flashbacck
Chieftain
- Joined
- Feb 20, 2003
- Messages
- 23
First of all, I loved it. I loved the way magic was implemented, the hero characters and loved the new civic options.
Here are a few things I noticed during my game...
1) The race of each civ is not indicated anywhere. I think it would be incredibly helpful to include in some of the scroll over popups the race of the civ.
2) This is really a balance issue (and may even be intentional) but at one point during my game, I came across an enemy city that had an absurd amount of defense. A heavy crossbow had so many defense buffs, his strength was 55. I ended up bringing multiple high level magic characters and had to sacrifice a few of my own national units just to kill that one crossbowman.
3) I'm almost afraid this mod is suffering from a "more is better" complex. There's already 8? different magic spheres, and I read on the forums more are planned on being introduced? The tech tree is convoluted and difficult to follow because there are so many techs. There are also so many unit types it's difficult for a newbie to remember the purpose of each. All I'm saying is, I think a little more restraint is needed in the introduction of new units/civs/techs/magic/buildings, because what you have now is A LOT and the addition of more doesn't necessarily make the game better.
Here are a few things I noticed during my game...
1) The race of each civ is not indicated anywhere. I think it would be incredibly helpful to include in some of the scroll over popups the race of the civ.
2) This is really a balance issue (and may even be intentional) but at one point during my game, I came across an enemy city that had an absurd amount of defense. A heavy crossbow had so many defense buffs, his strength was 55. I ended up bringing multiple high level magic characters and had to sacrifice a few of my own national units just to kill that one crossbowman.
3) I'm almost afraid this mod is suffering from a "more is better" complex. There's already 8? different magic spheres, and I read on the forums more are planned on being introduced? The tech tree is convoluted and difficult to follow because there are so many techs. There are also so many unit types it's difficult for a newbie to remember the purpose of each. All I'm saying is, I think a little more restraint is needed in the introduction of new units/civs/techs/magic/buildings, because what you have now is A LOT and the addition of more doesn't necessarily make the game better.