Keeping large maps playable?

Joined
Mar 29, 2006
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Hi theres.

I've got a problem with a mod I'm planning. Its based on a german RPG, and the map I have to use has some peculiarities. Specifically there are some very important, small but densly inhabited areas. Given that the map is 2.000x3.000 km, and I have to fit 8 towns in a square barely 200x200 km it... the map becomes rather large.

Any ideas how to avoid this or how to keep an oversized map still playable?
 
CivIv allocates about 16Kbytes of memory for every land tile, regardless. So as your map gets big, it will quickly use up your memory and get slow. If you can use more ocean on your map, away from your area of interest, that will help, but otherwise you're stuck.
 
surt said:
CivIv allocates about 16Kbytes of memory for every land tile, regardless. So as your map gets big, it will quickly use up your memory and get slow. If you can use more ocean on your map, away from your area of interest, that will help, but otherwise you're stuck.
That's quite interesting. How much for sea tiles?
 
well is there any chance fo reducing the ai thinking time
casue i love to play huge maps but they run really slow bewteen turns
 
Karl Townsend said:
well is there any chance fo reducing the ai thinking time
casue i love to play huge maps but they run really slow bewteen turns
Almost certianly not significantly without making it stupider.
 
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