Kahdi need a little something

Barak

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Playing my first go around with the Kahdi, i absolutely love the spawns. However, as they cannot adopt a religion, they have no medic units. Its not that huge of an issue, as that is not to their flavor, but i notice in the same situation the Grigori have a special unit to take care of their healing.
 
Adepts with Courage/Mages with Regeneration.
 
I'm inclined to agree. Nothing that spawns for the Kahdi is so useful as to counterbalance the lack of any kind of medic unit. Goslings actually seem useless. Spawn something with medic I for pete sake!

Second thought: spawn something relatively early with medic 2 or 3 and a 10 turn lifespan.
 
gnoslings gain free extra strength from elementall mana now

if you get earth, air, fire and water, they get a total of +4 strenth on top of the metamagic affinity


I'd say the khadi need a spawn which has medic I - II, and can cast Cure Disease, and Banishment. But is defensiveonly and has 0 combat strength. It should also gain medic III and heal at some later point. Maybe requiring life mana
 
Btw ima back glad to see ya all was away for long time.
Imho just made Medic promos one of possible ones for thades. (they are free hunters with metamagic spells.)
Gnoslings are extremelly usefull units if you have Oghma path and alot of metamagic nodes (mine vere 8-9 str). They also get xp very fast from combat. Medic should be promoteable for them too.
(I had some rush games using them as power breaking power - Kahdi late rush strat if you lucky to get few nodes within your borders). They are free and with teleporting thades using different l1 spells and followers they can become really fearsome SoD.
 
I'd say the khadi need a spawn which has medic I - II, and can cast Cure Disease, and Banishment. But is defensiveonly and has 0 combat strength. It should also gain medic III and heal at some later point. Maybe requiring life mana

They would need some sort of passive exp and I think a defensive STR but that sounds great.
 
Thades are replacement of Divine units for Kahdi, they should have all that (as it was at start) imo, also, yes regeneration is normal way to get healings.
But giving random Thade medic 1-2 will do the trick, espessially as there is sence of using those in early map exploration and medic promos will help to survive to small groups of thades which go hunting barb cities.

side note: Kahdi dont worry about body too much, they worry about body nodes :D
 
I don't think they need Medic. In my last game it took, on average, three turns for a fresh Adept to turn into a Mage. This means that my army was composed of a giant stack of Mages (not a fighting unit) summoning a giant stack of Fireballs every turn. Kahdi have very few units that you could actually heal as most of the fighting is done by summoned things.
 
Lemminkäinen;8464588 said:
I don't think they need Medic. In my last game it took, on average, three turns for a fresh Adept to turn into a Mage. This means that my army was composed of a giant stack of Mages (not a fighting unit) summoning a giant stack of Fireballs every turn. Kahdi have very few units that you could actually heal as most of the fighting is done by summoned things.

That's right.

@WarKirby
(They initially were designed to be replacements for absence of divine units, as i remeber, yes they arcane b\ut in initial they had some relation to divine place in Kahdi hierarchy, but Vehem said they don't need that, thats enough, and i agree fully)

Best Healer of Kahdi army is Follower with body sphere and regeneration, you can have those fast and early - both followers and body node - very easy, just switch one node - build body mana, when it built - building adept can already be upgraded, get body sphere for 1-2 followers, switch node back ( or to metamagic to empower summons)
Gnosling Node switching is normal common technique - you can get all kind of spheres on your followers pretty early. And early regeneration is better than medic priest promos. Espesially if you fighting with empowered summons which move 2, 3 with haste, 4 with haste and mobility. You can cast regeneration and haste and stonebody and more spells on more mobile stack of head to head attackers while keeping followers at hill/fort/forest at relatively safe distance, summoning from there hordes of 1 turn summons as well (fireballs or similar)
 
Would it be so bad if the had a temple, and a series of divine units all to themselves?
 
I think it would be fun, but they'd really need two. Priesthood of Oghma, and Stewards of Inequity. A pair of minor religions, really.
 
I think it would be fun, but they'd really need two. Priesthood of Oghma, and Stewards of Inequity. A pair of minor religions, really.

Really nice idea. (those 2 should come after world spells (can build each after certain spell cast) b/c Kahdi dont know who's are their patron really till then, they just arising new nation which emphasize knowledge, strenght of mind, and power)

Proposition: Second proposition is to just to permit to Kahdi adepts to gain Medic I promotion. Their followers with all stone-skins and boosts and hi exp gain from combat (Ambitious promotion) are good at head to head melee combat. Then, when they upgrade to followers they can get full scale of medic promotions. That fit to concept and universality of human-born followers, rest of tasks done just by summons. (recon units).
Also, such followers make perfect city defence units with all earth 1-2, mind inspiration and courage.
At world spell choice they may unlock special promotion (that can be applied only to follower units) – Gift of Oghma or Steward / Chosen of Mammon (if Mammon) offering some boon or some new spell.
 
Really nice idea. (those 2 should come after world spells (can build each after certain spell cast) b/c Kahdi dont know who's are their patron really till then, they just arising new nation which emphasize knowledge, strenght of mind, and power)

I'd agree there, but with the caveat that the kahdi worldspell is ridiculously late, and it's tech requirement should probably be moved back a bit. Maybe make kahd not actually be at full power until you get Str.ofWill
 
I'd agree there, but with the caveat that the kahdi worldspell is ridiculously late, and it's tech requirement should probably be moved back a bit. Maybe make kahd not actually be at full power until you get Str.ofWill

Mmmm the thing that it was kinda original idea (mine supported and transformed by Vehem, long story and lore) and if you want to change it as leading person in FF its up to you, though it completely denies lore and original idea liked by Vehem . (To reach far, in search for enlightment or power, should not be that easy. He seeks truth long time, and when he finds it he finds power and choice.) That aim should not be early including boons like wonders and promotions.
It will be really cool if units will just give "Priest of Oghma" promotions after spell, and before it they will get just some boost.
Though, its up to you.. not that i am fan of idea changing their idea and lore, but i am happy that Kahdi have some attention :)
Simply there are plently of solutions to one problem, and changing lore and idea is not my favorite :))))
cheers
 
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