spam every bit of open land with our own cities, because if we don't, someone else will! (There are foreign ships loaded with settlers in and around our lands as we speak.) And those will be someone else's cities we have to waste our time conquering. :hammer: And since we have the economy to support a bunch more cities, why create these extra challeneges for the future, when we can eradicate them now. :)
 

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Just when things are about to get good...:(

I'm sorry guys but you're going to have to put me on the sidelines on hiatus for now. RL is biting me in the ass.

Fear not, I will return...if i do return. Alive, that is. :)
 
I never even thought about settling the piddly little islands but I see what you're saying. Again, this was the point of having a little more experience with the noobs so as to point out things that might seem obvious to some and not to others.

Things like rushing I've never really considered in any games, whether it's pop rushing, gold rushing, chopping. But yeah, if I played the turnset again I would have rushed the Taj Mahal and some of the slower cities.

Thanks,

Steve
 
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