Tenoch is shaping up to be a good commerce town while Teoti should do well in production (but not really good until civil service). My goals for this turnset being:
1) choprush the Obelisk in Teoti
2) choprush a second settler out of Tenoch and settle orange dot
3) connect Tenoch and Teoti
4) more defense for barbs
5) another worker would be nice, too -- unlikely tho during my turns
Khift left everything well off, only an [ENTER] is needed:
IT-
Barb warrior shows from the north
Tenoch and Teoti are connected... how? Well, we don't have to worry about #3 now
1) 1400BC
Fortify the archer in Teoti
2) 1375BC
Tenoch's borders expand, kicking out Napoleon's archer, who in turn kills the barb. At least, I think that's what happened. It's also possible that when the game evicted the french archer the only good spot was the spot the barb warrior inhabited, and killed the barb immediately. If ppl want they can load the save from the end of Khift's and report what they think happened and hit enter twice, but my guess is it's a bit of a bug. I've seen similar things when I plant a settler next to a hut guarded by a barb. The new town's culture pops the hut and if I pop a warrior from the hut, the barb warrior just disappears.
Alex has a settler pair in our backyard!

He's grabbing the only good land he has, which is going to be in a culture war with Teoti.
Barb archer shows from the NE.
3) 1350BC
Greeks settle Thermopylae too close for their own good.
4) 1325BC
Barb archer suicides itself against our guerilla archer
Tenoch hits happiness limit so I set it to max production
5) 1300BC
Tenoch: Archer -> Settler
I road the mine west of Tenoch for defensive purposes. There are too many barbs around to go too skimpy on roads.
Our new archer heads west to meet the barb warrior that popped up from that direction.
So to that effect, the archer being made in Tenoch will head north to clear fog away from the orange dot and eventually to defend the future town.
6) 1275BC
Barb warrior may go impale itself on our guerilla archer. I'm moving the cover-promoted warrior to bust some fog in the north.
7) 1250BC
Cottage and road finish
8) 1225BC
Barb impales itself on our newest archer
9) 1200BC
Worker begins a chop to aid the settler in Tenoch
10) 1175BC
Worker begins a chop to rush obelisk in Teoti
So I accomplished #3 on my list, but I still don't know why. I'm probably just overlooking something obvious. As for #1-4, we have an additional archer for barbs and are in the middle of chopping for the settler and obelisk.
Map of our lands is attached. I was trying to find an optimal spot for the warrior in the NW without actually thinking about it first, so he needs to probably head SE to keep the settler path free from any fog. You can also see how close Greece settled to us -- well, we really shouldn't be surprised consider what he was given to start with. In the end, it may be just something to sharpen our Jaguar Warrior's swords on.