No, ice feature is needed for some buildings.@Snofru1 Remove all the ice.
If barbs can´t spawn on mountains why isn´t it possible to disallow them to spawn in space?
But thanks for the infos raxo and also thanks to KaTiON_PT for adapting the map!
Space internally is treated as flat land type.If barbs can´t spawn on mountains why isn´t it possible to disallow them to spawn in space?
But thanks for the infos raxo and also thanks to KaTiON_PT for adapting the map!
EDIT: It can also spawn on Lunar Mare.
Looks like Moon and Mercury have ice feature.@Snofru1 I've seen barbs also spawning in Mercury, probably from the ice terrain. Do remove it and replace it with mercury type.
EDIT: It can also spawn on Lunar Mare.
Are rivers, oasis or other sources of fresh water at these resources?They also spawn on a resource of stone and some metals (on any terrains)
Are rivers, oasis or other sources of fresh water at these resources?
@pepper2000 implemented several buildings, that need both gas giant terrain and one of its moons to be in city vicinity.A little sneak peak of the standard solar system layout (110x55) that's on the final drafts, following @raxo2222 guide on how to properly map space features. Each "pixel" represents a tile.
There you can go much more creative.Thank you. How about interstellar objects that have stars and planets around them, how far apart?
There are resource/terrain/feature combinations, that will allow to create culture "wonders".Earth (standard) part is almost mapped, still need to add Asia+Oceania and change biomes to better reflect how they are in reality.
Really happy how well it's turning out given the lower resolution, see attachment for three examples, some elements still need revision, like the English channel or southern Scandinavia.
Regarding resources I can go in two ways, either I place a lot of them on the map to better represent their real life locations, or I place few resources that represent only the most massive production zones, the latter allows more strategic gameplay while the former allows the game to be more fair across civilizations, thoughts?
There are resource/terrain/feature combinations, that will allow to create culture "wonders".
I didn't sort cultures to continents though.