Just got Civ4 today, what can I expect?

Imo you should atleast learn xml. It's about as difficult to learn as it would be to use an editor. Instead of just changing a value you... just change a value. And instead of clicking an "add" button you copy an already existing unit/tech/whatever and change what you want changed (which is what you'd do in the editor!)

It seems that one common problem is understanding how to open them. They usually by default open in a webbrowser that won't let you edit them, just view them. Right click the file and click edit or whatever the english word is. It's right below open.

And then there's what the tags mean. You will need to find some page explaining tags. But you'd need explanations from an editor too :p
 
Yes, XML is quite easy to understand, and just about anything that could be modded in Civ 3 can be modded there. Python allows you to do loads of slightly more complicated stuff, so you can push the game to do more exactly what you want it to, but if you aren't prepared to learn it, then you might be a bit stuck if you want to do this.
 
Yes, Modding Civ is quite easy...sometimes their logic is a bit complex, but the modding is a breeze...
now if only they would release a final patch so that each mod is not destroyed by the most recent patch...
 
vbraun said:
Nothing is hard-coded. :)

LIES!!!
There are several things hard coded... Nuclear Blast Attribues, AI Info, Air Missions to name a few. Also there isn't a way (that i can find) to add new models to the game either. I can make nif files all day long but the highest version i can convert them to is 1 version under what Civ4 uses :(

Other then that modding is pretty easy.

BTW FexFX if you do your mod right and keep track of what you change with comments its actually quite easy to repair a mod after a patch. though i am speaking for non-interface changing mods lol.
 
Exavier said:
LIES!!!
There are several things hard coded... Nuclear Blast Attribues, AI Info, Air Missions to name a few. Also there isn't a way (that i can find) to add new models to the game either. I can make nif files all day long but the highest version i can convert them to is 1 version under what Civ4 uses :(
You forgot to add "at the moment".

With the SDK coming in January I expect that alot of this stuff will become moddable.
 
The Great Apple said:
You forgot to add "at the moment".

With the SDK coming in January I expect that alot of this stuff will become moddable.

You do have a point... but my guess is they will release the SDK and have to patch it twice to make it usable... or am I just being paranoid :P
 
Exavier said:
You do have a point... but my guess is they will release the SDK and have to patch it twice to make it usable... or am I just being paranoid :P
Paranoid.... I hope! I think the SDK is just going to be a bundle of C++ code, and the wait for it is probably because they're cleaning it up a bit, or something.
 
Sword_Of_Geddon said:
Well I heard Firaxis is making a unit creator for Civ4. The problem really for me is city graphics(they could use variation), that and new buildings are what I'm concerned about at the moment.
They come in exactly the same format as units.
 
i think we need more utility for modders, for ex editor that manage each xml files and help to edit in.

it's great that we can modding all that we want with civ4 but if you are not programmer it's not so easy and we have a lot to lurn (may be too much!) that's why i hope that programmers makes use easier to modding by making graphical tools.
 
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