Keniisu's Splits and Expansions!

Made an even better design for Theodore Roosevelt! :)


America (Theodore Roosevelt)
UA: Big Stick Diplomacy
When declaring war against a Civilization with a warmonger penalty gain +33% attack :c5war: towards their units and +22% defense :c5strength: from their attacks. When protecting city-states their city gains +4 Defense :c5strength: and you receive +1 Global Happiness :c5happy:.

UI: Rough Rider (Replaces Calvary) -
Can travel :c5moves: across any borders without the need for Open Borders. When attacking on Alert and attacked gain +11% defense :c5strength:.

UB: National Park (Replaces Garden) -
Tourism :tourism: is increased by +2 and for every Natural Wonder being worked by this city, this value is increased by +1.
 
This newest design looks more representative of Teddy's entire presidency, rather than just the conservationist aspect, which I think is a good idea. However, I still find a few faults with it that I'd like to offer some constructive criticism for.

UA: I understand that the first half of the UA is probably based upon the Spanish-American war, but I don't quite like that bonus for attacking warmongers. The USS Maine probably wasn't attacked by Spain and most likely sunk due to an accident. Of course the media at the time claimed Spain did it and so did the imperialists, but I still think it's kind of an odd bonus. It's also kind of weird since Teddy and American imperialists in general at the time weren't going around crusading and liberating subjugated peoples from an oppressive power. I think something that might be more appropriate of the American imperialist period would be a bonus from liberating cities. After the Spanish-American war, Cuba won independence (although it was basically an American protectorate), and Puerto Rico, Guam, and the Philippines were taken away from Spain and turned into US territories. Also, the most notable of Teddy's accomplishments, the Panama Canal, was possible because he supported Panamanian independence from Colombia in order to be able to get the local government to approve and build the canal. It something that makes sense to me and there's probably some kind of interesting stuff that could be done with imperialistically liberating cities.

Also, out of pure curiosity how did you decide upon the number 22%, same with the 11% for the Rough Riders? Why so specific? Almost all vanilla and mod modifiers are multiples of 5 so I just find that odd.

I like the idea of getting a bonus for protecting city states, however I feel that it's too underpowered. The +1 Happiness isn't really too impactful and the defense boost they get is only useful in the early game. Plus, I just find protecting city states to be kind of boring, you don't need to do anything besides discover them and press a button. How about something more powerful like perhaps bullying city states for gold doesn't reduce influence? It allows you to keep that same kind of stranglehold on city states, but in a way that encourages actually sending forces to city states and provides a bigger benefit.

UU: I like the first half, but the second I find really bad. How often is that scenario gonna happen? I understand how it's supposed to be placed within city state borders like a peacekeeping force and then used to defend them, but I don't necessarily think they need to be on Alert to do so. How about just giving them a straight up combat boost in city state borders or near city state you've pledged to protect? That keeps the same concept while being more accessible.

Also, I think the White Fleet could work here too, especially if you added something regarding bullying or intimidating city states. They would allow you to maintain a force near city states more easily and quickly, and would be a powerful combination with Gunboat Diplomacy from Autocracy. I wouldn't say the White Fleet needs less movement as suggested by your prior design though. I would also argue that they could be an earlier Battleship replacement rather than a Destroyer since the Great White Fleet was composed of predreadnoughts, and the dreadnought is a battleship replacement for JFD's Churchill. I also think the White Fleet would be a cool thing to have historically since Teddy was influenced a lot by Mahan's "Influence of Sea Power upon History" so Teddy getting a naval unit is extremely fitting in my opinion.

UB: Nothing fancy but it serves its purpose. I would suggest adding that it may be built in cities with natural wonders instead of just freshwater cities to make it more versatile. I feel like it could be fleshed out a bit more though. I also just thought of how city states tend to have natural wonders in their borders. I'm just imagining how funny it would be to see people playing as Teddy invading city states for their natural wonders.

Anyway, I hope you don't take the feedback harshly or feel that I suggested an overhaul, I just really like Teddy Roosevelt :). Also, if you get around to making this and need any help, feel free to let me know, I've been wanting a Teddy civ for a long time now and love to help.
 
How's this? :)
Also I am making this a mod so contact me whenever you get a chance. I do need help LUA-wise.

America (Theodore Roosevelt)
UA: Big Stick Diplomacy
When liberating a city gain +2 Global Happiness :c5happy: and Golden Age points :c5goldenage: dependent on that city's defense :c5strength:. When you demand a tribute from a city-state :c5citystate: receive no penalties to your diplomacy or influence :c5influence: but tributes can only be demanded every 8 turns.

UU: White Fleet (Replaces Battleship) -
Can travel :c5moves: across any borders without the need for Open Borders. When crossing city-state borders gain a bonus of +20% defense :c5strength: and +10% attack strength :c5war:.

UB: National Park (Replaces Garden) -
Can only be built in cities that contain a Natural Wonder within their borders. Tourism :tourism: is increased by +2 and for every Natural Wonder being worked by this city, this value is increased by +1.
 
Last part is pretty insane... You could tribute city states infinitely that way.
 
I agree with Uighur, but for the sake of balancing added a small cooldown. :)
 
America (Theodore Roosevelt)
In collaboration with Uighur_Caesar.

UA: Big Stick Diplomacy -
When liberating a city gain +2 Global Happiness :c5happy: and Golden Age :c5goldenage: points dependent on that city's defense :c5strength:. When you demand a tribute from a city-state :c5citystate: receive no penalties to your diplomacy or influence :c5influence:. However, tributes from City-States :c5citystate: have a small cool-down.

UU: White Fleet -
Replaces the Battleship. Can travel across any borders without the need for Open Borders. While in City-state :c5citystate: borders gain a bonus of +20% defense :c5strength: and +10% attack strength :c5war:.

UB: National Park (Replaces Zoo) -
Depending on the terrain in which the city has been built upon or what is next to it gain a bonus yield to the city. Provides +2 Tourism :tourism: during Golden Ages :c5goldenage:.
Spoiler :
• Coastal cities produce +2 Culture :c5culture: and improved sea resources yield +2 Gold :c5gold: and +1 Food :c5food:.
• Cities formed next to a mountain produce +2 Production :c5production: and improved Silver, Iron or Stone resources yield +2 Gold :c5gold:.
• Cities near Forest tiles the city produces +2 Food :c5food: and improved Deer and Truffle luxury tiles yield +2 Gold :c5gold: and +1 Production :c5production:.
• Cities near Jungle tiles the city produces +2 Food :c5food: and improved Cocoa and Banana luxury tiles yield +2 Gold :c5gold: and +1 Culture :c5culture:
 
Man.... I think you're taking the idea of uniqueness in a rather standard way. National parks weren't supposed to take advantage of the environment, they were there to protect it. Adding yields from resources is kinda nonsense here, even though its a nice boost. I can't really tell you what to do, but uniques should be more thematic...

(Otherwise it will be very hard to have various, different civs from the same area)
 
Man.... I think you're taking the idea of uniqueness in a rather standard way. National parks weren't supposed to take advantage of the environment, they were there to protect it. Adding yields from resources is kinda nonsense here, even though its a nice boost. I can't really tell you what to do, but uniques should be more thematic...

(Otherwise it will be very hard to have various, different civs from the same area)

Well the National Park was Uighur's idea, but I do like it a lot so I'll try to say my reasoning for enjoying it :D
Well the thing is that usually National Parks showcase certain habitats of the area and how certain well-known parks in the US are focused on a theme of environment. I wouldn't say it's taking advantage per say, rather it's showcasing the best of the best which racks in the bonuses for-mentioned. In the case of the Forest it yields Gold as many visitors come to see them and pay money to see the preserved animals (Deer in this case) in a habitat native to them if you get what I'm trying to say. Hard to articulate exact points as it was Uighur's idea, but I'm saying why I like it and think it fits quite nicely. :)
 
North Korea (Kim Jong Un)
Design was made out pure randomness :p

UA: Chego Ryongdoja -

When denounced by another civilization gain +2 Global Unhappiness :c5unhappy: but gain +2 Strength :c5strength: for all militaristic units. When a civilization becomes Exotic to yours, gain +10% defense :c5strength: in all cities. (Max: 40% defense :c5strength:) however when a civilization has become Popular to yours gain 2 free military units near your capital depending on your current era.

UB: Propaganda Sounder (Replaces Broadcast Tower) -
Whenever a citizen is born within the city where this is built, civilizations lose tourism :tourism: with your civilization and you are given a Gold :c5gold: boost in the city. Grants +2 Wonsu :c5greatperson: points, but this is doubled upon the start of a Golden Age :c5goldenage:.

UU: Wonsu (Replaces Great General) -
When the Wonsu is garrisoned in a city gain +4 Defense :c5strength: in the city, and all units adjacent to the Wonsu have +15% defense :c5strength:.

 
Man.... I think you're taking the idea of uniqueness in a rather standard way. National parks weren't supposed to take advantage of the environment, they were there to protect it. Adding yields from resources is kinda nonsense here, even though its a nice boost. I can't really tell you what to do, but uniques should be more thematic...

(Otherwise it will be very hard to have various, different civs from the same area)

Yeah I agree with Keniisu that the UB isn't representing a "taking advantage" of the environment. Those resources, whether they be plants or animals or whatever are part of the environment that National Parks seek to protect and showcase. For example, I went on a field trip in 5th grade to go bird watching in the Everglades. Those birds are just as much a part of the Everglades as anything else inside of it is. Plus, how would you go about trying to represent the National Park's protection of the environment? The only way I can think of anything is yields from unimproved tiles which I don't think works well here and is kind of lame unless used interestingly. I don't think the current way the UB works in unthematic at all and I think it'll provide a nice boost to your civ that'll help your way to victory.
 
My problem with the National Park is that it's entirely possible for a city to be coastal, next to a mountain, next to a forest, and next to a jungle all at the same time. What happens then? Does it get all the bonuses, or just one?
 
My idea for that would be to make something similar to the Beothuk UB where there's multiple versions of it, only one of which may be built. So if you have a coastal city next to a mountain, there'd be two natural parks in your city screen, the coastal one and the mountain one. That way you can build whichever one benefits you the most in the current situation. If you have none of the possible terrain requirements, than you'll just be able to build a plain Natural Park that only provides the standard +2 happiness and the +2 tourism during golden ages.
 
Skyrim!
Another 2 designs made out pure randomness :p


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Stormcloak! (Ulfric)

UA: Children of the Sky -

When battling a civilization with more cities than your own gain +25% : Strength :c5war: against them and +10% Defense :c5strength: from their attacks. Gain +2 Global Happiness :c5happy: for every annexed city under your control, and +1 Gold :c5gold: for every Puppeted city.

UU: Bone-Breaker (Replaces Swordsman) -
Has the promotion "Battle Cry" giving this unit the ability to pillage without a movement :c5moves: cost and granting all adjacent units with +10% Attack :c5war: power.

UB: Meadhall (Replaces Granary) -
Grants +4 Food :c5food: and a 10% food :c5food: carryover when a new citizen :c5citizen: is born.

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Imperials! (Tulius)

UA: Imperial Luck -

During the time of a Golden Age :c5goldenage: units gain +25% attack power :c5war: and +25% defense :c5strength:. Choose your Ancient Ruin reward and gain Gold :c5gold: upon the discovery of them, however you cannot choose the same reward twice in a row. Whenever a Great Commander is born gain a boost to your Gold :c5gold:.

UU: Great Commander (Replaces Great General) -
Has the promotion "Voice of the Emperor" granting +15% attack :c5war: power to cities to all adjacent units. When building a citadel gain a large boost to Gold :c5gold: depending on the era.

UI: Imperial Fort -
A weaker citadel which grants units with +15% defense :c5strength: when they're stationed on this tile. Can only be built on Hills.
 
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