Large Map and New Civilizations are now playable

I think this is the closest thing:

 
You can also open Assets/Maps/Cities.ods - it's better than the bitmap imo.
 
I am once again asking if anyone has played a successful Khmer UHV game. Is there a UU more useless than the Ballista Elephant? Mine died 8/8 battles at 50% odds against barbarian elephants, and then longbows butchered the rest of my units.

I had one game where I spammed great artists and flipped the iron tile but it was too little, too late. I'd already wasted my time desperately building military units instead of monasteries.

Edit: I am speaking purely on the 600 AD start for them. There's possibility for better fortune on the 3000 BC spawn, which I'm trying now.
 
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I am once again asking if anyone has played a successful Khmer UHV game. Is there a UU more useless than the Ballista Elephant? Mine died 8/8 battles at 50% odds against barbarian elephants, and then longbows butchered the rest of my units.

I had one game where I spammed great artists and flipped the iron tile but it was too little, too late. I'd already wasted my time desperately building military units instead of monasteries.

Edit: I am speaking purely on the 600 AD start for them. There's possibility for better fortune on the 3000 BC spawn, which I'm trying now.
Start building settler right at start of the game and settle before independent city spawn.
Edit. Ops, 600AD i think you can't do anything with this monsters.
monsters.jpg

Edit2. Abuse Save\Load and here we are (Monarch)
Spoiler :
SavaLoadAbuse.jpg

Actually i don't know why you need play 600AD game with Khmer. O'keo such poor city, 1NE is much much better. And for 550 years Khmer was able to build only 1 road. Nice
 
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Start building settler right at start of the game and settle before independent city spawn.
Edit. Ops, 600AD i think you can't do anything with this monsters.
Yeah, Indrapura on 600 AD is evil. It's even worse on 3000 BC if you don't get that tile in time:
Spoiler :
Firearms in 940.jpg


Yeah, the indies have Firearms in 940. Indrapura is the most insufferable indy city on the map. That's from a very failed run, way too late to get Civil Service.

I did try out the 3000 BC start tonight, getting that settler out ASAP to pre-settle the tile before the indies spawn makes the game much more bearable. And I agree, O Kea sucks, Saigon is a far better tile (still is weak though). The problem I'm running into now is that I can either build a military to deal with the barbs and lose the UHV, or I can build the buildings I need to make the first UHV goal (getting Civil Service by turn 265 at the very latest, happiness buildings). And if you don't make enough happiness buildings in the capital, you get unstable from unhappiness and Thailand spawns, killing your UHV anyway. It's a difficult puzzle of needs I just can't solve. You have no counters to the Tai longbows because your UU is programmed to die (seriously I won 2 battles out of maybe 20 on 50% or greater odds with those stupid ballista elephants, is anyone else having this problem or did I just get a game with a bad combat seed?) and heavy swordsmen don't come into play until Civil Service.
 
Yeah, Indrapura on 600 AD is evil. It's even worse on 3000 BC if you don't get that tile in time:


Yeah, the indies have Firearms in 940. Indrapura is the most insufferable indy city on the map. That's from a very failed run, way too late to get Civil Service.

I did try out the 3000 BC start tonight, getting that settler out ASAP to pre-settle the tile before the indies spawn makes the game much more bearable. And I agree, O Kea sucks, Saigon is a far better tile (still is weak though). The problem I'm running into now is that I can either build a military to deal with the barbs and lose the UHV, or I can build the buildings I need to make the first UHV goal (getting Civil Service by turn 265 at the very latest, happiness buildings). And if you don't make enough happiness buildings in the capital, you get unstable from unhappiness and Thailand spawns, killing your UHV anyway. It's a difficult puzzle of needs I just can't solve. You have no counters to the Tai longbows because your UU is programmed to die (seriously I won 2 battles out of maybe 20 on 50% or greater odds with those stupid ballista elephants, is anyone else having this problem or did I just get a game with a bad combat seed?) and heavy swordsmen don't come into play until Civil Service.
yeah, you need Barrack and Stable, or elephants will lose everything
 
I'll keep trying this Thanksgiving weekend. I'm getting progressively closer to making that first goal... but if plague hits before 1200, you're cooked. Not sure what else to do but restart when that happens, you can't build every building in your catalog, there just isn't enough time (especially on normal speed, which I've been running).
 
I am once again asking if anyone has played a successful Khmer UHV game. Is there a UU more useless than the Ballista Elephant? Mine died 8/8 battles at 50% odds against barbarian elephants, and then longbows butchered the rest of my units.

I had one game where I spammed great artists and flipped the iron tile but it was too little, too late. I'd already wasted my time desperately building military units instead of monasteries.

Edit: I am speaking purely on the 600 AD start for them. There's possibility for better fortune on the 3000 BC spawn, which I'm trying now.
I achieved it a long time ago, the most difficult one is the population goal for your capital, knowing that you lose some tiles when Thai spawns (you can’t prevent it even by being solid, it’s a forced spawn if khmer is human, as for the Ottomans).
My strategy was to get 1 or 2 merchants (culture goal is not that high so you only need 2 GArtists) to get some food and I beat Kyoto just on time, you also have to be lucky with the plague…

Despotism is an obligation to wipe all the cultural buildings, given the crappy prod.
Use the city in Thailand to build the UHV buildings and some military to defend against barbs swordmen (don’t build culture there bc it will be razed on Thai spawn). I also noticed the Thai barbs only spawn on the sugar tile, so if you place a unit there, they won’t spawn at all.

I‘ve never built a single balista elephant during the game.
 
I also noticed the Thai barbs only spawn on the sugar tile, so if you place a unit there, they won’t spawn at all.
That's the trick. I built a quarry on the salt and sent my swordsman to guard the sugar all game. Not a single Tai barb spawned.

Alright, that's Khmer figured out.
1. immediately built settler and settle Indrapura, research aesthetics, get a unit on the sugar in Thailand to stop Tai barbs spawning
2. build theaters and jewelers ASAP, run two artists in capital until you pop a GA
3. build library and pop a GS next, bulb philosophy and scholarship, rush civil service
4. somewhere along the way get some extra workers for tile improvements, happiness is life - arena is especially important because you want to be running 40%-60% culture slider after civil service. Forge + engineer is also handy but probably not necessary, if you can trade for steel do it. I got steel from a trade and it definitely sped up Ankgor Wat by a few turns.
5. start building Angkor Wat 25 turns before your first UHV is due
6. whip monasteries in Saigon and Bangkok, whip growth buildings in Saigon
7. Let Bangkok flip, just keep building culture and population. You need one more GA for a great work, I needed two because I was late in getting my culture slider up.
8. Win

Amazing. Setting a guy on the sugar tile completely changed the difficulty level of this civilization.
 
Monarch/Normal:

I had some barbs spawn 2S of the sugar, but that probably is where you built Bangkok, preventing their spawn with the city.

Except meeting the first culture goal and the barbs this is really a walk in the park. Whip everything early on (I stacked up to 8 whip anger), and later run the culture slider. I had everything done by T290 and was only waiting for the countdown to T310. I found building all useful buildings in time to be comfortably possible.

About city placement. I built Yasod, Indrapura, Prey Nokor (2SE of Cap) and Tambralinga after the Malay birth-protection (2S of the crabs).

Except the first great artist the GP are really optional, but with huge cities some will come in. The described four-city empire is an econ powerhouse, providing about 120 :commerce: and a lot of specialists on top.
 
Pretty much every big empire collapses very quickly right now, except the Mughals for some reason, and to a lesser extent the Ottomans. The Arabs have it bad, but the colonial powers just fall flat on their faces immediately in the 3000 BC and 600 AD starts. For some reason they're stronger in the 1700 AD start.
 
Save please.
 
u can try to run despotism to keep population low in cities outside of your core and build jails there too

keep core population as high as possible
I switched to them from another civs, just to chek why they collapse. I have added 2-3 pop to one of the core city - and they didn't. Arabia whipped as hell (looked in city status) in all cites (inc core)
Some turns above, so i already probably added here some core pop to them
 

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Speaking of stability, what are everyone's observations on Harappan stability? I ran a few test games recently and they stayed alive in many of them. Any ideas what is missing to make them collapse?
 
Anecdotal but I just ran ten test games in observer mode, five as China and five as Egypt. With China Harappa always collapsed shortly before or after the Indian spawn in 1500 BC. With Egypt they collapsed once at an earlier date, and survived otherwise. Maybe it has something to do with who the human player is?
 
It shouldn't, but maybe I am missing something. My test games were also as Egypt.
 
So, we have now poor tech progress in Europe in Renessance, coz AI now doesn't have free units from vassalage (imo) and have poor land development, coz nerfed manorialism and we have super fast Korea (if not killed by Mongols or collapsed), Japan, and Moors (since Spain very very rare can beat them in Iberia) and France also. They use civics and building combination to get 1-2 super science city, witch generate half of total empire commerce (Regulated trade/Bureaucracy, National college), so they can get all industrial wonders and fly away from other civs. Also, coz poor performance of Europe - lands in Americas poorly developed now, and new civs born outdate and with poor land and can't catchup leading power. USA and Russia struggle with constant losing workers from barb/native.
I'm thinking National college should move further in Tech, so it can't be build early (or maybe even completely removed?), and Bureaucracy should be revised also? And Manorialism (or maybe europeans civs should start with more workers?)
 
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