Keldath addons

By clicking on "cities", it displayed normally. Huzzah!

I noticed statesman are gone. Are they supposed to be out of it for the time being?
 
aurgh, new game new ctd. year 25 bc. civs discovered, america, nubia, aztec, nguni. im playing as celtics. just discovered bronze working and researching meditation.
 
I have many posts(savegames) of people with CTD...
what i need are posts(savegames) which dont have CTD(doesnt matter if you reached medieval) just feedback...

I'm going to make excel tables listing all kind of things, civs played, special units, wonders, etc etc...and make exclude routines to track down differences between the games...

im in modern era without CTD...there must be something you guys are using which i am not using...

please, also post the gamesettings! including settings of map generations...please supply this info, it'll consume less time then playing a game to find a CTD! :)

GRRRR...ok SOMETHING must be different with your installations...because i cannot load your savegames...you all say you installed patch2+missiles...but me not able to load your savegames means my installation is different then yours...right? people, I need your help tracking down this problem...im going to upload my complete MOD DIRECTORY...can some1 take the time, to download it, extract it, and do a file-size check on my mod installtion and yours(if you have CTD) and please report back the differences ok? I'll post the link asap(first need to upload the thing) hehe will take some time..but i used different compression techniques then keldath, so my File is not 380Megs..220Megs instead :)
 
Here is my latest save. I don't get the CTD issue but my pc crashes to power out at the drop of a hat, so i'm not sure if my data is useful.

Want any other files or data?
 
no, just savegames of those without CTD...i cannot load the savegames of people with the CTD....so i need a non CTD savegame to see if i can load this...then i need feedback of the used civs...of course i dont know if it's some civ causing the crash..but it MUST be SOMETHING :) the more feedback, the better the troubleshooting

Here is my latest save. I don't get the CTD issue but my pc crashes to power out at the drop of a hat, so i'm not sure if my data is useful.
cannot load your savegame either..with all of you guys savegames i get C++ runtime errors upon loading your savegames.. so seagy, it's most likely you'll get the CTD too if you move further in game.. i don't understand it..really..i did open and check some xml files and edited some things myself(values or names) that's the only difference i have with keldaths release..but these values only apply to the amount of effect of game options..not the game options themself...i hardly doubt this could be a reason..ie, renaming The Hague into Den Haag, or health points of buildings i changed ...and similar things..i am almost 100% sure this cannot be the reason..

please, try the patch 2 + missiles...
I wish i could look on your guys computers...there are directories other then the one i posted for the cache...which civ makes upon loading the game, and those dirs are empty at my pc..maybe temp or cached items are not only in this cache dir but on a different location as well...I mean...not loading your savegames..what does it mean?

ADD
ok, try a game with this civilizationIV.ini...don't forget, there are 2 different ini files with the SAME NAME!!! 1 is for civ 1.61 and the other for warlords..so copy it properly

and Kel, please send me a savegame from you!! play a 10minute game or so..send savegame...i wanna see if I can load your savegame..because maybe i did change something in the xmls in favor of tracking the CTD without knowing :) but i hardly doubt changing values could repair CTD's LOL

ADD_2
Keldath, I opened several XML files with my VIsual Studio 2005...gives me warning about bad ending code lines...maybe here's a failure?
which might not cause a failure on my pc since i have several .net routines running on the background continuously on both computers..I mean, the warning i get upon loading savegames looks like a visual studio c++ runtime error warning...in my windows tasklist there are programs of the studio package running background continously...maybe they automatically fix the coding...because when i open the files in studio, it gives me the warning and says it automatically fix the code line endings...

by saving the xlm's i've changed manually..it probably saved these automatically generated fixes also...but i have no idea..really..please noone critisize this what im saying because i really dont know what visual studio is doing with the files!!! i never checked the files in notepad before opening them with studio..but it might be the background processes keeping me from wrong code beeing processes by civ...because somehow these programs are continuously scanning all progresses on the background...but really..only assumptions..i dont know

ADD_3
could this be the reason you guys also have long loading times while i load in a few mins..2-3mins even with Radmin, COreldraw, iexplorer, rar-processing DVD movies, ANtivirus, Firewalls etc running at the same time! maybe there is something wrong with the coding and civ is processing it to read it, takes a long time...not processing it correctly...while here the .net background processes are fixing all codes before processing to civ-warlords? i know this sounds like alienate technology from the X-files...but, im just thinking of every(even if it sounds silly) difference between your pc's and mine...something must be different..
 
keldath said:
zulu,
i havent used any of those code - but
the airforce is looking very good one for merging with mine - but i still cant add any new stuff until i dont even hear this dreadfull cursed word c.t.d!!!

Great, but I'm saying that you don't have to add it yourself. Just stick the source code up and I'll do it.
 
mrgenie said:
...
cannot load your savegame either..with all of you guys savegames i get C++ runtime errors upon loading your savegames.. so seady, it's most likely you'll get the CTD too if you move further in game..\
Sure enough, CTD just after 600 AD.
 
seady said:
Sure enough, CTD just after 600 AD.

how predeictable :( I'm really sorry guys...I'm sorry it works on my computer and i don't know why it doesn't work on yours :( I'm uploading my mod directory now..55%..will post the link asap..

ADD
anyway, I have several programs running background like the
definitionswatch, sqlwatch and some other .net processes..
maybe it's not my CPU which is a wonder, but maybe it's the .NET processes
of visual studio preventing my computer for malicious codings beeing executed...

ADD_1
I noticed statesman are gone. Are they supposed to be out of it for the time being?
work fine with me

ADD_2
screenshot of my game added, no CTD..you can see the level of tech im in now...

ADD_3
Use link to DL my Mod directory 230MB...includes Keldath WR, patch 2, missiles patch..no other patches are needed!
kelgir-v3.1-WR-mrgenie.exe

please, if someone downloads it..do not copy it over your modfolder...right click both folders, check details..and see if there's a difference in bytes or not?
 
mrgenie said:
ADD_3
Use link to DL my Mod directory 230MB...includes Keldath WR, patch 2, missiles patch..no other patches are needed!
kelgir-v3.1-WR-mrgenie.exe

please, if someone downloads it..do not copy it over your modfolder...right click both folders, check details..and see if there's a difference in bytes or not?


I will do it now..
 
Arlborn, you never posted if you got a CTD or not? could you please share us with this information?
 
mrgenie said:
Arlborn, you never posted if you got a CTD or not? could you please share us with this information?

I didnt play yet :P

<family weekend+sick gf with annoying(but lovely beautiful and the best!) baby to take care>

Ah and of course university lol

*EDIT1*
..

*EDIT2*


Aff I was looking at the civ4 vanilla sevo mod not in warlord mod LOL But anyway something still different, my folder of warlords has 5 mb more than yours!
 
hmmm...can you check for any ".bak" file in your Modfolder? and check the size of the sum of the ".bak" files?
 
mrgenie said:
hmmm...can you check for any ".bak" file in your Modfolder? and check the size of the sum of the ".bak" files?


kk, checking and I edit here when I check.

*EDIT*

NO BAK >.<

I will check(ok I wll try) wich folder is different from my version to yours
 
ok, now i found it...patch 3 IS NOT patch 2 + missiles patch..KELDATH and JAXSUN..maybe on your computers they are the same, but you can say what you want...on my computer it is NOT the same! :) people..please download my mod-package of keldath and play with this!! it'll 99,9% solve your CTD errors...

ADD
i just did CRC check on every single file by using a backup program i use on the server...it tells me files are NOT the same...

checking further

ADD_1
as a matter of fact...

the BAK files in the patch-3 equal my missile patch files!!!
so instead of using the xml files...im not using them, im using the xml.bak files instead...this MIGHT be the cause of your problems...KELDATH..maybe you mixed up the xml's???
THIS IS WRONG ALSO!!! NEITHER OF THEM EQUALS PATCH 2 + MISSILES!!!

ADD_2
could I finally have found the CTD :) because you guys are using patch 3 which does not equal patch 2 + missiles ..at least not on my computer

ADD_3
see screenshot, patch2+missile IS NOT, JAXSUN, I REPEAT IS NOT!!!!!!!!!!! PACTH 3
 
I donmt see this file: CvGameCoreDLL.dll-bombard+missiles.dll in your assets folder but its in mine, I think that is the main difference lol

YES THAT IS EXACTELY THE DIFFERENCE!! WITHOUT THAT FILE MY MOD = YOURS
 
hey all!

so my patch 3 is wrong...

i have no idea how - its suppose to be identical.

mrgeanie,

is it possible you give me visual syudio of yours?

ill try and give you a save of mine - i work today also till late - gonna have time to work only tommorow on civ.
 
MY MISTAKE, IF I TAKE OFF THAT DLL, THERE IS STILL SOMETHING LIKE 200.00 BYTES(yes bhytes lol) OF DIFFERENCE BETWEEN OUR MODS
 
Arlborn said:
I donmt see this file: CvGameCoreDLL.dll-bombard+missiles.dll in your assets folder but its in mine, I think that is the main difference lol

YES THAT IS EXACTELY THE DIFFERENCE!! WITHOUT THAT FILE MY MOD = YOURS

There are more differences!! see the screenshot i added to my previous post...jaxsun and keldath were wrong about patch3 equals patch2+missiles..if you check inside...they look very similar..if you go down to bitlevel checking them...you see they are not the same....people..DL my 230MB mod version..and CTD will most likely be fixed.

ADD
warning from visual, see screenshot..

this is only to some files...amra xml files dont have this...keldath edited files several have this warning...some of them i already fixed in my mod-folder...so, when you DL the supplied 230MB mod...you'll most likely have no CTD...although i must admit, i haven't checked all files..some still have this xml warning message..
 
I will see if I caN play now with your folder of Kel mod hehe
 
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