K 4 - Killing spree?

Turn 1: Persepolis founded. Starting place is excellent - there's wines in the 21 tile radius :D Worker sent to road Game to the south. I will NOT clear the forest since we will not need many settlers (16 civs around!) nor workers (industrious). Remember: this will be a war game for quite a while!
Science is set to 20%, Iron Working in 40 turns.

(2) 3950 BC

(3) 3900 BC

(4) 3850 BC

(5) 3800 BC - Warrior built, moves west to explore mountains. If we are lucky we can slap down one or two more cities and the mountains might hold iron........

(6) 3750 BC - it seems there will be enough space for 1 or two more cities.

(7) 3700 BC -

(8) 3650 BC -

(9) 3600 BC - 2nd Warrior stays as MP.

(10) 3550 BC -

(11) 3500 BC - culture expansion, Russian Scout seen. Cathy is annoyed, but willing to give pottery and 7 Gold for masonry or sell us Ceremonial Burial and Pottery for masonry and 1 Gpt and 45 Gold. Take that deal because we can then let our capital grow a little and build a Temple - I don't want to fall too far behind in culture.

(12) 3450 BC - Mountains in the wes don't run too far, then, there's a nive hill with wines and fish near. :)
Persepolis switched to Granary

(13) 3400 BC -

(14) 3350 BC -

(15) 3300 BC - contact with Egypt and America. no deals - Egypt has Alphabet and WC, America WC only.

(16) 3250 BC -

(17) 3200 BC -

(18) 3150 BC - incence in the south - maybe we can grab some with our third city......

(19) 3100 BC - contact with Japan - they have WC and Wheel.

(20) 3050 BC -

(21) 3000 BC - Persepolis builds Granary, settler in 5, lux up 10% until wines connected if city is size 3. Contact with Aztecs. They only have Warrior code. Still - no deals - we will need Barrakcs and lots of money to upgrade Warriors......





I took 1 more turn to even out the years. We should try to found a city to the west covering as much ground in the hills as possible, then maybe another to the south..... It seems to me there's a little more land straight north (red circle) - maybe just 1 tile, but maybe a few more - and that might be ideal barb breeding ground. So watch out! Also, a city in the 'x' region would go down nicely ;)
 
K41.jpg


http://www.civfanatics.net/uploads2/K4-3000bc.zip
 
good start!!! we'll need it ! hehe! :)
 
damn, too many smiles and I lost my writeup... cheat sheat in the shredder as I hit post.... :cry:

short of the story...

lost the race to build near incense... 2 cities founded, one in the X indicated by Killer, and another north of out capital. Iron working discovered and 2 sources of iron are in our sphere of influence....

Iron is almost ready to arrive in the capital since the road to Susa is already constructed...:cool:

Purchased Warriror Code from Iroquios for 50 gold. everyone else had it... lost a warrior to some Barbarian, as did the Japanese.

edit: new leader can chose what to research, IW was finished on last turn, currently set for Alphabet but change as you see fit.
 
docceh - you're up. I'd recommend letting the iron unconnected, research to 0 and build vet Warriors for upgrade and Immo rush... but that's just me ;)
 
1. Inherited turn - changed tech to The Wheel for horsies :)
2. Begin building road to Iron in north.
3. Persepolis Archer -> Settler
4. Iron resource connected.
5. Americans threaten us for 22 gold... **** off Mr. Lincoln! War is declared! :o ps.. where are they ?? ha!
8. Persepolis Settler -> Immortal
9. Pasargadae Spearman -> Worker
11. Susa Warrior -> Immortal
13. Contact made with Zulu!
14. Trade with Japan = The Wheel for 65 gold. We have horses just north of Persepolis' current border, and just south of Susa's. Persepolis expands in 7 turns.
16. Persepolis Immortals -> Barracks (gotta have those extra HP)
17. The great city of Arbela is founded to the SW of Psargadae. We are almost blocked in our little corner! :(
20. Increased research to 50% so we get alphabet in 14 turns.

k4-1550bc.jpg


We wil have horses in our borders in 2 turns. As you can see, there's not much room for further expansion so we should probably build our army of Immortals.

This is my first stab at anywhere near Deity... so any help/strategy for this level would be appreciated ;)

PS. I WOULD have done what Henry said, but, alas, I downloaded the file and started playing before he you replied! thus...did not see the message.....til now! :rolleyes:

Kick Ass: k4-1550BC.zip
 
We cna still build vet Warriors in pasargade and upgrade them until we have a road there..... i found researching pointless at that point, after all you tend to get 4 or 5 techs for peace if you plan wars with a heavy hand....
 
Here are my fifteen (I wasn't sure if I was supposed to play 10 or 20, so I played in between ;) ) Things didn't go to well, we lost Arbela (as a result of these darn variant rules).

(0) I check around for techs...Japan will take Alphabet for 80 gold, Myst for 65, and HorseRiding for 90. They also have contact with just about everyone. I decide to try to make peace with America. Unfortunately America won't even give 1 gold for peace, and with the variant rules, we have to stay at war.

(1) Nothing much.

(2) Immortal built in Susa, another one started.

(3) Looking at diplomacy everyone has the same thing: Alphabet, Myst, Horse Riding, contact with 8 civs. I buy contact with Chinese for 30g, French for 25, Babylon for 25, and Indians for 17. Not bad. Our new contacts have the same three techs (except India, they have two), so we seem to be behind everyone by three. As Lt Killer said, a good war will make up for this difference.

(4) Barracks done in Perseopolis, Immortal ordered, we will get one every 4 turns. Not bad. I say we take out Japan---the only other civs we can see are Russia (seem to be far west) or Egypt (south of Japan). Japan is the only civ we share a nice, long border with.

(5) Tokogawa offers contact with Germans for 1gpt and 6g, and he is willing to go down to 1gpt. We only have 2gpt to spare, which will probably buy us two contacts, but I'm sure they're far away and not worth that much.

(6) Nothing really.

(7) Our Immortal army is up to three now. Apparently the Russian city to the west is now under Japanese control. I didn't know they were fighting...

(8) Nothing really.

(9) Nothing much. A few more civs start some wonders. I forsee a massive cascade, taking out most of the ancient wonders...

(10) Iro offers contact with Germany for 15g, I accept. Our discovery of Alphabet reveals that everyone has Writing as well. :mad: I don't like behind behind in tech. Japan has 5 cities, which isn't too bad. They won't be too hard of a target, but I suggest an army of 10-15 Immortals for that war.

(11) American warrior/archer move into Japanese (formerly Russian) territory. I guess there is alot of fighting down there.

(12) I up Math to 2gpt for 11 turns. I want to get this tech before the rest of the world so we can use it as trade bait (and this should gain us alot of ground if we get it first).

(13) Fourth Immortal built. American archers and warriors move into our territory, near Arbela (1 spear). Things might get rough soon...I take our 4 Immortals and begin to move them towards Arbela, hoping to get a counter-attack in. I just noticed we have more units than I thought; I send a force of 5 Immortals, 1 archer and 1 warrior west. War is in the air...

(14) American units attack! Unfortunately, I couldn't make peace with them, by the variant rules (they wanted 60g, and wouldn't even accept straight peace). Arbela is burned to the ground.

(15) This is it for me. The bunch of units heading west were going to try to save Arbela, but it is gone now. If you like, you can send them west and fight some American units in open ground. If the American units head towards Pasargadae, use the Immortals to counter-attack. I'm very sorry for letting Arbela go, but it was a crappy desert city that can be easily replaced. Before I save, I talk to Lincoln one more time: he has gotten cocky. He wants Pasargadae for peace, now. Onward, valiant soldiers! To Washington we go!

And the save:
 
preturn:
persepolis would go into disorder - lux to 30, science to 0.

(1) China declares war on us. Move Immos south

(2) serveral american troops show up.

(3) American Archer attacks Immortal and looses - Golden Age! pasargade starts Barracks, Persepolis settler. Kill some Americans, loose 1 Immo

(4) Susa starts Temple.

(5) settler on his way east, Temple in persepolis started.

(6)

(7)

(8)

(9) Arbela refounded

(10)

(11) move troops into Russia - America is too far atm.

(12) war with Russia :D troops next to Moscow :D

(13) kills: 1 American Spearman, three Russian spears for 2 lost Immos. moscow is ours with two workers.

(14) Japan declares war after I refuse extortinous demands :( there's a Galley nearby so i upgrade Warrior in Persepolis and change Immo in Susa to Spear. why the hell are no Barracks built in Susa?????

(15) rushed Spearman completed in moscow, another in Susa. Japan has landed a Warrior there. Immo from Perse to help Susa - improvements pillaged there. :mad:

(16) the jap Warrior kills our fortified Spear in Susa. Seconds later our Immortals behead him :D 3 Immo approach Edo. 2 more plus Archer near Minsk. Russia pay WM, 25 Gold, all comms, a worker and writing, mysti, Maths and Riding for peace.

K4worldmap.jpg


(17) Edo has shrunken so i bypass it.

(18) Americans land 1(!) Spear near moscow - he dies.

(19) Chinese show up

(20) Chinese have incerdible luck attacking our troops on a hill.

http://www.civfanatics.net/uploads2/k4690bc.zip



why do we have so few Immortals???? Well, we can correct that now.....
 
there's two Immos and an archer to march on America and force them to peace.

Watch out with the Jap/chinese troops near Pasargade - they are fighting 10% chances and winning! :eek:
 
Wow, this island is packed! I see alot of civs in the south who have 1 or 2 cities. And Killer, that was alot of wars for one turn! ;) :lol:

CG
 
Did not find the Babs :( ....

2nd summary, 2nd lost crib sheet.... this time it is either in the mailbox or with my credit card bill. :rolleyes: That is what I get for paying bills after playing.

Summary of war progression:

Russian War
Peace made with Russia for some techs and gold.

American War
A few America sorties march towards Moscow and then back into America. A group of 2 Immortals and archer march towards Washington and camp on iron source in the mountains, pillage resource and fend off American counterattacks. Peace reached with America for gold and 2 workers.

Japanese War
Two Japanese cities fall to our glorious imortals, including Edo which is razed to the ground. The Japanese city near the incense is taken. Road construction is begun to bring that luxary home, but alas an Egyptian city is in the way. ;) Peace with Japan as immortals train for possible conflict with Egypt. MANY techs learned as well as gold.

China War
Annoying Chinese invasion of troops into our sacred land delt with swiftyly. Peace made with China since they are a good distance away. Gold and Tech knowledge gained.

Egypt
Embassy established, attempt to agree to ROP treaty so that we can bring Incense home to the capital. :egypt: is insulted by our offer of ROP that we have to declare war. (her fault - honestly.) His-whatever falls to Immortals inciting promotion to elite. The city was between our homeland and Incense. Once roadway is completed, we will have 2 luxaries. Another Egyptian city is razed on the sites of Edo.

Japan is moving a settler through our lands enroute to the newly created open space. Have asked them to leave but they have not. Might need to teach them another lesson.

Wonder cascade!

Persian Production:
built a marketplace in our capital and immortals elsewhere.

May have played either a few extra turns or not enough. Wife kept interrupting me and I kept losing track.
 
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