Joij's Terrain Texture Pack V2 for SVN

Joij21

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This version is now outdated, link to new version https://forums.civfanatics.com/threads/joijs-terrain-texture-pack-v3-for-svn.673933/

Ice.
Permafrost.
Tundra.
Tiaga.
Jagged.
Grassland.
Lush.
Plains.
Muddy.
Marsh.
Barren.
Rocky.
The same old Scrub nothing different.
Desert.
Dunes.
Salt Flats.
Badlands.
Temperate Coast.
Temperate Ocean.
Tropical Coast (notice that I made a double coastal effect with the tropdeepsea to create reef/keys).
Tropical Ocean.
Polar Coast.
Polar Ocean.
Lake mostly the same but with the new water effects.
Here you can see the clear coast give way to the light yet opaque ocean (note that only tropical coast and lakeshore are translucent while all other water is opaque).
The temperate oceans become sea green as they approach the shore.
The very furthest regions north. Notice the more blue shore of the polar ocean.
Long rolling plains perfect for buffalo.
A greener part of the map.
Makes for very photorealistic maps!

Download:
 

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Heres a few more pictures since I couldn't upload them all on a single post.

Here you can see the temperate and tropical climate zones meeting along the coast.
A desert part of the map.


I used the C2C World map for the above pictures so deserts aren't particularly large however the map script is currently the only one that generates all of the water terrain types (minus deep coast and lake (not shore) which no map scripts currently generate and also don't look good at all as deep coast is rocky/black and looks glitchy when it blends with other water while lake looks like milk.)
 
This terrain pack may need to be updated with the next SVN, just giving you a "heads up".

Here's the new terrain art define xml file that will be in next SVN, it will tell you how the files will be placed so you can start the updating process before next SVN is pushed to the public.
If you have a modified version of this file already included in your modmod you may not need to update this modmod though, depends on how many of the terrains there you have made a modified version of; I mean, if your file still reference some C2C stock terrains they may have been moved or deleted in the next SVN.
 

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This terrain pack may need to be updated with the next SVN, just giving you a "heads up".

Here's the new terrain art define xml file that will be in next SVN, it will tell you how the files will be placed so you can start the updating process before next SVN is pushed to the public.
If you have a modified version of this file already included in your modmod you may not need to update this modmod though, depends on how many of the terrains there you have made a modified version of; I mean, if your file still reference some C2C stock terrains they may have been moved or deleted in the next SVN.

I'm currently using them in SVN 11168 and they work fine as all of the terrains are custom. I do however use the base greydetail1 and 2 and so forth for some of the water terrains so as long as that's not touched anytime soon it should be fine. As for land only barren, grassland, dunes, rocky, jagged, and badland use the default land blends the rest use my own generic land blend. Plus the only reason I use the default blends and greydetail# is rather for the color shade effect it does to certain terrain to distinguish it from one another. So in theory if it were to change it wouldn't have that much of an effect but rather make some terrain more pale or dull looking.
 
I did delete some duplicates of the greyDetails textures, but since it's working alright you must be using the ones that I didn't delete.
I guess you have the xml file as part of the modmod, that is good, makes it more sturdy to changes in C2C.
 
I get a CTD when using this and this Error when starting C2C. Also using Toffers XML file and a complete fresh install of 40.1


Spoiler :
ASSERT FAILED
==============================================================================================================================================================================
File: C:\projects\caveman2cosmos\Sources\CvArtFileMgr.cpp
Line: 101
Expression: false
==============================================================================================================================================================================
MESSAGE:
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ArtInfo: 'ART_DEF_TERRAIN_SPACE' was not found
==============================================================================================================================================================================
DLL CALLSTACK:
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
sources\cvartfilemgr.cpp (101): CvArtFileMgr::getTerrainArtInfo
080CD74F (CvGameCoreDLL): (filename not available): __security_error_handler
 
I get a CTD when using this and this Error when starting C2C. Also using Toffers XML file and a complete fresh install of 40.1


Spoiler :
ASSERT FAILED
==============================================================================================================================================================================
File: C:\projects\caveman2cosmos\Sources\CvArtFileMgr.cpp
Line: 101
Expression: false
==============================================================================================================================================================================
MESSAGE:
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ArtInfo: 'ART_DEF_TERRAIN_SPACE' was not found
==============================================================================================================================================================================
DLL CALLSTACK:
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
sources\cvartfilemgr.cpp (101): CvArtFileMgr::getTerrainArtInfo
080CD74F (CvGameCoreDLL): (filename not available): __security_error_handler
This modmod is NOT compatible with V40.1

You must get latest SVN.
 
upload_2020-6-11_18-30-47.png
mod makes some space tiles look a little iffy in space
 
View attachment 559440
mod makes some space tiles look a little iffy in space

Interesting. It looks like the space terrain uses the marsh dds but with its own unique blend to make it black. Most of the space terrain in the main mod is placeholder anyway. Besides I usually don't play to the space age part the game anyway due to the fact that its currently buggy and most of the space units are missing art anyway. All I know is that at one point the space terrain used to be from Final Frontier until Raxo or Pepper decided to make it the bleak slate looking thing it is now. Tis a shame though as IMHO the Final Frontier terrain was perfect, but I suppose others disagree.

Edit: Found the problem. I went into the modular files of Pepper's space terrain and found out he used swampdetail.dds as the name for the default textures of literally every kind of space terrain. Turns out that's the same name I used for my own marsh texture. I'll just rename the texture name and post a new version with the fix.
 
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