Why can't you get BAT to work? Maybe I can help...I'd like to get BAT to work, but I can't.
Why can't you get BAT to work? Maybe I can help...I'd like to get BAT to work, but I can't.
I agree and I'm a BUFFY man as well because virtually all of my games are in competitive play.Not sure how K-mod can be described as minor in scope, when it changes gameplay rather considerably.
I don't agree that it was unfair - when you are being Archer rushed by Gandhi you know you are not playing BTS lol. Karadoc has done an amazing job, especially with AI, but his background is in multi-player and it shines through many of the changes he has made.To close off I want to say that the K-Mod AI has unfairly written off as being too aggressive, but it generally retains the flavor and sandbox "feel" of BTS
Why can't you get BAT to work? Maybe I can help...
I've asked myself that question, as I regard a combination of both as the ultimate BtS mod. BAT contains the sum total of some of the community's best graphics mods (mainly units and buildings), while K-mod offers the least stupid AI and most up-to-date game balancing. I have never played against the vanilla BtS AI before, but I did watch some videos of a game being played on Emperor difficulty and was shocked to see the AI struggling with basic things like city sieges, both on the offence and defence, worker management and specialist assignment (things that jdog5000's Better AI or K-mod would have no troubles with).One would think that those two mods go together like chocolate and peanuts, but apparently there is to this day not a real ultimate version of BTS that combines both. How come?
Agree. After hours of both vanilla, BTS and K-Mod -- I feel like K-Mod AI is not necessarily more aggressive, it's only more inclined to play for its own good in any given case - even if it means war. For example betraying allies, dogpiling or just rushing weak opponents early. I've had Mansa Musa skirmisher rushing me at Pleased just cause he saw an opportunity, something that would never occur with the tranquilized AI's of vanilla BTS.To close off, I want to say that the K-Mod AI has unfairly been written off as being too aggressive, but it generally retains the flavor and sandbox "feel" of BTS and is capable of pursuing peaceful options (like an isolated island start would cause it to build far fewer units and to prioritize optics/astronomy)
I feel like K-Mod AI is not necessarily more aggressive, it's only more inclined to play for its own good in any given case - even if it means war. For example betraying allies, dogpiling or just rushing weak opponents early. I've had Mansa Musa skirmisher rushing me at Pleased just cause he saw an opportunity, something that would never occur with the tranquilized AI's of vanilla BTS.
Since no mod that combines the two exists, I have compromised by playing Better BAT AI, which combines BAT with Better AI. Better AI, however, is only better, not the best. Also, for some reason, K-mod doesn't use the latest version of BUG, which further pushed me towards Better BAT AI. Basically, I decided that much more immersive graphics (where units, cities, and certain improvements look like they belong to their parent civilization) and a slightly better user interface were more important to me than a moderately better AI.
Hmm I don't think so. Aggressive is when the AI pursues and aims for war. What I meant is the AI puts its own interest first (like a human player) and seizes opportunities if they are blatantly obvious, even if it means using force. In real life grand strategy, there's never been opting out of military and there's always been preying on the weak, which is why I prefer civ that way. Too tranquil and lack of aggression means a huge aspect of "geopolitics" or whatever Civ is about, is lost.Isn't that pretty much the definition of being more aggressive? Not that I complain. In vanilla BTS it's without a doubt too easy to avoid wars.