WarKirby
Arty person
As some of you might have noticed, the wonderful new Jotnar civ have no worldspell at all. This makes them the only civ without one.
I feel this is something that ought to be corrected. So let's see if we can come up with some nice ideas.
General thoughts about worldspells in general
1. Most world spells, should be available to use fairly early on
2. Most world Spells become more powerful as time goes by, rewarding patience and picking the right moment, rather than simply casting it as asoon as possible
3. A worldspell should be powerful enough to turn the tableson a bad situation, and give the civ a chance. Though care shoulds be taken not to make it too powerful.
4. Obviously, a worldspell should be thematically appropriate, and useful when considering that civ's unique mechanics.
With tese things in mind,a few ideas. Quoteboxed for readability, not because they're quoted from anyone:
Wht does everyone think of these ideas? also post some of your own, go on.
I feel this is something that ought to be corrected. So let's see if we can come up with some nice ideas.
General thoughts about worldspells in general
1. Most world spells, should be available to use fairly early on
2. Most world Spells become more powerful as time goes by, rewarding patience and picking the right moment, rather than simply casting it as asoon as possible
3. A worldspell should be powerful enough to turn the tableson a bad situation, and give the civ a chance. Though care shoulds be taken not to make it too powerful.
4. Obviously, a worldspell should be thematically appropriate, and useful when considering that civ's unique mechanics.
With tese things in mind,a few ideas. Quoteboxed for readability, not because they're quoted from anyone:
Call to Duty (available w. education)
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Spawns a free Jotnar Citizen in every city which contains a House of the Ancestors. And, for the next 10 turns, all Jotnar Upgrades are free
Call to Distant Brothers (reqs all techs to make hill Giants)
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Gives the Jotnar control of every Hill Giant in the world. In a similar manner to the Clan, ie, the control is temporary, but they can be permanantly enlisted.
Wisdom of the Ancestors (no prereq)
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Increases the unit age of every currently living Giant, by 100, boosting them up a reputation level or two, and thusly giving them strength. Essentially accelerating their growth
Fury of the Titans (reqs Warfare)
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Gives the Titan Fury promotion to all giants currently alive. It's effects are as follows:
Essentially, similar to the Hippus worldspell.
- +1 Movement Range
- Can Attack Multiple Times Per Turn
- Causes Collateral Damage
- Ignores Terrain Defences when attacking
- Can Heal While Moving
- +25% City Attack
- 20% chance to wear off per turn
Wht does everyone think of these ideas? also post some of your own, go on.
