The Father = Egrass the Founder - kind of associated him with the Father of all Giants (Ymir and that whole bit). Wild Troll - was scary a bit, I try not to save/reload too much, but seemed like a lot of risk in the very beginning. But it does make sense lore-wise. Research - slow in the beginning - really made a lot of use of getting techs from Graveyards and villages - touch and go, most games end that way from a monster. Once I had three staedings it was comparable to other civs I played before. A lot difference made with City of the Thousand Slums - really liked it. Maybe make the capital normal cross, and the rest thin cross to adjust for early game growth. Production - pretty fast. Units take a while to build - but they are worth it. Hidden Nationality - yes, one could just click it off - but then it won't come back I see it more of a flavor wise suggustion - young Giants running off without listening to their elders - attacking left and right, they gain experience, but can get into trouble. It would be nice though to do it by choice - so you can choose how you raise "your young".