Don Andre
Chieftain
- Joined
- Apr 26, 2021
- Messages
- 47
HK is full of tweaks and changes that are very refreshing for the series. The early exploration for instance actually provides a more interesting first decision than civ's and reliefs developers from the burden of having to provide optimal start locations. In addition exploration is actually a necessity to collect resources than just a chance to grab an advantage.
The territories and the ability to link them, just fantastic. Even trade is way better.
Battle is the best in any civ series yet. Civ 5/6 was also nice, but HK avoids the complex logistics. Also siege is possible!
It's amazing that humankind being a first to the series is quite complex already and adds so much in total
Also I like influence as a resource like money, but for civics and growing empire. This creates an interesting different approach to culture.
Playing through my first campaign the game seems rather easy towards the end. I suppose some tweaking patches will have to follow. For instance the costs to handle those events is rather tiny. When you are making 1000+ money each turn and having 15k ready to spend, 200 is nothing to cover for some bad consequences.
I also think that something like tension could arise if the ideologies that you create do not match your actions. Right now you're moving pretty fearlessly from authority to liberalism. In reality a change of ideology is gradual and greatly affects stability. I didn't have any problems with stability. I suppose it's a bit too easy the way it is implemented.
Definitely lots of potential for a successor game.
The territories and the ability to link them, just fantastic. Even trade is way better.
Battle is the best in any civ series yet. Civ 5/6 was also nice, but HK avoids the complex logistics. Also siege is possible!
It's amazing that humankind being a first to the series is quite complex already and adds so much in total
Also I like influence as a resource like money, but for civics and growing empire. This creates an interesting different approach to culture.
Playing through my first campaign the game seems rather easy towards the end. I suppose some tweaking patches will have to follow. For instance the costs to handle those events is rather tiny. When you are making 1000+ money each turn and having 15k ready to spend, 200 is nothing to cover for some bad consequences.
I also think that something like tension could arise if the ideologies that you create do not match your actions. Right now you're moving pretty fearlessly from authority to liberalism. In reality a change of ideology is gradual and greatly affects stability. I didn't have any problems with stability. I suppose it's a bit too easy the way it is implemented.
Definitely lots of potential for a successor game.