Just captured Archeron the Dragon...

FlyingSwan

King
Joined
Aug 11, 2009
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But he,s still stuck to the spot,is this a bug?or is there a mod to fix it?Be grateful for any feedback.Also ive been playing Hannah the Lanun with CoE,stratagy bieng pirate ships filled with nightwatch(and a war elephant)pillaging and taking out resources before I attack with regular troops.Does anyone know an other troops with the mask ability?(other than shadows)or any usefull spells-ones which cause a bit of havoc,but dont get you into a war?
 
Acheron is held, which means he can't move.

The only way to get Acheron to move that I'm aware of is to throw some fodder at him on the same turn you plan to capture him so he'll build up some experience, and then grant him the mobility I promotion when you do actually capture him.

You have to make sure this all takes place on the same turn, otherwise Acheron will just spend the XP on combat and drill promotions when you end your turn.
 
I thought Acheron was supposed to lose the 'Held' promotion when he was captured? Did this change?
 
He has always lost the held promotion when I captured him before. Probably a bug if he is still held.

-Colin
 
The Held promotion used to cost movement(the same way Slow does now) but would not wear off. Once captured, Archeron would maintain it. The current Held prevents the unit from doing anything but defending(no spells), but is removed when a unit is defeated in combat(inc. captures).

I suspect the OP has an old version. Come to think of it, there have been a lot of people wiht old versions recently. I wonder were they're getting it from...
 
In several Old versions, Acheron simply had 0 movement points but could move if he purchased mobility.

In at least one version, Acheron had movement points but was DOMAIN_IMMOBILE, and so could never move, no matter what.

I believe there was at least one version where Acheron simply had a special UNITAI that would never let the computer move him, and would make him immobile if you tried to automate him but let him move if you controlled him manually.

When Acheron was changed to start with the held promotion it did not wear off, and so had the same effect as being DOMAIN_IMMOBILE. I think held used to work by making the unit DOMAIN_IMMOBILE, and never actually subtracted movement points. Soon after that it was also changed to block casting, so that units in cages could not free themselves. (Domain immobile units can still cast, but those immobilized by the held promotion or held timer cannot.) It was then changed so that the Held promotion is removed when Acheron is captured, which is how it works now.
 
I remember the version where he had 0 movement points, especially the destruction he rained if the Barbarian AI promted him to Mobility.
 
Thanks people.I guess i must have an old version or something.

If you really feel dissappointed by not being able to use him why not just open World builder and give him the mobility promotion. If I have understood what others have written here that should fix the problem and it is effectively what would happen under the latest patch. Then after the game, update to the latest patch :p
 
Acheron has 3 move but a promotion which stops him from using it. Mobility wouldn't do anything. The mobility solution is REALLY outdated.
 
I used worldbuilder to remove the "held" promotion on Archeron. So that is a possible solution to a captured one that is still held.
 
The final version of Ffh2 comes with patch d i think. I's capturing Archeron a viable option movement wise, on patch d?
 
FfH2 0.41 is at patch g, soon to have patch h.

FfH2 0.23 (the last pre-BtS, vanilla civ version) ended in c
 
Thanks MC

Never bothered getting patched.

Then i'm FfH2 0.41 d
Could you perhaps answer my question on Archeron?

Thanks
 
I don't think that Acheron has been changed in 0.41 at all, so capturing him should be viable. (Can't speak for Archeron though, as no such unit exists. The OP made this typo, and most posters here followed suit.)
 
Jeah, speed typing at work whilst looking over your shoulder tends not to help with spelling:-)

But i know you forgive me MC....

Thanks for the answer and for the rest of your very informative posts
 
Since .40, Acheron has had held on him, and upon capturing, he looses the held promotion. If he doesn't loose the held promotion, then it is a bug. If you have a version before .40, I cannot say what they used to hold him.

-Colin
 
Speaking about capturing stuff... Can you capture the Horsemen? If it's possible, I'll try capturing them and the avatar. Should be fun.
 
Unless they are immune to magic, you might be able to catch them with dominate. Even if they are immune to magic, you can capture them with units that have command (command 1-4, compelling jewel, etc.). The big question then would be - if you capture them, do you keep them (command on any unit) or does it work like if you capture a religious hero (ex. capture chalid), where you get him for a turn, and the next turn he vanishes unless you meet his civic or religious requirements.

-Colin
 
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