Hello everyone,
this is intended as a little series on K-mod v1.28 (Forum thread here). As always, any advice and help is welcome!
Planned are three different games on the three consecutive difficulties monarch, emperor and immortal (last one just for fun). I can usually win my BTS Bull/Buffy emperor games largely on autopilot by now (unless the RNG/map generator screws me), but things have become a bit repetitive. Hope that the better AI of K-Mod will change that...
So, to start off easy and get a feel for the mod, I chose the following settings for the first game:
Monarch difficulty
Small map
Inland sea
Normal speed, no huts, no events, no tech brokering
4 opponents (one more than standard for small maps)
Qin Shi Huang (IND/PRO).
The leader choice was due to great starting techs, one extremely useful trait and a trait that... well, does not hurt, and a very decent UU.
Btw, protective gives +100% build rate for security bureau in K-Mod - well, guess that is an improvement. If I build security bureaus.
Save is attached, needs K-Mod, naturally.
Starting location:

Decent location.
Warrior SW seems obvious.
Think moving to the forested plains hill 2E is a good move - one more riverside, the grass is greener, more forests and the early production bonus will easily offset the moving cost.
Tech: AH -> BW -> Wheel -> Pottery?
Expected break points: T2 found city, T13 worker done, T17 farmed corn, T21 City growth, T23 (?) pasture complete... whatever. It's monarch, after all.
Demographics:

So... 4 AI's, at least one with 14k and at least one with 20k. Average is 16k - That means the two "unknown" AI's have in total 30k soldiers. Cause there are only 2k steps (techs Hunting and mining give 2k, and AI has two (special) archers), this means one AI has 16k soldiers, and the other has 14k as well.
AI 1: 20k
AI 2: 16k
AI 3,4: 14k
It follows that AI 1 is Mansa Musa,
AI 2 is (I guess) someone who starts with the wheel but not with hunting and is not Hammurabi or Mansa -> ergo Justy, Saladin, Egyptian, French, Toku, Ottoman or Gilga. Hope it's Louis or Hatty. Probably not.
AI 3, 4 are... whoever.
Sorry for the image size. Will resize next time. Or you could all start to use opera
this is intended as a little series on K-mod v1.28 (Forum thread here). As always, any advice and help is welcome!
Planned are three different games on the three consecutive difficulties monarch, emperor and immortal (last one just for fun). I can usually win my BTS Bull/Buffy emperor games largely on autopilot by now (unless the RNG/map generator screws me), but things have become a bit repetitive. Hope that the better AI of K-Mod will change that...
So, to start off easy and get a feel for the mod, I chose the following settings for the first game:
Monarch difficulty
Small map
Inland sea
Normal speed, no huts, no events, no tech brokering
4 opponents (one more than standard for small maps)
Qin Shi Huang (IND/PRO).
The leader choice was due to great starting techs, one extremely useful trait and a trait that... well, does not hurt, and a very decent UU.
Btw, protective gives +100% build rate for security bureau in K-Mod - well, guess that is an improvement. If I build security bureaus.
Save is attached, needs K-Mod, naturally.
Starting location:
Spoiler :

Decent location.
Warrior SW seems obvious.
Think moving to the forested plains hill 2E is a good move - one more riverside, the grass is greener, more forests and the early production bonus will easily offset the moving cost.
Tech: AH -> BW -> Wheel -> Pottery?
Expected break points: T2 found city, T13 worker done, T17 farmed corn, T21 City growth, T23 (?) pasture complete... whatever. It's monarch, after all.
Demographics:
Spoiler :

So... 4 AI's, at least one with 14k and at least one with 20k. Average is 16k - That means the two "unknown" AI's have in total 30k soldiers. Cause there are only 2k steps (techs Hunting and mining give 2k, and AI has two (special) archers), this means one AI has 16k soldiers, and the other has 14k as well.
AI 1: 20k
AI 2: 16k
AI 3,4: 14k
It follows that AI 1 is Mansa Musa,
AI 2 is (I guess) someone who starts with the wheel but not with hunting and is not Hammurabi or Mansa -> ergo Justy, Saladin, Egyptian, French, Toku, Ottoman or Gilga. Hope it's Louis or Hatty. Probably not.
AI 3, 4 are... whoever.
Sorry for the image size. Will resize next time. Or you could all start to use opera
