Without railroads it is 2 food and one shield in both cases.
If we have advanced to railroads we need to compare 2 tiles each. One mined plain and one irrigated plain together yield 4 food and 4 shields. 2 mined grassland tiles do the same.
By the time railroads are available converting irrigations into mines so that net food equals zero is a standard procedure.
Yes, you are correct in what you say. But, the irrigated grassland railroaded tile might not be as irrelevant as you expect. If we want to push out a space race at a fast pace the irrigated grassland tile has power for more specialists for us, whether that's specialist farms or cities with hospitals (ICS on huge maps has limitations due to the hard coded city limit). Alright, you probably knew that. I don't know if you've ever thought about gifting a city to a friend or research partner. If such a city has a police station and a courthouse, I would expect that the police station and courthouse remains once gifted to the friend, for a boost on the commerce of the friend. If a city has scientists in it already, and it's done with enough cities, that could boost their science rate also, maybe? One would need to check via investigating a city after gifting it.
Edit: I tried gifting with two different friends using archphoneix's old HoF spaceship launch save. The first friend, only had one luxury, and had tax collectors or entertainers as specialists. The second friend had tax collectors or entertainers also. All non-cultural buildings remained. I forgot about gifted cities only getting 9 tiles, unless it was captured and then gifted back. Persia's Adrinaople was on the other side of the pangea from them, but their still had some science from the courthouse and police station. Getting them we love the president days I guess could involve getting them war happiness, but that's something I don't know how to handle, much less maintain in a productive manner.
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